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The Free mini-pack wish list


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#41 rampa

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Posted 10 September 2011 - 02:32 AM

A walking cane.
A blind person's cane.
Ice/roller skates.
A Milkshake with a drinking straw.
A staff.
a Lasso.
A Holy Hand grenade. tongue.gif

a couple animations for each.


#42 willshetterly

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Posted 10 September 2011 - 04:10 AM

With a milkshake, it would be really sweet if there was an option for two people to share it, each with a straw.

#43 Armanus

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Posted 11 September 2011 - 02:17 AM

How about watches? A wristwatch and pocketwatch you can check the time on. Beer mugs and a tap with related animations (pick mug off bar, pour drink, put mug back down). More brawling-type animations (punch to gut, kick, break something over someone's head).

#44 kv

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Posted 11 September 2011 - 09:17 AM

2 years on and I would still love to see my request fulfilled here. A flashlight held prop, if it`s light ray worked similar to that of the spotlight that would be fine smile.gif

#45 jimthehermit

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Posted 12 September 2011 - 04:14 AM

I don't know if this would be a "mini pack", but...

I can use some less nice things. Homeless Man, Garbage cans, Dumpsters, Assorted Trash, Graffiti, Back Alley ways, Drinking Bums, Pan Handlers, Drunk walking, Slums, Ghettos, Burnt out Cars/Businesses, etc

I would also like a 2nd SciFi pack with robots (maids, secretaries, terminators), more aliens heads, alien plants/trees, techno gizmos, etc.

#46 primaveranz

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Posted 12 September 2011 - 09:34 AM

A right-hand drive car would be nice wink.gif

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#47 Armanus

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Posted 12 September 2011 - 07:27 PM

Film normally and then flip the footage.....viola! English cars! wink.gif

#48 primaveranz

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Posted 12 September 2011 - 07:55 PM

QUOTE (Armanus @ Sep 13 2011, 06:27 AM) <{POST_SNAPBACK}>
Film normally and then flip the footage.....viola! English cars! wink.gif

Or flip the cars. Voila - Scottish cars wink.gif

"If we only use 1/3 of our brain, what's the other 1/3 for?"


#49 primaveranz

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Posted 16 September 2011 - 02:24 AM

A doffable and removable hat with several variants.

"If we only use 1/3 of our brain, what's the other 1/3 for?"


#50 Poulet Noir

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Posted 16 September 2011 - 06:54 AM

QUOTE (primaveranz @ Sep 12 2011, 09:34 AM) <{POST_SNAPBACK}>
A right-hand drive car would be nice wink.gif

Right-hand drive cars are in hand! In fact I could let you have a working RHD small european car right now.

Small teasy-weasy here: auto-erratica

Flipping a movie to get a RHD car introduces a whole slew of other problems. Course, I would say that smile.gif


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#51 corthew

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Posted 16 September 2011 - 10:23 AM

QUOTE (lucindamc123 @ Sep 9 2011, 07:32 PM) <{POST_SNAPBACK}>
Also I had an old fashioned high double bed with a little box for a stair to it and the puppet actually stepped on the box to get on the bed.


I always get the puppet refusing to act on the "lie in bed", or whatever, command if its more than a foot or so above the mesh.
Same for setting it just under the mesh to get them to lay on the ground. If its too far out of the normal position the puppet ignores the command.


Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#52 lucindamc123

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Posted 16 September 2011 - 01:11 PM

QUOTE (corthew @ Sep 16 2011, 04:23 AM) <{POST_SNAPBACK}>
I always get the puppet refusing to act on the "lie in bed", or whatever, command if its more than a foot or so above the mesh.
Same for setting it just under the mesh to get them to lay on the ground. If its too far out of the normal position the puppet ignores the command.


That is strange, except if it is under the grid, no they won't lay on it I don't think, but if you set the Moviestorm bed anywhere that is on the grid, they will lay on it, including putting it on a higher surface, like the bunkbeds I created. I wonder why it is not working in your program as it works fine in mine. Of course then I have always said I have the magic version of Moviestorm since I can do so many things with it. LOL

#53 jimthehermit

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Posted 07 October 2011 - 02:17 AM

Carrying a package
giving and receiving a package
opening a package / empty box we can put things in
putting down / picking up a package on a table/floor

Sweeping the floor
hammering a nail
tightening a bolt
trimming hedges
sawing wood

painting a picture on an ease

waiter pouring wine, dropping off a plate

glowing power crystals

opening/closing and reading a scroll

a way to make people/things transparent/invisible/holographic

more prims; semi-circle, half a sphere, pyramid

vending machine + soda/candy animation

chemistry set; test tubes, beakers, burners, microscope, mad scientist's laboratory stuff

hyperdermic needles- give shot to self / patient / grab person from behind and inject

Kitchen stuff

Peeking; through blinds, around corners, above newspaper/book from under a bed/table

#54 andy_price

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Posted 07 October 2011 - 08:49 AM

fluorescent light strips would be handy



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#55 jimthehermit

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Posted 07 October 2011 - 12:57 PM

forgot to add this to my last post:


hands in the pockets (especially while walking)

Stunt cars - crashing, swerving, jumping

ax-wielding maniac animations

hunchback/Igor body types

and of course, more; punching, hitting, fighting, slapping, stabbing, shooting, crawling, staggering, rolling, sliding, slipping- you know what we want. laugh.gif



#56 kwistufa

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Posted 08 October 2011 - 12:54 AM

QUOTE (davidwww @ Sep 6 2011, 12:12 AM) <{POST_SNAPBACK}>
Is there any possibility to take the animations from the old pioneer pack for operating the machines that were in there and make them a stand alone pack?


Did any Staff see this Post by Davidwww???

They look like some very useful anims in those pics...
Would love to have seen what machines were in there..(?)

Definitely would like to see more Hair styles & also be able to swap Male & Female hairdos..

#57 writerly

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Posted 08 October 2011 - 03:25 AM

QUOTE (jimthehermit @ Oct 7 2011, 12:57 PM) <{POST_SNAPBACK}>
hunchback/Igor body types


Hmmmm...you mean something like this?

http://www.moviestor...p;vid_id=107543

Regards,
C


#58 corthew

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Posted 10 October 2011 - 04:14 PM

I don't know if this should go here but I would like to see a nav mesh that can pitch and roll. The current nav meshes can be dragged along a path the same as objects and bending that path can result in pitch and roll depending on the bend, but it's not easily controlled and parts disappear below the grid or the item otherwise doesn't work as you wish it to.

That way unbelievable or unwanted positions could more easily be compensated for on an object's path.
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#59 kkffoo

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Posted 10 October 2011 - 07:40 PM

More religious things for the 'not the bible' pack?

#60 ms_amos

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Posted 12 October 2011 - 04:45 PM

I'll add the stuff from the Pioneer Pack to our list. I don't know if those animations can be re-engineered (I'm not familiar with them), but it's worth taking a look.
With regards to the pitching/ rolling nav-meshes, I get the impression that this is a "dangerous" area. I'll double check with the people that know, but I get the feeling that characters don't like nav meshes at angles that aren't parallel to the stage.
We'll continue to add to the list, keep the ideas coming!
Amos
Amos Willbond
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Moviestorm Ltd.


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