The Free mini-pack wish list |
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The Free mini-pack wish list |
Oct 12 2011, 8:07 PM
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#61
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![]() Master Director Group: Pioneers Posts: 3,950 Joined: 28-August 08 Member No.: 2,534 |
Hopping, skipping. limping, pushing a zimmer, testing the sharpness of a dagger blade with your thumb, shaving.
-------------------- "I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.
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Oct 12 2011, 10:32 PM
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#62
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![]() Master Director Group: Pioneers Posts: 3,950 Joined: 28-August 08 Member No.: 2,534 |
I'd like to see more animations that are incidental i.e. the actor's full attention is not on them.
e.g. Pouring a cup of coffee, dunking a tea bag, stirring a cup while talking to someone rather than looking at the cup. An old walkie talkie (WW2, Vietnam), a coffee machine, Beer pump handles, Toaster (all with animations). -------------------- "I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.
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Oct 12 2011, 11:10 PM
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#63
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![]() Master Director Group: Pioneers Posts: 1,349 Joined: 31-July 08 Member No.: 2,351 |
A few kicks. A fairly straight-legged one, like a dancer, and a kick where the knee comes up first, and then the foot snaps out. They could be useful for sports, dancing, and fighting.
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Oct 12 2011, 11:43 PM
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#64
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
With regards to the pitching/ rolling nav-meshes, I get the impression that this is a "dangerous" area. I'll double check with the people that know, but I get the feeling that characters don't like nav meshes at angles that aren't parallel to the stage. If that causes too many issues could they at least make it a possibility for props that can be dragged? When you drag a prop or nav-mesh either one, pitching and tilting automatically occur as a result of raising or lowering points along the path or when bending the path side to side. I just think it would be nice to have a bit of control over it. I did notice that characters get confused about how to stand which actually worked out well for me with my Harb40 hardway essay video. The yellow dude who seems to be standing on the ceiling is on a nav-mesh. I couldn't get the nav-mesh to turn upside-down but when I placed the character on it he stood parallel to the nav-mess when it was close to perpendicular to the ground. I used Chris Ollis' jumping from a building mod and he fell up. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Oct 13 2011, 6:37 AM
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#65
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
gizmo control for movable objects in directors mode (like they have in set design mode)
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Oct 13 2011, 10:09 AM
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#66
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![]() Master Director Group: Staff Posts: 570 Joined: 11-November 09 Member No.: 6,395 |
gizmo control for movable objects in directors mode (like they have in set design mode) We're already looking into this. Corthew, the problem is getting the characters to behave in a consistent and reliable manner. The example that you've given is exactly the reason why it hasn't been done yet. If a character falls up, instead of down we can't distribute that feature to people who don't understand why it's happening. There has been situations (almost weekly, in fact) where an engineer makes Moviestorm do something really crazy, but these "features" are usually discarded as they cause problems with workflow, stability or functionality. I like the idea of the kicking animations and the "incidental" animations, the former should be much more viable after the next release as we'll have support for shifting origins during gestures... Thanks for the input everyone! -------------------- Amos Willbond
Creative Producer Moviestorm Ltd. |
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Oct 13 2011, 10:58 AM
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#67
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Corthew, the problem is getting the characters to behave in a consistent and reliable manner. The example that you've given is exactly the reason why it hasn't been done yet. Not meaning to be difficult but I wanted to point out that your statement is exactly why it should be done. (my opinion of course) -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Oct 13 2011, 3:23 PM
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#68
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![]() Master Director Group: Pioneers Posts: 1,349 Joined: 31-July 08 Member No.: 2,351 |
I was thinking a tiny bit more about the kicks: It would be great if the two-part kick (bringing up the knee, then kicking out the foot) had a two-part animation so you could bring up the knee and then put the foot down again without kicking. It could be a nice dance step (when combined with a straight-legged kick, characters could do the can-can), a way to knee fighting opponents, and a football/soccer move.
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Oct 13 2011, 9:18 PM
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#69
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![]() Master Director Group: Pioneers Posts: 1,728 Joined: 3-February 09 Member No.: 4,132 |
I don't know if this has been listed yet, but how about a house phone? The cell phone is great, but there are a lot of instances where I have needed a house phone. It would be nice to have one with animations. Maybe a cordless receiver as a hand held prop then the base and a base+receiver as stand alone props?
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Oct 14 2011, 2:20 AM
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#70
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![]() Master Director Group: Pioneers Posts: 1,532 Joined: 20-September 08 Member No.: 2,721 |
....with an answering machine with a blinking light and an animation to push the button and listen to messages.
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Oct 21 2011, 12:03 AM
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#71
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Lets see...What's left...
A pointy stick for picking up debri the configurable terrain is already in the works so that's covered, More particle effects like bubbles rising for underwater scenes and debri blowing around on the wind. I think I've figured out a way to mimic a tsunami using prims and video of waves so that's covered. I don't suppose anyone is working on scientific equipment? Flasks, beakers, test tubes, etc? I need to be able to put an alien in a bottle. I think I can do it and be reasonably convincing if its a still with a glass evaporator. I can set that up using resizable scientific equipment.I was originally going to do it using a whiskey type jug but a still works better since the antagonist in this part is a drunk who sees crazy things but can never prove them. More available retina colors for the cat's eyes. I can work with what's there but the tribe of people on this world evolved from an amphibious creature and have cat like eyes. Body features. You have them for the face. Could you have them for the body? Even better, could you have a body overlay like with the faces but that takes user images? You could put the selector next to where the colour wheel is. Then I could design my own body markings. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Oct 22 2011, 5:58 PM
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#72
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Dust devils. (Not the little red vacuums).
It could be part of your upcoming flying debris and underwater bubbles pack. wink wink. Hint hint. Nod nod. Or somesuch. They're like mini tornadoes. You see them during gusty wind conditions by the dust and debris they pick up and swirl around. We use to jump into them when I was a little kid. Eyes wide open if we were very brave. You could have an animation to raise it, one to keep it swirling and one to settle it back to the ground. It could be drag-able so there could be one pop up in the dessert, travel a bit and settle back into the sand. And resizeable of course. Oh...And possibly color-able? To match the terrain better. It could even be made white for snowy terrain? -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Nov 11 2011, 11:48 AM
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#73
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Clothing with hoodie up and down.
Possibly with the hoodie as a separate prop as well so we could animate it being pulled back from the head. Maybe do a cloak for this and modify the existing hoodie attire as well. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Nov 13 2011, 12:01 AM
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#74
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![]() Master Director Group: Pioneers Posts: 299 Joined: 12-July 08 Member No.: 2,251 |
QUOTE (andy_price @ Oct 13 2011, 06:37 AM)
gizmo control for movable objects in directors mode (like they have in set design mode) We're already looking into this. Amos, is this coming up in 1.5 (it's been mooted on and off pretty much since the gizmo was first introduced ! |
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Nov 13 2011, 11:25 AM
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#75
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![]() Critically acclaimed Group: Members Posts: 239 Joined: 5-February 10 Member No.: 7,671 |
What about water? Animated water, a flowing version that scaleable so it's small enough to add to a tap, or large enough to give the impression of a waterfall. And a "flat" version, for a bucket of water, or a pool. a pool would be nice.
It would just add something else to have some water in our films. -------------------- |
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Nov 13 2011, 3:34 PM
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#76
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![]() Master Director Group: Pioneers Posts: 8,455 Joined: 22-April 07 Member No.: 341 |
Sports animations, like basketball, soccer, bowling and baseball and the uniforms too for women too. The reason is that my daughter participates in Special Olympics and they are the most wonderful people - the athletes and the coaches and the volunteers. I want to make a tribute movie for Special Olympics. I know those are complex animations but it could be done I am sure.
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Nov 14 2011, 10:08 AM
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#77
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![]() Master Director Group: Staff Posts: 570 Joined: 11-November 09 Member No.: 6,395 |
QUOTE (andy_price @ Oct 13 2011, 06:37 AM) gizmo control for movable objects in directors mode (like they have in set design mode) Amos, is this coming up in 1.5 (it's been mooted on and off pretty much since the gizmo was first introduced ! It's possible that it won't make 1.5, but I do know that it already has a lot of development work behind it, so it won't be too far in the future. Animated water is on our shortlist for Bonus Content as quite a few people have mentioned it recently. Similarly, we'd like to get a lot more sports animations and costumes - although some of the more obscure sports will be excluded if they wouldn't be useful to a wide number of Moviestormers. -------------------- Amos Willbond
Creative Producer Moviestorm Ltd. |
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Nov 14 2011, 6:41 PM
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#78
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![]() Master Director Group: Pioneers Posts: 1,349 Joined: 31-July 08 Member No.: 2,351 |
For sports, I suggest you start with soccer, partly because it's so popular (even in the US), partly because the kicking and dodging movements would be very useful for other things, like fighting, dancing, etc.
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Nov 15 2011, 3:47 PM
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#79
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Master Director Group: Pioneers Posts: 767 Joined: 29-December 08 Member No.: 3,720 |
Not so much for the minipack this one rather than a general addition, but it would be nice if we had a 'Turn 180 Degress Left' and 'Turn 180 degree Right', rather than just the current single 'Turn 180 Degrees', as this would match the other turns, 90 and 45 degree etc, which come in both a left and right version.
Just handy for some scenes where you want a film from a certain angle and have the actor turning around into the camera view or away from it. |
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Nov 17 2011, 11:03 AM
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#80
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Any chance of a future integration of Jerry Tessendorf's iwave alogrithm?
Possibly with 2.0? -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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