<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the topic "Moviestorm Update 1.0.3"]]></title>
		<link>http://www.moviestorm.co.uk/forum/posts/list/7.page</link>
		<description><![CDATA[Latest messages posted in the topic "Moviestorm Update 1.0.3"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Moviestorm Update 1.0.3</title>
				<description><![CDATA[ It's been a little while since our last update but finally we bring you the first update for 2008: 1.0.3!

Highlights for this release:
<li>  The way characters walk has been completely rewritten and should be much faster and more natural. Since this will change the timings of old movies we have preserved the old behaviour in old movies but you can convert to the new walks by going to the Script Editor > Overview > Settings page inside your movie. Customizing the new walks is slightly different as you can now choose to blend two gaits together to get an intermediate style of walk, but the stride slider has been dropped as it usually gave poor results. We will be improving walks even more in the next few months as well.

<li>  New support for rendering with DirectShow. This can be activated before rendering a movie by selecting the System Codec tab in the Render Settings dialogue. This will allow you to use any codecs installed on your system, and obviously some will work better than others. For example, certain codecs will force the resolution, ignoring the chosen output resolution, and squashing the aspect ratio. It's worth experimenting to find a codec that works well for you.

<li>  The lighting rig (from MusicVideo01) is now completely controllable through Moviestorm's GUI. When you bring up the ring menu for the rig, you now get the option "Play Pattern(s)", which creates a pattern activity. By default, this does nothing, so to get things going, click on the activity in the timeline, and select "Customize". You'll get a dialog box which allows you to trigger a number of patterns at the start. Select the pattern from the drop-down combo, and click the "Add" button. You can also remove patterns from the activity with "Remove", and there's a "Copy" button which copies all the selected patterns in the list, and a "Paste" button which adds the copied ones. Note that duplicates are removed automatically. You can also give the activity a unique name by typing in the text field at the top.

Should there not be a pattern to suit your needs, you now can create your own without having to write any XML. Clicking on the pattern activity on the timeline also gives you an "Edit Patterns" option. Choosing this brings up the "Pattern Editor" panel, which contains a set of sliders and selection buttons. This controls the state of the currently selected lighting rig. First, you need to select the lights which you'll be affecting. This is done by the selection buttons. "F" selects the front wash light only (it de-selects the moving lights). The buttons "1" to "7" select each light in the rig. Choose the lights you want to affect, either through these or the buttons below them which select a variety of preset combinations. Now you can play with the sliders and change the lights to your taste. One thing to beware of: when you have multiple lights selected, the sliders show the average value of the variables. For instance with two lights selected having pan of 10 and 20, the pan slider will show 15. When you move the slider to 17, both lights will now have pan 17.When you're happy, you can save the new pattern - it will be stored along with your movie. Before doing so, notice the tick boxes under the sliders. These allow you to select what aspects of the pattern to save. For instance, if you just wanted to set the colour of the lights and leave everything else alone (which is pretty common), untick everything except the Red/Green/Blue box. Finally, type a name into the box (it mustn't duplicate an existing name) and click "Save Pattern". It will now be available to use in an activity. You can load an existing pattern into the editor by selecting it from the combo and clicking "Load Pattern". (You cannot currently modify and overwrite an existing pattern). 

<li>  The Dancefloor, Mirrorball and Followspot (in MusicVideo02) all take advantage of new code. These objects will have to be re-added to scenes for this to happen. For such new instances, the Mirrorball should rotate, the Dancefloor can be told to flash (left click from directors view for option), and the Followspot can be told to shine on the active character (again, in the directors view).

Other points of note:
 * Use left click instead of right click to bring up a customize panel in the Set Workshop.
 * Known Issue: Moviestorm is not yet compatible with ATI display drivers 7.12 or 7.13 or 8.0 onwards; please use the drivers from the 7.11 Catalyst suite if using ATI Radeon display hardware.

You should get the update automatically but if not you can download it (and all the previous patches since 1.0.0) from
<a href='http://www.moviestorm.co.uk/download/Moviestorm-update-1.0.3.zip' target='_new' rel="nofollow">http://www.moviestorm.co.uk/download/Moviestorm-update-1.0.3.zip</a>
Unzip this into your Moviestorm application directory and then when you start Moviestorm it should patch itself.

Note: this patch is for both Windows and Intel Macs.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14000</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14000</link>
				<pubDate><![CDATA[Mon, 11 Feb 2008 17:51:39]]> GMT</pubDate>
				<author><![CDATA[ Dave]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ 
I think I speak for everyone here when I say "WOOOO HOOOO!"

Thank you.


]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14006</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14006</link>
				<pubDate><![CDATA[Mon, 11 Feb 2008 22:42:22]]> GMT</pubDate>
				<author><![CDATA[ forgeuk]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <b>YES.</b>

<i>Great</i> update! Keep up the good work.  :thumbup:]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14007</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14007</link>
				<pubDate><![CDATA[Mon, 11 Feb 2008 22:51:24]]> GMT</pubDate>
				<author><![CDATA[ CPT Destroyer]]></author>
			</item>
			<item>
				<title>Moviestorm Update 1.0.3</title>
				<description><![CDATA[ ROCK! I seem to be able to run it now! I didn't have any crashes in the Character shop, and I can access the custom gesture menu and all that!

But I can't seem to get teh characters to turn around. That my be me, I'll keep looking.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14012</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14012</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 02:40:34]]> GMT</pubDate>
				<author><![CDATA[ steelblade]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ steelblade,

Do you mean "turn around" as in animation or "turn around" as in facing a direction after you've placed them?]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14013</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14013</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 03:00:42]]> GMT</pubDate>
				<author><![CDATA[ AngriBuddhist]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <p></p>

		<cite>AngriBuddhist wrote:</cite><br>
		<blockquote>steelblade,

Do you mean "turn around" as in animation or "turn around" as in facing a direction after you've placed them?&nbsp;
		</blockquote>

Change direction. I found that I can turn the whole set around THEN place them, but they don't seem to want to turn on their own, either.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14014</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14014</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 03:14:31]]> GMT</pubDate>
				<author><![CDATA[ steelblade]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Go into Director's view. Below the actor is a circle icon. Holding "shift" and left clicking that allows you to drag the "placement" and holding "ctrl" while left clicking allows you to rotate it. The little feet in the circle show which way they are facing.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14015</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14015</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 03:18:05]]> GMT</pubDate>
				<author><![CDATA[ AngriBuddhist]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <p></p>

		<cite>AngriBuddhist wrote:</cite><br>
		<blockquote>Go into Director's view. Below the actor is a circle icon. Holding "shift" and left clicking that allows you to drag the "placement" and holding "ctrl" while left clicking allows you to rotate it. The little feet in the circle show which way they are facing.&nbsp;
		</blockquote>

Thanks! ]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14017</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14017</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 03:46:50]]> GMT</pubDate>
				<author><![CDATA[ steelblade]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ When I have a character use the new walk they seem to accelerate really fast like they were in a old style movie and then they slow down and start to walk more naturally, it seems to happen when they change direction too.
Is it just my characters or do they do it for every body else as well.

Regards
Davidwww]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14024</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14024</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 05:57:42]]> GMT</pubDate>
				<author><![CDATA[ davidwww]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Thank you very much for this update. I have estimated that there haven't been an update for at least two months or so.

I haven't installed it yet, I am replying this post on my laptop, but there is just so much in this update that I'm so excited.

Thanks for the fix in the dance floor and the disco ball. The dance floor was pretty useless when I placed it earlier since it does not light up whatever I do. Also the I thought the mirror ball works like the laser and light show but still it was also a static, simple reflective prop.

I am also very proud of the other fixes such as the walking styles. I mean, walking was pretty rigid, when I place a mark at least 90+ degrees from the start the characters does not move at all, so I have to make a lot of 45 degree marks just to get to that location, it was very tedious and unnatural.

Also, thanks for the easy customization of the lighting rigs. I didn't particularly like the presets in the rig, they all turn my characters green, then yellow, then green, then red, it's a crazy loop. I am proud that I don't have to spend a lot of time working on XML (Yeah, I do know XML, I'm a bit of a web designer and game modder myself), but instead use an easy to use UI that's well...easy to use.

Finally...

I am really glad about the new support for rendering. I have been waiting for this one since my first steps with Moviestorm, thank you very, very much.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14034</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14034</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 11:11:26]]> GMT</pubDate>
				<author><![CDATA[ Spong3y]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <p></p>

		<cite>davidwww wrote:</cite><br>
		<blockquote>When I have a character use the new walk they seem to accelerate really fast like they were in a old style movie and then they slow down and start to walk more naturally, it seems to happen when they change direction too.
Is it just my characters or do they do it for every body else as well.

Regards
Davidwww&nbsp;
		</blockquote>

Hi,
Which Gait is the character using?
Is this happening when you convert an existing movie, or when you start a new movie?

Thanks,
Ben]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14055</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14055</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 16:01:46]]> GMT</pubDate>
				<author><![CDATA[ Ben_S]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ great update!

but, i'm having one big problem so far with the codecs -- none of them work or they kinda work but are mostly corrupted in all kindsa neat and wonderfully strange ways.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14062</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14062</link>
				<pubDate><![CDATA[Tue, 12 Feb 2008 23:36:08]]> GMT</pubDate>
				<author><![CDATA[ zuckerman]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Hmm, really? And are these codecs that work okay with your video-editing software? I've noticed a few codecs that don't work particularly well, but they're quite old ones, like Cinepak and Indeo. Have you used DivX, XviD and MPEG4? And what about a lossless codec, like <a href="http://neuron2.net/www.math.berkeley.edu/benrg/huffyuv.html" target="_new" rel="nofollow">Huffyuv</a>?]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14087</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14087</link>
				<pubDate><![CDATA[Wed, 13 Feb 2008 11:52:28]]> GMT</pubDate>
				<author><![CDATA[ Synnah]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <p></p>

		<cite>Ben_S wrote:</cite><br>
		<blockquote>
Hi,
Which Gait is the character using?
Is this happening when you convert an existing movie, or when you start a new movie?

Thanks,
Ben&nbsp;
		</blockquote>
I started a fresh movie, created a character and had him walk back and forth across the blank set to test the new walk, so every thing was default, it could be I'm just use to the old style of walk, if you like I can make a small movie up for you to inspect.

Regards
David]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14160</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14160</link>
				<pubDate><![CDATA[Fri, 15 Feb 2008 13:59:13]]> GMT</pubDate>
				<author><![CDATA[ davidwww]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <blockquote>
I started a fresh movie, created a character and had him walk back and forth across the blank set to test the new walk, so every thing was default, it could be I'm just use to the old style of walk, if you like I can make a small movie up for you to inspect. 
&nbsp;
		</blockquote>
That would certainly help; we could then at least see if you are seeing what we see.
Thanks.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14161</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14161</link>
				<pubDate><![CDATA[Fri, 15 Feb 2008 14:12:05]]> GMT</pubDate>
				<author><![CDATA[ Ben_S]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Ok I just made this short movie of some one walking back and forth, as they start their walk they seem to go fast then slow down (although it doesn't look as fast as when I initially saw it) and the walk to me looks a bit strange, does it look that way to any body else or is it just me.
http://www.moviestorm.co.uk/MSDB/MoviePageServlet?id=492

Regards
David]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14162</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14162</link>
				<pubDate><![CDATA[Fri, 15 Feb 2008 15:12:48]]> GMT</pubDate>
				<author><![CDATA[ davidwww]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ OK, thanks; seems to be a fairly subtle thing we missed during the testing (possibly due to slow framerates). The engineer who worked on the walk says it should be fixable, and talked about complicated things such as second order continuity.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14171</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14171</link>
				<pubDate><![CDATA[Fri, 15 Feb 2008 17:22:26]]> GMT</pubDate>
				<author><![CDATA[ Ben_S]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <p></p>

		<cite>Ben_S wrote:</cite><br>
		<blockquote>OK, thanks; seems to be a fairly subtle thing we missed during the testing (possibly due to slow framerates). The engineer who worked on the walk says it should be fixable, and talked about complicated things such as second order continuity.&nbsp;
		</blockquote>
So as I read it he's put in an second order for continuity and we're just waiting for it to arrive, what happened to the first one it got lost in the post?<img src="http://www.websmileys.com/sm/happy/028.gif" border="0">

Regards
David]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14208</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14208</link>
				<pubDate><![CDATA[Mon, 18 Feb 2008 02:29:26]]> GMT</pubDate>
				<author><![CDATA[ davidwww]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Tiffany ate it when they made her work through her lunchtime, well anyway the crumbs were near her desk so it looks suspicious...]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14209</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14209</link>
				<pubDate><![CDATA[Mon, 18 Feb 2008 08:47:07]]> GMT</pubDate>
				<author><![CDATA[ kkffoo]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Just thought I would let you know that the last update 1.0.3 did not properly update on my computer.  I have now fixed this problem and am going through each patch and file to make sure everything got copied. So far the files that were missing on my automatic update were - the 2/11/08 deletions file - that goes under the Addon directory under conf folder, the WMV folder was not copied, nor were the hints file, valid tutorials file or ui settings file.

Now that could have been some kind of interruption on my own internet hookup at the time it was auto updating.  I don't know but it was what made the program mess up after the last upgrade.  I am still checking files and as I find things and fix them, the program works great.  Just thought I would let you know.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14381</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14381</link>
				<pubDate><![CDATA[Sun, 24 Feb 2008 16:54:58]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Hi,

I'm not sure if I have already this patch installed. How can I know it? If I start MS and I go to help and check the MS' version it shows  Beta 2.1.1.

Thanks a lot

Isi]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14411</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14411</link>
				<pubDate><![CDATA[Mon, 25 Feb 2008 15:22:16]]> GMT</pubDate>
				<author><![CDATA[ islegmar]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Your version of Moviestorm is considerably out of date, I'm afraid. In November last year, we moved over from Beta 2 to EA 1, which requires a new installation. If you go to the download page on the main site, you'll notice that the Early Access 1.0.0 installer is there. Install this (It is a separate installation from your old version of Moviestorm, so you can uninstall that after you've checked if your old movie files work okay with the new version), and then run the auto-updater to get all the latest updates.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#14418</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#14418</link>
				<pubDate><![CDATA[Mon, 25 Feb 2008 16:15:58]]> GMT</pubDate>
				<author><![CDATA[ Synnah]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Appreciate the update! Will begin to tinker with it.

Thanks!]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#15058</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#15058</link>
				<pubDate><![CDATA[Wed, 19 Mar 2008 12:22:48]]> GMT</pubDate>
				<author><![CDATA[ reptor7]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ <p></p>

		<cite>kkffoo wrote:</cite><br>
		<blockquote>Tiffany ate it when they made her work through her lunchtime, well anyway the crumbs were near her desk so it looks suspicious...&nbsp;
		</blockquote>

Tiffany would have had to eat it one handed as she is currenly mending her elbow following a high velocity intersection between bicycle and car a couple of weeks ago. I'll check to see if it is on her approved diet list from the doctor.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#15070</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#15070</link>
				<pubDate><![CDATA[Wed, 19 Mar 2008 14:14:40]]> GMT</pubDate>
				<author><![CDATA[ DavidB]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ Tut tut, thread necromancy at its best !]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#15073</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#15073</link>
				<pubDate><![CDATA[Wed, 19 Mar 2008 14:24:06]]> GMT</pubDate>
				<author><![CDATA[ Dick Swayze]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ this program has advance quite significantly since i joined on.i am looking forward to further advances to make this a suitable means on producing my music videos with little or no money.being it is not all the way finish i think the creators and staff of moviestorm should give them selves a pat on the back for a job well done so far.]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#15091</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#15091</link>
				<pubDate><![CDATA[Wed, 19 Mar 2008 19:24:31]]> GMT</pubDate>
				<author><![CDATA[ Drty]]></author>
			</item>
			<item>
				<title>Mac Pro 2.66 GHz, 5BG RAM user needs help!!</title>
				<description><![CDATA[ Hi,

So I was using the 1st V. of moviestorm & of course it 100% of the time crashed on the "Please wait" screen after the screen that allows you to choose between settings, new movie, etc... then saw all the great new releases  :mrgreen: 

Once I installed all the release (Now at 1.0.3 according to the V. # from the help window) I can actually get into a set with a character & even add new ones. However once I either try to get into the "tutorial" or try to get a character to walk some where my Mac Pro crashes again to the point where I have to hard shutdown.

So I uninstalled moviestorm & reinstalled it from scratch. It seemed to work just fine. I could get through a tutorial & make my character walk, etc...

The next time I opened moviestorm it asked me if I wanted to update a bunch of stuff so of course I said yes :roll: , but then I was right back to where I started: CRASH CITY!. I of course do not remember what it updated exactly either :oops: 

I also did read the bit in the forum about the ATI drivers & cards... So I was pretty surprised that it worked (at least at one point) as well as it did.

Does anyone have any ideas on how I might be able to get it up & running?

Any advise/help would be greatly appreciated   :mrgreen: 

Thanks for your time,

- T]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#15633</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#15633</link>
				<pubDate><![CDATA[Mon, 14 Apr 2008 23:58:22]]> GMT</pubDate>
				<author><![CDATA[ fast_editor2001]]></author>
			</item>
			<item>
				<title>Re:Moviestorm Update 1.0.3</title>
				<description><![CDATA[ I installed the upgrade and now moviestorm wont work. something to do with a missing file and and debugging]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/1866.page#16252</guid>
				<link>http://www.moviestorm.co.uk/forum/posts/list/1866.page#16252</link>
				<pubDate><![CDATA[Tue, 29 Apr 2008 22:21:43]]> GMT</pubDate>
				<author><![CDATA[ jtmrfilms]]></author>
			</item>
	</channel>
</rss>