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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 29/07/2008 16:30:55
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Dave
Critically acclaimed
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Joined: 30/06/2006 14:51:13
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We are very pleased to announce that Moviestorm 1.1 is now live. This is a major step forward for us and you will find much has changed with Moviestorm not least of which being the user interface. You can find out all the details in the release notes here.
If you've been using one of the preview releases, we strongly recommend that you either patch from 1.0.4 or download and re-install from scratch.
If you're using Vista, we also recommend that you re-install as Moviestorm previously relied on the XP-compatibility mode which caused problems (see the release notes for more details).
Your existing movies should continue to work with Moviestorm 1.1 but we've been cleaning house with much of the art and you will need to get the CompatibilityEA addon pack to load old movies. It can be downloaded from the Content packs button in the Launcher, in the same way as other content packs. There is a known issue with mutual animations in saved movies from 1.0.4 do not play in 1.1. You may, however, load the movie, delete the mutual animation, and add it again.
New Content Packs with 1.1
Wardrobe01, Wardrobe02 and CompatibilityEA are new content packs with the 1.1 release, but they are mainly composed of previous content.
Wardrobe01 is composed of MaleCostumes01 plus FemaleCostumes01, and only the stock characters are new.
Wardrobe02 is composed of MixedCostumes01 plus MixedCostumes02, plus the Zombie which was made available at Halloween.
It also contains these new costumes:
Male Priest (also added to MixedCostumes01)
Male Overalls
Male Motorbike Leathers
Male and Female Swimwear
And the new Fedora hat for men.
CompatibilityEA is composed of the heads and hair from prior to our head/hair updates; it is useful for old movies to maintain compatibility (otherwise characters will appear headless)
It also contains jewellery from the FemaleCostumes01 pack, whcih doesnt work with the new heads.
And it contains the antique armchair that was in the CoffeeShop pack.
Enjoy and tell your friends!
Dave
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Chief Bit Shoveller
Short Fuze Ltd |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 29/07/2008 18:49:47
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forgeuk
Director
Joined: 10/01/2008 12:09:40
Messages: 128
Location: Derbyshire, UK
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WOOOOOOOOOO HOOOOOOOOOOOO !!!
  
enough said.
p.s. VISTA USERS: isn't it about time you got an Apple Mac, or upgraded to Windows XP ?
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ForgeUK
CEO and executive Tea-boy
Satscape Films
Watch MovieStorm TV, 24 hours a day! |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 29/07/2008 18:52:32
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bongoman
Critically acclaimed
Joined: 24/05/2007 23:48:34
Messages: 150
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Hm, I just installed MS-Preview yesterday, will it update within the app or do I have to uninstall & install Moviestorm 1.1?
Looking forward to checking out the newness
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 29/07/2008 21:16:48
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AngriBuddhist
Master Director
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On the launcher's "Content Pack" downloader I have the option to download "Urban Foliage" and "Urban Exteriors" but I don't see either of those available in the store. Have they been absorbed into something else as well? What about the "Holiday" and "Music Video Promo" addons?
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Angri suggests Jamendo
All of those misplaced comas help you hear the way I speak. |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 30/07/2008 09:04:02
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AngriBuddhist
Master Director
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I'm not actually sure if I'm a fan of the "sneeze" and "scratch" noises or if there is a way to turn them off independent of the improvs but (and I'm not sure if they were in the last few previews) the included Ambient Sound loops are friggin' AWESOME!!! They are done so well and with such quality! Kudos to anyone involved with this even if it was just minor input.
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Angri suggests Jamendo
All of those misplaced comas help you hear the way I speak. |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 30/07/2008 11:09:59
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Synnah
Master Director
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Joined: 17/09/2007 12:48:22
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The ambient that's currently in the Base pack (And to a lesser extent the BedroomBlog, StandUp and SongContest packs) is pretty much 50/50; we had some new sounds made up, but I also had a look through the old BaseBeta2 and Pioneer packs to see if there was anything worth keeping from them. I think what's there works well with the kind of things you can make with the Base pack, and we'll eventually be adding ambient support for the other packs.
I agree with you about the coughs and scratching. It was actually a lot worse in Preview 3, and I guess that was my trial run; just listening to the movies people were making made me realise that a lot of the audio was just too damn loud. So I massively lowered the volume of all of the clothing, hair and skin scratches. Do you still think they're too audible? The coughs are another matter, though, and I understand how they can be disruptive. I actually don't really like the improv system at all, both from the standpoint that it triggers lots of unwanted sound, and because it doesn't really look in any way natural. Eventually it will be possible to control the volume of every bit of foley sound, but that's going to require quite a bit of work.
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 30/07/2008 11:16:05
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Dave
Critically acclaimed
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Joined: 30/06/2006 14:51:13
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The Urban Foliage and Exteriors packs have been removed for a major revamp and will be rereleased soon. Those of you who obtained those packs however can still use them as they are and we won't be removing the keys for them! Same with the Holiday and MusicVideoPromo packs.
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Chief Bit Shoveller
Short Fuze Ltd |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 30/07/2008 16:53:22
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Fulkster
Master Director
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Joined: 05/04/2007 22:02:37
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I just last night downloaded, uninstalled, and re-installed 1.1 (per Vista suggestions), and haven't come across any problems yet.
Thanks for everything! Great product!
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The next big thing: MOVIESTORM!
Beta Tester
See My most recent Movie, "P7 From Outer Space"
http://www.moviestorm.co.uk/MSDB/MoviePageServlet?id=687
would you like to visit my Veoh station?
http://www.veoh.com/channels/FulksterMovies |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 30/07/2008 19:43:56
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Geiiga
Wannabe film-maker
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Joined: 11/11/2007 06:10:21
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Location: Topeka, Kansas
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Hardware check tells me my GeForce 8400 card (which I bought specifically because my old card didn't accomodate shaders) is performing badly with shaders. Does that seem right? Computer hardware specs are not one of my strong points.
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 30/07/2008 23:59:19
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czechboysonic
Upcoming director
Joined: 12/07/2008 12:35:19
Messages: 95
Location: Australia
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AngriBuddhist wrote:
I'm not actually sure if I'm a fan of the "sneeze" and "scratch" noises or if there is a way to turn them off independent of the improvs but (and I'm not sure if they were in the last few previews) the included Ambient Sound loops are friggin' AWESOME!!! They are done so well and with such quality! Kudos to anyone involved with this even if it was just minor input.
Hey Angri - the quick 'workaround' for disabling Foley sounds you don't want is to go into your main MS directory, then AddOn > Base01 > Data > Sound > Foley, and within the Character, Props and Wall Fittings sub-directories (and the respective sub-directories within THOSE), rename the sound files you don't want. Easiest rename is just to append "_DIS" to the original filename before the .mp3 extension - that way you can always change it back to the original name later, and you know it's been disabled.
If you don't want a whole folder's worth of sounds, you can just append the _DIS to the folder (directory) name instead. I've tried this with mine, and it has caused no issues. If MS can't find the soundfiles it's looking for, it doesn't freeze, it simply doesn't play them.
All the sneezes are found in: AddOn > Base01 > Data > Sound > Foley > Character > Vocal
The scratches are in: AddOn > Base01 > Data > Sound > Foley > Character > Contact
Other sounds are in various subdirectories using structure above - pretty much the only exception is footsteps, which aren't in Base01 but in Core instead. So the path to those is: AddOn > Core > Data > Sound > Foley > Footsteps
Personally I've disabled ALL my Foley sounds, because mixer isn't working properly for me. I suspect (hope ?) this may just be because I'm using a patched 1.04 (and was using 1.1 Preview 3 before) - doing a 'fresh' install of 1.1 Final this morning to see if that fixes it !
Hope this helped !
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 31/07/2008 00:05:07
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czechboysonic
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Location: Australia
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Synnah wrote:
So I massively lowered the volume of all of the clothing, hair and skin scratches. Do you still think they're too audible? The coughs are another matter, though, and I understand how they can be disruptive. I actually don't really like the improv system at all, both from the standpoint that it triggers lots of unwanted sound, and because it doesn't really look in any way natural. Eventually it will be possible to control the volume of every bit of foley sound, but that's going to require quite a bit of work.
Foley sounds are still WAY too loud on my system, and mixer is glitching the same way it was in 1.1 Pre (i.e. MS seems to ignore volume settings for Foley & Dialogue which it's saved in the .mscope and/or which were tweaked manually in 'cutting room', and goes ahead and has everything turned up full volume when it renders).
Will see if the 'fresh' install of 1.1 Final I'm doing this morning fixes the glitch. If not, I guess I'll be using the 'renaming folders' workaround again to disable Foley for the time being, which I suggested to Angri above ...
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 31/07/2008 00:22:07
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AngriBuddhist
Master Director
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@czechboysonic
That's a great suggestion, thanks! Not to appear to be knocking the Foley sounds but no matter their quality or volume, I like to dictate what happens and when. If a character looks more natural with improvs "on" in a scene, I'd rather not have to avoid that option because strange sounds pop in. Wait a second. I add sound in Post and ignore the MS audio. I guess that means that I don't care anymore about how it's implemented and shouldn't be listened to anyway.
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Angri suggests Jamendo
All of those misplaced comas help you hear the way I speak. |
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 31/07/2008 00:56:11
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Stormscape
Moviegoer
Joined: 13/09/2007 21:04:32
Messages: 8
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A separate question,
With the changes to the STORE if I were to eventually install the new versions of old content packs (such as the wardrobe packs) would they conflict with the old packs, replace them, or would I end up with two of the same of some things?
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 31/07/2008 03:40:23
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czechboysonic
Upcoming director
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Messages: 95
Location: Australia
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Actually, one bit of feedback I've got about MS (1.1 Final AND all the previous releases from 1.04 upwards) is to do with rendering sizes.
It would go a LONG way towards having MS accepted by the 'wider' movie-making 'community' if it offered the option to natively render into some of the accepted STANDARD movie sizes (e.g. SD: 720x576 PAL & 720x480 NTSC, HD: 1440x1080 HD 1080i 25, 1280x750 HD 720p 25, full DV-AVI compliant output) rather than it's own 'custom' resolutions of 1920x1080, 1280x720, 800x450 & 640x360.
I'm not saying this something which isn't easily remedied in post - but if it rendered NATIVELY in standard resolutions (and into DV-AVI for those with 'unforgiving' format-obsessed editors like Adobe Premiere) it would reduce the risk of any 'quality loss' from resizing the original output renders in post to conform to the aformentioned 'standard' sizes.
Just a thought
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![[Post New]](/forum/templates/default/images/icon_minipost_new.gif) 31/07/2008 07:06:27
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Stormscape
Moviegoer
Joined: 13/09/2007 21:04:32
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czechboysonic wrote:
t's own 'custom' resolutions of 1920x1080, 1280x720, 800x450 & 640x360.
Those ARE all standard 16x9 resolutions.
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