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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 16/02/2007 18:15:53
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filmfreak
Director
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Joined: 11/12/2006 15:15:00
Messages: 101
Location: New York City
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Will we be able to view Hamlet, soon?
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"The enjoyment of art is the only remaining ecstasy that is neither immoral, nor illegal." |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 16/02/2007 18:54:10
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matt
Master Director
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Joined: 30/06/2006 17:35:01
Messages: 678
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Errr, dunno. That's up to the guy who made it.
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Matt Kelland
Moviestorm Creative Director& Short Fuze Founder |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 08/03/2007 19:38:29
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richke
Wannabe film-maker
Joined: 08/03/2007 16:53:57
Messages: 36
Location: Indiana, USA
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I checked out the movie and i thought it looked very promising. Some of the animation was awesome and other seemed choppy. But i know this is just a start and see there is so much potential. It freaking awesome to see you guys started with in idea in a bedroom(i think) and now this idea is slowly growing and will turn to something huge if its done right.
I can wait for more updates...
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 09/03/2007 19:44:38
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capemedia
Moviegoer
Joined: 09/03/2007 19:38:59
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Good start movie, some nice animation and things look promising.
I must say recently I have taken great interest in iClone and especially the new release version 2.
However as an ex-?The Movies? user, there is still use for that game in my films. I suppose the question is, where will Moviestorm see itself?
Are you going for the game market or the more professional Machinima market? This will obviously be determined by the price of your product.
"The Movies" + expansion is retailing at around £20, where as iClone 2 will be around £100.
Have you considered this?
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 09/03/2007 20:59:49
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richke
Wannabe film-maker
Joined: 08/03/2007 16:53:57
Messages: 36
Location: Indiana, USA
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Look at cape coming in with the good questions
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 26/03/2007 23:39:57
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DavidB
Master Director
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Joined: 01/09/2006 08:55:39
Messages: 757
Location: Cambridge, UK
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Good questions deserve a good answer from our marketing and product team. There is a pretty deep commitment to free application + paid for content packs + (optional) paid for community services. Exact pricing models are going to be worked out in May (ahead of commercial releases), and we keep a very close eye on things like any products that can produce machinima whether they be games or pro-am products.
I do not want anyone to be unable to make the movies of their dreams because of our pricing structure. (However, do not plead to me for freebies as I have an accountants heart of stone)
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david j bailey CEO Short Fuze business background, so not qualified to answer software or creative questions ) |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 27/03/2007 00:16:42
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Anonymous
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Greetings to all,
What is the commercial viability of MovieStorm? What quality can we expect from the gold version of MovieStorm. I am thrilled at the possibility of using a new medium to create my second film.
Are you going to have a service where MovieStorm users can comission their own assets. Let's say you want several characters wearing space suits for example.
Thank you in advance for your reply.
Regards,
Jose Perez
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 06/04/2007 12:59:59
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DavidB
Master Director
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Commercially viable: yes (see press release for our recent funding)
Over the last two weeks we have been rushed off our feet working with future commercial and IPR partners . Can't say who until about June.
Quality - well there are big improvements due before release in terms of render speed and flexibility, lighting, volume of assets, style of assets and the help files. We intend to be at least as good, if not better, than a top tier game would be at commercial release. ( ambition warning )
Commissioning assets: PM me for costs. Seriously. Also, we intend to have a reasonably simple system for users in the community to vote for most important / most desirable assets from the list that we are already commissioning so they get made first. Also - learn to MOD!
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david j bailey CEO Short Fuze business background, so not qualified to answer software or creative questions ) |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 09/04/2007 08:11:42
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jase180
Film Critic
Joined: 09/04/2007 07:58:51
Messages: 22
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DavidB wrote:
Commercially viable: yes (see press release for our recent funding)
Over the last two weeks we have been rushed off our feet working with future commercial and IPR partners . Can't say who until about June.
Quality - well there are big improvements due before release in terms of render speed and flexibility, lighting, volume of assets, style of assets and the help files. We intend to be at least as good, if not better, than a top tier game would be at commercial release. ( ambition warning )
Commissioning assets: PM me for costs. Seriously. Also, we intend to have a reasonably simple system for users in the community to vote for most important / most desirable assets from the list that we are already commissioning so they get made first. Also - learn to MOD!
I'm sure there will be no shortage of Modders.
I wonder, with all the potential here, will you make web space available at a cost for the posting of higher resolution films made with the game? I love to know the progress of the game mechanics, and cant wait to see a demo of whats been created with it.
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-No good deed goes unpunished |
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