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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ OK, as I start gearing up for my next project - whichever one of the current three it turns out to be - I find myself least happy about the situation for vocals.

I have been very lucky that for my game and for my last video project (<a href="http://www.youtube.com/user/ewanrg" target="_new" rel="nofollow">9 YKK animations if you're curious</a>) that I was able to find some good folks at the Voice Acting Alliance. But on both projects as I neared the end, those good folks got tired of the work, and I had to become a bit of a bother to get the last lines in. I understand these folks are giving me a service at no charge, and I'm not upset with any of them. I got great stuff at a great price. But I have a hard time looking forward to doing that again - particularly when any of my next projects will be much longer, and have a larger cast.

So, what are the options? I've tried the TTF packages out there, and even the paid ones are not particularly convincing. Besides, I need several male and female voices and most offer only two or three of each. I've tried other sites, but have had more troubles there than I've ever had through VAA. I even purchased a copy of VCS Voice Changer Diamond, and with some work I can get a reasonably decent couple of female and couple of male voices. But that isn't going to give me a full cast.

I could consider paying the voice actors, of course. But to pay enough to actually make a difference (no one is going to change their weekend plans for $5-$10) would almost bankrupt me. Particularly since I don't charge (and if I did I'd have to start paying most of the musicians as well, which just digs the hole deeper) for the end product.

Is there anything I'm missing? Any tool I'm not aware of (hardware or software) that can generate a believable variety of voices (or mod one voice into a variety of others). Given that you can get your artwork through a tool like MS, which also gives you virtual actors you can pose and control, and that you can find plenty of free music to score your work, it would be nice to finish the circle and make it truly possible for one person with a vision to do the whole thing.

TIA,
Ewan
]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2008 15:54:18]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Presuming that one lacks the vocal versatility of a Mel Blanc or a Rich Little or a Frank Welker (and really, what are the percentages on THAT?), finding and maintaining a reliable (and affordable) repertory is one of the big hurdles for many of us. One option - the one I use most often - is to simply ask around among friends and relatives. Granted, I'm kind of lucky in that I've worked in radio for nearly two decades, and have garnered a number of acquaintances who are used to doing voice work for little to no money ( :lol: ) upon whom I can call for the occasional favor. 

Another option is to look around for fledgling actors near you; drama schools or perhaps a community theater company... people with some level of theatrical training and/or experience, who <i>might</i> be willing to provide their services, receiving in exchange a credit they can add to their résumé, or a clip for their demo reel. Yet another is to inquire around here. There are several members in this very community who have guest-starred in one another's productions. The caveat here, of course, is that many, if not most of us are working on projects of our own, and in addition to having limited availability due to there just not being enough hours in the day, may very well be having the same casting problems you're experiencing, and may end up as your (friendly) competition for the available resources. You could even try posting casting notices on sites such as Craigslist. 

Essentially, in almost all cases, though, it comes down to networking of one sort or another.]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2008 17:49:10]]> GMT</pubDate>
				<author><![CDATA[ equinoxx]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>OK, as I start gearing up for my next project - whichever one of the current three it turns out to be - I find myself least happy about the situation for vocals....(snip)&nbsp;
		</blockquote>

One suggestion, you said that there were only 2-3 voices per TTF package. If you use 5 different ones, that is a minimum of 10, as long as they don't all use the exact same voices.

Another is the business model you are using. Start finding ways to charge for the project (Ad sharing sites, profit sharing like AtomFilms or Revver, direct sales of higher quality vs low quality free version like Red Vs. Blue) and share the profits with the people helping. If they know that some money is coming, that might help as well.]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2008 17:51:13]]> GMT</pubDate>
				<author><![CDATA[ steelblade]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ I appreciate the thought behind the two replies so far. However, I'm asking if there is any way OTHER than getting other folks involved to do voices to get multiple voices.

The TTF packages all use pretty much the same AT&T or Microsoft voices, so getting more than one doesn't really help.

In addition to just the practical need here, I've known a few folks who believe that movies can't really be art because it's almost always a team effort. Art, at it's core, is an expression of an ideal or concept by an individual. An individual can do a complete painting by themselves. They can do photography, sculpting, etc. by themselves. But to create a film in the traditional sense takes a large group of folks, and there are always compromises that have to be made to get things done at all.

MS and other products in this genre promise to give us the ability to finally be able to create a movie as a complete embodiment of that ideal. As such, it's disappointing that we still fall short because of this one missing element.

I suppose it's time to sit down and think about how to create a movie in MS that doesn't actually have dialog - or that has dialog that sounds ok if it sounds processed. Of course if anyone has any suggestions about non-people tools for creating voices...  :mrgreen: ]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2008 18:21:27]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>I appreciate the thought behind the two replies so far...(snip)&nbsp;
		</blockquote>

There are several voice changing software packages out there. Morphvox has built in voices, but also the ability to save custom settings that you could label by character name. This works for both male and female characters (I am using it for a female character in my own series that I was unable to cast). 

Finding local theatre groups as suggested is also a good idea, though with both advantages and drawbacks like any other idea. College has just let out here and all the drama students at my local college (20 minutes walk) are free for the summer. If you have a local college with a drama class you might look into that, but be sure to have finished scripts. Having to call back for changes will likely cause problems as they will be busy doing homework and other things.

Drawback to using software? One person is one voice. You are right back to needing to be Mel Blanc or the like to give different inflections and such for each character. Sure they sound different, but not 'acting' differently. The drawbacks to having live actors you are already dealing with. :)

Movies not art? Nonsense. Look at the Brothers Hildebrandt. Is there art not art because there are 2 brothers? No, teamwork counts and makes the finished result a better stew of differenting flavors IMHO. ]]></description>
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				<pubDate><![CDATA[Wed, 14 May 2008 18:45:29]]> GMT</pubDate>
				<author><![CDATA[ steelblade]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>I appreciate the thought behind the two replies so far. However, I'm asking if there is any way OTHER than getting other folks involved to do voices to get multiple voices.

The TTF packages all use pretty much the same AT&T or Microsoft voices, so getting more than one doesn't really help.

In addition to just the practical need here, I've known a few folks who believe that movies can't really be art because it's almost always a team effort. Art, at it's core, is an expression of an ideal or concept by an individual. An individual can do a complete painting by themselves. They can do photography, sculpting, etc. by themselves. But to create a film in the traditional sense takes a large group of folks, and there are always compromises that have to be made to get things done at all.

MS and other products in this genre promise to give us the ability to finally be able to create a movie as a complete embodiment of that ideal. As such, it's disappointing that we still fall short because of this one missing element.

I suppose it's time to sit down and think about how to create a movie in MS that doesn't actually have dialog - or that has dialog that sounds ok if it sounds processed. Of course if anyone has any suggestions about non-people tools for creating voices...  :mrgreen: &nbsp;
		</blockquote>

The actors make the movie and I have been so fortunate to be able to recruit fine actors for my movies.  My latest movie GONE has several well known actors and even a professional actor from New York, Sean Blanco.    I also do a lot of the voices myself as I am a very versatile voice actress.  

As far as using computer voices.  The only one I have found were Cepstral that was decent.  But even with that exceptional program, the only ones I use are the French and Spanish accent ones and only for very short lines.    However, if you do a little research you will find that a lot of people are working on improving and humanizing computer voices.

I love working with actors and I never have a problem finding people.  I also subscribe to Radio Daddy but have yet had to ask for any voiceovers.  Professional actors and radio personalities do voice overs for you.  And you in turn volunteer to do voice overs for their radio shows.  It does not seem to be a problem at all to find people who will do voiceovers for you there either.  Most of the roles get snapped up right away. 

I love working with the actors]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2008 00:54:26]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Finding good actors who are suitable for particular roles in amateur productions is not easy at all, and I also I think that the main voice performances contribute 2/3 of the emotion of a movie.
I begin to wonder if finding the actors first and then writing around them might be the answer. I begin to wonder if the whole of the film making quest is in making good enough, interesting enough film that a really good actor(ress) will want to work for nothing just to be involved.
Will it take years and drive us all crazy?
]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2008 08:15:12]]> GMT</pubDate>
				<author><![CDATA[ kkffoo]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>kkffoo wrote:</cite><br>
		<blockquote>Finding good actors who are suitable for particular roles in amateur productions is not easy at all, and I also I think that the main voice performances contribute 2/3 of the emotion of a movie.
I begin to wonder if finding the actors first and then writing around them might be the answer. I begin to wonder if the whole of the film making quest is in making good enough, interesting enough film that a really good actor(ress) will want to work for nothing just to be involved.
Will it take years and drive us all crazy?
&nbsp;
		</blockquote>

I am just not having any problem finding actors as I said before.  I think all you have to do is ask.  I found Sadi Ranson_Polizzotti because I happened upon a site that has a lot of audio clips of people reading their own stories and poetry.  I initially asked her if I could make movies using her readings as backgrounds for storys and then I asked her if she would do a role for GONE.  And she said "yes".  She was delightful.  Sean Blanco came on here and offered his services.  Roger and Alex Burlong-Strange have been in a couple of my movies and they are wonderful to work with.  I think if any of you asked these people to do voice overs for you they would be more than willing.  Also Synnah, Saument and Dick Swayze from Moviestorm just offered and they are also fine actors.  Josh Peterson is a young filmmaker I have gotten to know through another movie making site and he is a wonderful actor and can do a variety of voices.  He hardly ever gets anyone asking him to do roles.  And of course my husband Mark who plays a large role in GONE, was more than willing and he is a very good actor and has a beautiful voice.  Felisha Hartman who did the role of Amy is a teenage friend of ours.  She actually recorded that monologue in her own words and I just used the entire thing.  

I think a thing that I do that helps is that I do not make a lot of demands on the actors.  I do not require that they record line by line or do any kind of sound manipulation to the files.  I just tell them to record the whole thing in one file.  If they go ahead an cut it into separate lines that is fine.  And if I have problems with sound, I rarely ask them to redo a line.  I have Adobe Audition and that cleans up sound a lot. Also I don't ask unless I intend to finish a movie.  A big problem I have had in the past with doing voiceovers is that about half the movies I have done voiceovers for have never been finished.  

Now my own 14 year old daughter was another problem.  I had to buy her about $90 with of beauty products to get her to finish.  But she is so good that i don't want to try to find anyone else to do her role, besides she adlibbed most of her dialogue.   I can sure see a budding star in the making - at least one who will sure get what she wants.   

And of course I can do a lot of different voices myself so that helps. 

I think you just have to go out and ask people to do this and you will find they are more than wiling to help out. 

]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2008 13:34:19]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ OK, I counted up, and Camp Handiba has one middle aged female voice, eleven teenage females, and five teenage males. I may try to go the "traditional" route, but really have serious doubts in my mind about getting 17 folks to do 400 minutes of dialog. And that's "season" 1. My outline covers two seasons of similar length.

Maybe it's just too big a story to tell without financial backing? I'm starting to think that if the only answer is get that many volunteers than maybe it's time to look back at other things that are smaller. Though I'm disappointed because I'd really like to be able to find some way to tell the story.

Oh well...
]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2008 14:00:27]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ 400 min of dialogue is a lot. And would require a lot of footage to go with.

Are all the characters actually required to tell the story? Similarly, are all the scenes required?
If you could cut things down to a more managable sise, you might have an easier time finding the volunteer actors for it.

I guess finding drama students might be a good way to get lots of voices cheaply. It is still going to require quite a bit of organisation, though.]]></description>
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				<pubDate><![CDATA[Thu, 15 May 2008 14:53:31]]> GMT</pubDate>
				<author><![CDATA[ Ben_S]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>OK, I counted up, and Camp Handiba has one middle aged female voice, eleven teenage females, and five teenage males. I may try to go the "traditional" route, but really have serious doubts in my mind about getting 17 folks to do 400 minutes of dialog. And that's "season" 1. My outline covers two seasons of similar length.

Maybe it's just too big a story to tell without financial backing? I'm starting to think that if the only answer is get that many volunteers than maybe it's time to look back at other things that are smaller. Though I'm disappointed because I'd really like to be able to find some way to tell the story.

Oh well...
&nbsp;
		</blockquote>

I wondered how you were doing with this and now that I see you need 17 teenage female voices, I can see the problem.  The problem with using kids to record (and I have teenagers myself so there are a lot of kids around who want to do this) is that usually they can't act.  My daughter is an exception.  She is a terrific actress but very tempermental. And she d insists on being paid. LOL.  And she can't quite get the idea that you can't run around and jump when you are recording - ruins the sound quality.

However, if you do find kids who will do this, even if they can't act, here is a solution.  You set up the scene for them and you have them improvise. Their acting ability increases wonderfully when they improvise and you get all the adolescent slang they use which is great too. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jun 2008 15:56:53]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Matt K might be able to help - we have something (kof) running with a local acting course that has proven to be of great value to us already. PM Matt and see what he can do? (we're mad mad mad mad busy getting something ready to release, but I am sure we will be able to pass a message on)]]></description>
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				<pubDate><![CDATA[Sat, 5 Jul 2008 10:21:46]]> GMT</pubDate>
				<author><![CDATA[ DavidB]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Do we hear the clink of hand-cuffs or is that wishful thinking? (re: something to release)]]></description>
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				<pubDate><![CDATA[Sat, 5 Jul 2008 10:58:12]]> GMT</pubDate>
				<author><![CDATA[ kkffoo]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops:  :oops: ]]></description>
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				<pubDate><![CDATA[Sat, 5 Jul 2008 11:37:51]]> GMT</pubDate>
				<author><![CDATA[ AngriBuddhist]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ I've decided, for the time being, to just wait for 1.1 to come out, and then to go ahead and "shoot" the entire episodes without vocals. I will then add subtitles to the final product. I did a little experiment with the first couple episodes using some talent over the net, and with that many folks and voices, it just wasn't working.

I think for the average production using a handful of voices that the various solutions discussed on here are reasonable. But when you try to make something this big, then something has to give - either budget or vocals. Unfortunately, in this case the budget is rather absolute  :mrgreen: 
]]></description>
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				<pubDate><![CDATA[Sun, 13 Jul 2008 16:17:34]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>I've decided, for the time being, to just wait for 1.1 to come out, and then to go ahead and "shoot" the entire episodes without vocals. I will then add subtitles to the final product. I did a little experiment with the first couple episodes using some talent over the net, and with that many folks and voices, it just wasn't working.

I think for the average production using a handful of voices that the various solutions discussed on here are reasonable. But when you try to make something this big, then something has to give - either budget or vocals. Unfortunately, in this case the budget is rather absolute  :mrgreen: 
&nbsp;
		</blockquote>

Oh that is a shame.  I can do about three or four different female voices. I can do a couple of different male voices.  I have a friend who can do the same. Wouldn't that help?  I hate to see you spend all this time on something and not have enough actors to do the job.]]></description>
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				<pubDate><![CDATA[Sun, 13 Jul 2008 18:15:14]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ I don't know how in demand my talents are, but I'm also more than happy to do voice work and give back to this community in any way I can (I play Joe and a lot of incidental characters on the Adventures of Luke and Joe).]]></description>
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				<pubDate><![CDATA[Sun, 13 Jul 2008 18:59:45]]> GMT</pubDate>
				<author><![CDATA[ Geiiga]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>Geiiga wrote:</cite><br>
		<blockquote>I don't know how in demand my talents are, but I'm also more than happy to do voice work and give back to this community in any way I can (I play Joe and a lot of incidental characters on the Adventures of Luke and Joe).&nbsp;
		</blockquote>

Hey I notice you are in Topeka.  I live in Kansas City, MO,north of the river. Anyway I hope he takes us all up on our offers for his movie.]]></description>
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				<pubDate><![CDATA[Mon, 14 Jul 2008 00:40:00]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Well, what I'd REALLY like to do, and perhaps y'all are the folks to do it, is to hand over my script to folks who are better at the 3D production and voices, and let y'all do the project as y'all would like. I would still do the final film editing and provide the music, as well as the promotion and other after production work. But that would let me concentrate on my strong suite - telling a story - while letting those who are good at showing and/or performing a story do what they do best. I'd ideally like to complete the full series first, and then start releasing episodes to support a release a week, but am open to other suggestions.

If any of y'all are interested, let me know. I'd be happy to send folks the first episode via email (just PM me with your email address) if you want to see the script.

FWIW...]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 17:30:27]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<description><![CDATA[ I've was thinking of something like this earlier today. I feel that my strongest points are pacing and camerawork (and I benefit greatly from working with some amazingly talented people). Then I watch other people's movies, I'm blown away by the lighting and the sound. 

It makes me wonder what a collaborative product would look like where all the very talented people we have here and let each of them play to their strengths.]]></description>
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				<pubDate><![CDATA[Wed, 16 Jul 2008 20:25:37]]> GMT</pubDate>
				<author><![CDATA[ Geiiga]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>Well, what I'd REALLY like to do, and perhaps y'all are the folks to do it, is to hand over my script to folks who are better at the 3D production and voices, and let y'all do the project as y'all would like. I would still do the final film editing and provide the music, as well as the promotion and other after production work. But that would let me concentrate on my strong suite - telling a story - while letting those who are good at showing and/or performing a story do what they do best. I'd ideally like to complete the full series first, and then start releasing episodes to support a release a week, but am open to other suggestions.

If any of y'all are interested, let me know. I'd be happy to send folks the first episode via email (just PM me with your email address) if you want to see the script.

FWIW...&nbsp;
		</blockquote>

I can recruit all the voice actors, supply their lines, do the music -- I have a lot of musicians who love having their music in films and in general do all the sound editing.  If someone else can actually shoot the movie.  I would do it all but I have another project I promised someone else I would do that is going to take about a month.  Would anyone volunteer to shoot the movie?]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 00:38:03]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ If we do it as a group, perhaps there's an online workspace we could use? Then I could go ahead and post all the scripts up, and then folks could grab their parts as they get to it, and then post their bits as they complete them. As all the elements come together, then I can put them together, and then we can do a review for further edits, etc.

Suggestions for where we could do this?
]]></description>
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				<pubDate><![CDATA[Thu, 17 Jul 2008 01:17:46]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>If we do it as a group, perhaps there's an online workspace we could use? Then I could go ahead and post all the scripts up, and then folks could grab their parts as they get to it, and then post their bits as they complete them. As all the elements come together, then I can put them together, and then we can do a review for further edits, etc.

Suggestions for where we could do this?
&nbsp;
		</blockquote>

Try Motionbox

http://www.motionbox.com

It is a site where you can get very large upload space. I have unlimited and any size file I want.  And you can also set your videos to private. Perfect for group work.  

Let me know what you decided to do and I will be happy to help.  I might even be able to go over to my daughter's day camp thing and get some of the kids to record for you. They have kids there ages 6 - 16, boys and girls.   They would love it and as I have a laptop, I can take that there and show them what making movies is all about.]]></description>
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				<link>http://www.moviestorm.co.uk/forum/posts/list/2251.page#18830</link>
				<pubDate><![CDATA[Mon, 21 Jul 2008 13:12:47]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Motionbox looks good once we have video to share, but it doesn't appear to allow you to upload voice/music files or the scripts. Is there some kind of collaborative workspace that would support that? Would love to start working with everyone on this, particularly since Super Chris made a great wheelchair. Maybe MS has a workspace function we could use?
]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 18:19:02]]> GMT</pubDate>
				<author><![CDATA[ EwanG]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ Well, CeltX is great for scripts, but I don't know of an easy way to store voice/music files or sets. I'd volunteer to do camerawork, but I think you'd be far better served with someone other than me doing set design, which opens a whole new can of worms.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jul 2008 18:23:19]]> GMT</pubDate>
				<author><![CDATA[ Geiiga]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>EwanG wrote:</cite><br>
		<blockquote>Motionbox looks good once we have video to share, but it doesn't appear to allow you to upload voice/music files or the scripts. Is there some kind of collaborative workspace that would support that? Would love to start working with everyone on this, particularly since Super Chris made a great wheelchair. Maybe MS has a workspace function we could use?
&nbsp;
		</blockquote>

Well I have a site, my own, where voice/music files could be uploaded for easy sharing.  It doesn't allow the kind of collaboration that Motionbox has for editing video, but at least it is a sharable space for other files.  I just have to set up upload function for other people, other than myself that is.     

Whoever does the sets would have to be the one who actually does all the animations, gestures and puts the movie together in Moviestorm.  I am not sure how to share sets yet on Moviestorm. Maybe if one of the staff could poke in here they would tell us how to share sets we have designed.

That way more than one person could design sets.               ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jul 2008 13:41:00]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ Every city is a little different.  I placed an ad for voice actors, here in San Diego.  I made it clear that this was for a movie with no budget.  I had 54 responses within 7 days.   I had two audition readings outside at Starbucks and settled on 11 actors for my upcoming film.  Everyone arrived for the recordings on time and each was completely professional.  I have never had that kind of dedication and positive attitude from musicians (of which I count myself).

Now, maybe because we are only 2 hours from Hollywood we have a better allotment of actors than other cities, but it may be worth trying in any city.  I placed the ad on Craigslist.  I see that San Antonio also has a Craigstlist site  (http://sanantonio.craigslist.org/).  I placed my ad under the category of Talent.  

I did treat my actors very respectfully and emailed them a complete copy of the script and tried to be accommodating of their schedules for the recordings.  It was really fun and I feel I can call upon them again in the future.  We are scheduling a screening party for next month.

I do feel going with actors may be more rewarding than using subtitles, but you get to make the decision on that one.  It is your vision. 

Good luck. ]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 04:31:23]]> GMT</pubDate>
				<author><![CDATA[ rocuro]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>rocuro wrote:</cite><br>
		<blockquote>Every city is a little different.&nbsp;
		</blockquote>

Here in Cambridge I went to the drama departments of the two universities, and within a couple of days I had more than enough talented people.   They're desperate for the experience, and if you approach the teachers directly, they'll almost certainly do everything they can to help you.  

Most drama departments don't teach voice acting for animation, so they're really keen to try it.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 14:23:50]]> GMT</pubDate>
				<author><![CDATA[ matt]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ I'm thinking that if you, like I, live somewhere where 'sheep news' gets a front page editorial feature in the local newspaper most weeks, then this isn't going to be as easy. 
I'll be glad for somebody to prove me wrong]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 14:32:08]]> GMT</pubDate>
				<author><![CDATA[ kkffoo]]></author>
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				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ I suspect the key word in the phrase "Every city is a little different" is "city" ;)

Mind you, if you decide to make One Man And His Dog, you'll have a head start there.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 14:35:41]]> GMT</pubDate>
				<author><![CDATA[ matt]]></author>
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				<title>Re:Vocals - Warning, a bit long</title>
				<description><![CDATA[ Absolutely, and I already have a dog. once she's completed the Betty Ford 'Lose Your Kibble Obsession' program I'm sure she'll be up for it. plus I've just seen this inspirational post on youtube 
<a href='http://uk.youtube.com/watch?v=yun8zvTj63A' target='_new' rel="nofollow">http://uk.youtube.com/watch?v=yun8zvTj63A</a>

I will have to get my sewing machine out and train up the bantams.]]></description>
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				<pubDate><![CDATA[Thu, 31 Jul 2008 15:44:33]]> GMT</pubDate>
				<author><![CDATA[ kkffoo]]></author>
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			<item>
				<title>Vocals - Warning, a bit long</title>
				<description><![CDATA[ <p></p>

		<cite>rocuro wrote:</cite><br>
		<blockquote>Every city is a little different.  I placed an ad for voice actors, here in San Diego.  I made it clear that this was for a movie with no budget.  I had 54 responses within 7 days.   I had two audition readings outside at Starbucks and settled on 11 actors for my upcoming film.  Everyone arrived for the recordings on time and each was completely professional.  I have never had that kind of dedication and positive attitude from musicians (of which I count myself).

Now, maybe because we are only 2 hours from Hollywood we have a better allotment of actors than other cities, but it may be worth trying in any city.  I placed the ad on Craigslist.  I see that San Antonio also has a Craigstlist site  (http://sanantonio.craigslist.org/).  I placed my ad under the category of Talent.  

I did treat my actors very respectfully and emailed them a complete copy of the script and tried to be accommodating of their schedules for the recordings.  It was really fun and I feel I can call upon them again in the future.  We are scheduling a screening party for next month.

I do feel going with actors may be more rewarding than using subtitles, but you get to make the decision on that one.  It is your vision. 

Good luck. &nbsp;
		</blockquote>

It might be because you live in California.  However, Kansas City has a very large drama, filmmaking community.  (Missouri just recently offered a lot of tax incentives for movie studios to make movies here.) I just have not had time to go outside my door to recruit anyone.  But you have given me a lot of ideas. Thanks for your input.]]></description>
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				<pubDate><![CDATA[Sun, 3 Aug 2008 14:26:22]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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