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		<title><![CDATA[Latest posts for the topic "Paying for content?"]]></title>
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				<title>Paying for content?</title>
				<description><![CDATA[ Hi Guys, I have a few quick questions for you :O)

a) Would you will willing pay for any content for a beta product?
b) Would you currently be willing to purchase one of the following content packs?

<b>Domestic Drama </b>? offers a contemporary lounge, with vibrant, colourful, crisp and fresh , furniture and furnishings. Complete with all new behaviours, costumes and models for both male and female characters.
<b>
Romance</b> ? offers contemporary bedroom, with vibrant, colourful, crisp and fresh bedroom furniture and furnishings. Complete with all new behaviours, costumes and models for both male and female characters.

c) If you would consider purchasing a pack how much would you consider paying, £4.99, £6.99 or £9.99?

We really do value your feedback. We need to know what you would buy, when you would buy it and how much you?d pay for it. We?d appreciate your complete honesty to help convince our investors that we will be able to sell the right content, at the right time, to make Moviestorm a commercial success.  

So please do let us know what you think :O)

Many thanks, Ann 






]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 11:15:55]]> GMT</pubDate>
				<author><![CDATA[ ann garner]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ I'd be willing to purchase both. The key in pricing, I believe, would be the additional behaviors/animations that come with it. Only a few, $5.00 would work. A lot? I'd lay down $10.00. 

Thanks, Ann!]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/950.page#7685</guid>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 11:50:14]]> GMT</pubDate>
				<author><![CDATA[ reptor7]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ Thanks Reptor  :O)]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 12:04:19]]> GMT</pubDate>
				<author><![CDATA[ ann garner]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ The gentleman in the top hat pretty much took the words right out of my mouth.  :D  Although, I believe a case could be made for a trade-off in "physical" content. Fewer behaviors but a LOT of props/costumes/etc., I could see making for a "full price" package.

My suspicion is, the "sweet spot" for pricing is going to fall somewhere in the US$5-15 (or its equivalent) range. Higher than that and you're approaching traditional gaming expansion pack pricing, which begins to "feel" like a little more of a burden, financially, once you establish a regular, frequent, content release stream.

Oh, and judging from the screenshots, I'd jump on both those packages... at the right price. ;)]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 16:26:40]]> GMT</pubDate>
				<author><![CDATA[ equinoxx]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ <p></p>

		<cite>equinoxx wrote:</cite><br>
		<blockquote>The gentleman in the top hat pretty much took the words right out of my mouth.  :D  Although, I believe a case could be made for a trade-off in "physical" content. Fewer behaviors but a LOT of props/costumes/etc., I could see making for a "full price" package.

My suspicion is, the "sweet spot" for pricing is going to fall somewhere in the US$5-15 (or its equivalent) range. Higher than that and you're approaching traditional gaming expansion pack pricing, which begins to "feel" like a little more of a burden, financially, once you establish a regular, frequent, content release stream.

Oh, and judging from the screenshots, I'd jump on both those packages... at the right price. ;)&nbsp;
		</blockquote>

I agree totally. :D]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/950.page#7692</guid>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:06:15]]> GMT</pubDate>
				<author><![CDATA[ CPT Destroyer]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ What great looking sets!  I also just looked at Michelle's clip from Dave of the Dead.  The Horror pack looks like it holds great possibility.

Pricing:  I look upon Moviestorm as a tool to create films and videos.  For me, buying content for it is not a luxury, but a necessity towards creating my work.  On the other hand, how many things do I spend money on that last only a short time?

I own a car, it needs gasoline - $50.00 a week at least
I go to Starbucks for coffee - $4 to $5 a day
I eat out - $35.00 for two people (or maybe under $10 at a fast food place)
Movies at the theatre - $7.50 (senior discount - not counting the popcorn and drinks $$)

Even if you don't have enough to rub two nickles together, I'll bet that most everyone has a list of questional purcases. 

I'm not saying that any of the above can't be controlled so I don't spend any money at all.  But I do spend the cash and each provides only a one time experience.  

I know that $5 to $15 may seem a lot for a content pack, but considering the value for the money spent at a restaurant vesus a permanent set of content assests - well, the content assets would win hands down.

Also consider that the hours spent by anyone doing anything could be considered as "valuable time" - I'd rather be working with the permanent tools I need iinstead wasting my "time" in some coffee shop or bar.

But again, I look upon Moviestorm as a professional filmmaking tool and not a game.  If it were a game, I'd be down at Starbucks having a triple Latte.








]]></description>
				<guid isPermaLink="true">http://www.moviestorm.co.uk/forum/posts/list/950.page#7693</guid>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:09:58]]> GMT</pubDate>
				<author><![CDATA[ mrjoyce]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ Mr Joyce makes many a great point, like always. My issue is convincing my wife that MS is a tool and not a game. Of course I did pretty well when I convinced her to let me get a PS2 a few years back. "It's a necessity for our children's eye-hand coordination," I said. "Don't you want them to succeed?"
Truthfully, though, there have been marketing studies done on price points people feel are acceptable, depending on what the product is. I believe, that for a gaming console, the range is between $300-$400. Any more than that, and it better not be called a game. Sony's PS3 is struggling a bit because of its price tag. Yes, it's a blue ray disc machine but people still see it as a game. They have apparently failed to demonstrate otherwise. (I hope I didn't get off-topic too much.)]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:28:10]]> GMT</pubDate>
				<author><![CDATA[ aramikvideo]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ <p></p>

		<cite>mrjoyce wrote:</cite><br>
		<blockquote>Pricing:  I look upon Moviestorm as a tool to create films and videos.  For me, buying content for it is not a luxury, but a necessity towards creating my work.  [...] I know that $5 to $15 may seem a lot for a content pack, but considering the value for the money spent at a restaurant vesus a permanent set of content assests - well, the content assets would win hands down. [...] I look upon Moviestorm as a professional filmmaking tool and not a game.&nbsp;
		</blockquote>
Just to clarify, I agree with the majority of your points. Actually, I think that $5-15 for a content pack is not just reasonable, but an outright steal, given the potential that we've seen in Moviestorm so far. And compared to what other professional applications charge for assets, it's dirt cheap. That said, I think a significant segment of Moviestorm's market demographic is going to end up being hobbyists, who don't necessarily have "professional" aspirations so much as they're in it for the sheer joy of creativity (this, in fact, is the segment in which I would place myself). With that market in mind, I'm simply positing my belief that the $5-15 range is the most attractive, most likely to sustain a fairly consistent revenue stream for Short Fuze and its investors, given the previously stated goals of frequent (monthly/semi-monthly) content releases.

But yeah... if Moviestorm were a game, I'd join you for one of those lattes. And I don't even drink coffee.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:42:07]]> GMT</pubDate>
				<author><![CDATA[ equinoxx]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ Looks like all the great arguments have been said already  :) 

Like the others have said, it all depends on the quantity. I would say that a small pack of 5-6 props, 3-4 costumes and 5-6 animations would be reasonable at 5-7$ with something containing about 12-15 props, 8-10 costumes and a 12-15 animations could go for 12-15$. I think that those are reasonable prices and people will not feel scammed or cheated.

I looked at iClone and found it's price point very prohibitive for someone like me who does this as a hobby. Their content packs seem very expensive for the content.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 18:40:24]]> GMT</pubDate>
				<author><![CDATA[ Toriel]]></author>
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				<title>Paying for content?</title>
				<description><![CDATA[ Equinoxx,
You are correct in all your points.  I look at the Daz/Poser available content and hope that Moviestorm will fall into that interest group.  Somehow Moviestorm has to generate the same interest of a program like Photoshop which appeals to both professionals and hobbyists, instead of a program like 3DS or Maya which ventures into a world which almost says "for professionals only".  I even include in this reference other "free" engines like Unreal - which hurts my mind when I try to understand it.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 18:42:43]]> GMT</pubDate>
				<author><![CDATA[ mrjoyce]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ As a consumer I like the price range of what most of the folks in this thread have stated.

Speaking as someone who wants to make add-ons, the price precedent set by officially released packs will determine many aspects of the time I spend on my own.

I wouldn't be able to stay competitive with a room full of people in the Far East cranking out content, so I would have to really specialize my product. For instance, I might want to do a total gesture animation pack (even if y'all write a built-in gesture lab - my dream feature) containing everything from the mundane to off-the-wall animations.

Did I mention that my absolute dream feature would be a gesture lab? Just in case I didn't, my all-time wish is for MS to have a gesture lab where we could record and save character animations. But I digress...

For me to buy a pack, it would all depend on how much content is included with each pack and if that pack had the ready-made props, cosumes and actions I needed for my script. Now, if there was a built-in way to tweak or modify those assets (not for resale, but for use in my own movies), I would pay much more for them because they would instantly have an extended lifetime and usefulness in all of my future projects.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 20:52:47]]> GMT</pubDate>
				<author><![CDATA[ FLeeF]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ I definitely like the idea of smaller add-ons where the price can be kept down a bit. The $5-$15 range makes it easier for a man with a young family to partake in the fun. I wish it wasn't true but this definitely is "just' a hobby for me. Who knows what the future may hold for this new art form but for right now i would have to say it is a hobby for most of us.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 23:42:49]]> GMT</pubDate>
				<author><![CDATA[ aramikvideo]]></author>
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				<title>Paying for content?</title>
				<description><![CDATA[ I like Toriel's recommendations for pricing.  Unless just tons of stuff will be included, I can't afford the packs over $15.  In my mind, I'm comparing your offerings to those of TS2.  For $15, I'd expect at least as much "stuff" as they offer (the total number of assets, that is; they generally only offer props in the cheaper add-ons, so including animations would be a big plus for y'all).  ...My question, though - if we buy a content pack during the beta phase, will it still work with the program after its formal, public release?  I mean, we won't have to pay for the stuff again will we?  And, we're not going to pay for it now only to find out it comes free in the program later, right?  :)  ]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 00:05:01]]> GMT</pubDate>
				<author><![CDATA[ febe films]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ I think I would be willing to pay for those two sets, props and animations - probably around $12 to $15 US dollars would be fair.  I assume this is the content back that the public beta people would pay because awhile back before beta public came out, we pre-public beta testers were told we would get everything free until the actual non-beta program was released and that we would get all the content in that non-beta release for free also, along with a month's membership in Moviestorm.  

You also told us that the price of a membership was going to be $9.95 a month and that would include a content pack a month.  And that price of $9.95 a month was for anyone pre-beta, public beta and public for sale program. 

Can you clarify this?]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 16:44:04]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ Will I pay for the content packs?
The prices are reasonable, the beta status isn't an issue.

I guess the answer is.....I don't know.

If there is a cost free and relatively easy way to make my own stuff then I would be more likely to do that, because I enjoy creating stuff anyway and I'm more likely to end up with something unique that isn't in someone else's movie.

I would be most likely to pay for adaptable/customisable material which saves me time (meshes, animations), and least likely to pay for a 'finished' item which has limited creative possibilities.


]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 18:08:31]]> GMT</pubDate>
				<author><![CDATA[ kkffoo]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ (Excuse me for being late to the party.) I too, like the packs.  The price seems reasonable to me.

For me, $10 isn't an issue for something I can use over and over again (as our friend MRJoyce compares it to the price of a tank of gas, it's not that much... or even comparing it to the cost of video games)... I'd even be willing spend that much for decent-looking spaceship models I can green screen... maybe even a little more if they would move across the set and turn.  (An (animated) engine-burner glow would be another plus.)

Sci fi costumes and weapons, too...

(edit... it's important for me to be able to modify the content to my needs!)
]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2007 15:27:58]]> GMT</pubDate>
				<author><![CDATA[ Fulkster]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ The new animations are a priority for me since I can design sets very easily and even mod some props.  I can make bedroom sets so all I need for a bedroom is a bed people can lay down on.

But a higher priority for me is drivable cars, other moving vehicles, cats, dogs and horses - horses that are ridable.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2007 19:26:12]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ Thanks Guys, your feedback is awsome   :) ]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2007 19:28:39]]> GMT</pubDate>
				<author><![CDATA[ ann garner]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ I just wanted to add something.  Antics is now selling for $595 and all the content packs are downloadable and free.  Now when I tried Antics before I did not find it as good as Moviestorm or as easy to use.  But you need to take the competition into consideration when pricing content packs.  Of course the mod shop is also a big factor with Moviestorm.  Also you can license Antics for $200 a year and you need to consider that too.]]></description>
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				<pubDate><![CDATA[Tue, 14 Aug 2007 19:47:35]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ Hi all joining this post a bit late, but I'd be more than happy to pay $10 for content packs. I'm not the greatest artist so welcome other peoples skills. I'm keen to learn how to mod and create my own custom content. So what I'm saying is the more content we have to play with for a fair price the bigger libraries we will have at our disposal.  :lol:  :lol: 

Can only be a good thing]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2007 12:09:14]]> GMT</pubDate>
				<author><![CDATA[ neut]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ I just wanted to let you know, I am evaluating a lot of 3d animation packages at all price ranges.  So far, this one is still the best.  It isn't that there aren't programs out there that can create good content and movies.  The problem seems to be with most of them - they are too hard to learn.  I don't think I am lazy at all as I jumped right into Moviestorm.  I think the big drawback to the other programs is that you can't do all of it at the same time - i.e., build a set, put the props in, put your actors in the scene and customize the animations.  You can do all these things in other programs, but you have to do them individually and then somehow, if you can figure it all out, put it all together.

And I have come across some nice programs for creating props and scenes that are relatively inexpensive or free that are easier to use than the more expensive programs.  And the content would be usable with Moviestorm.]]></description>
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				<pubDate><![CDATA[Wed, 15 Aug 2007 21:51:26]]> GMT</pubDate>
				<author><![CDATA[ lucindamc123]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ a) Would you will willing pay for any content for a beta product? 
yes

b) Would you currently be willing to purchase one of the following content packs?
yes

c) If you would consider purchasing a pack how much would you consider paying, £4.99, £6.99 or £9.99?
it depends on how much content there is.
]]></description>
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				<pubDate><![CDATA[Sat, 15 Sep 2007 04:36:13]]> GMT</pubDate>
				<author><![CDATA[ StoryOfSelena]]></author>
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				<title>Re:Paying for content?</title>
				<description><![CDATA[ 
Thanks Guys  :) ]]></description>
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				<pubDate><![CDATA[Sat, 15 Sep 2007 19:24:40]]> GMT</pubDate>
				<author><![CDATA[ ann garner]]></author>
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