sync moves with music
Posted 05 July 2007 - 08:14 PM
Is there any chance the developers could look at synching the moves to music. Their used to be a progamme out there that allowed one to create that type of scene but the company went bust.
Posted 17 July 2007 - 12:34 PM
That would certainly set Moviestorm apart from the rest.
Posted 17 July 2007 - 01:03 PM
This would be a really useful feature to have in MS.
The 1930s pack, including skirting boards, this mod is FREEEEEEEE
my free textures, including some normal maps, suitable for moviestorm, unrestricted use
Posted 17 July 2007 - 01:22 PM
This could be a viable alternative to random beat detection in Moviestorm... if you could assign different moves to different keys (at least, for the duration of the 'recording') play back the song and use the keys to trigger moves in realtime, even if one has to view in wireframe while recording, it would be superb. The keypresses would be, obviously, recorded as keyframes within the scene's timeline.
Of course, one needs the dance moves.... which makes me wonder... how to mod animations in Moviestorm...?
Posted 17 July 2007 - 04:57 PM
We have a design for a music and action editor. That is the first step. The issues go way deeper than simply sync'ing the animations. It required "on the beat" edits, animation triggers, fraction of a second camera cuts, full foley editing, sync'd lighting and lip-sync to "non speach sounds" to be truely effective. That's a tall order.
We have looked at dance games, Audacity, various music analysers, dancing robots and some of the "improvisor" code in various games for inspiration, but have not made a working demo internally yet. For those that saw the "oddworld dancer" that shipped with a version of Windows Media Player, we looked at that dancing too. A good internal model would be the second step.
We do have two engineers who want to solve this, but they are real busy right now on some of the other things that have been asked for.
All we can say is "come back and ask when we get to "Release 1.0" and we'll reassess what can be done as a "special project".
Some edit support in Release 1.0 should help as well.
(I'd like it too, if that helps)
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