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Member Since 27 Jun 2009
Offline Last Active Sep 25 2012 08:51 AM

Posts I've Made

In Topic: Wonder Boy released

28 February 2011 - 08:19 AM


In Topic: Mod removal?

19 February 2011 - 09:52 AM

That worked.

In Topic: How many modders who don't want their mods in commercial products?

09 February 2011 - 09:17 AM

Re :License terms for mods isn't something that Moviestorm is prepared to - or should be - involved in.


MS has to get involved to be commercially viable itself. MS is no longer free and if you want revenue, there better be a hope of recovery for users. If this is all just a hobby for you, ignore me and play on

It's not now powerful or versitile enough on its own for commercial use. No stairs, sliders, platforms amd a bunch of other neat stuff. And the current Mod situation is out of control. All the mods show up in the general prop area and it's almost impossible to remember what came from who if you want to concentrate on just making a movie. THat doesn't matter if I'm just doing a fun clip for this board.

But. Copyright issue coverage from individual modders is not solid. If commercial producers are asked to certify as in the Amazon Studios contests that all is good, we need better support in order to participate.

I've been exploring MS to see if it were appropriate for Independant Film and Commercial Production, and right now it falls short on the clearance end, as a whole. And that kills the whole opportunity. And my need to pay for Moviestorm.

MS should vet sets of mods and offer "cleared mod" packs under it's security. For a fee.
Or replicate and issue their own similar mods. The resulting mix up would simply be credited as part of the "Animated in Moviestorm. "

In Topic: Ok I'm noticing a pattern

03 January 2011 - 08:28 AM

I use a common strentgh consumer level system and had a lot of freezing, leaving and blue screens.
Found a work-a-round, not sure why it works.

I save and exit MS completely, restart and reload at least every 30-40 minutes. That seemed to cure most of my slowdowns, which seemed to lead to the other stuff. And If I'm doing a really complicated piece I hit save every change or two, and still do the shutdown thing.

It's almost as if MS attracts lint and need a periodic shake to keep from clogging.
Even used an egg timer at first, now I just twitch every forty minutes, no matter what I'm doing.

In Topic: driving

14 December 2010 - 11:41 PM

Put car on road - set to no passengers.

Put a chair on one of Nahton's sliders. have character sit on chair.
Use gizmo to move slider inside car.

Coordinate car movement with sliders movement to make it look like one.
Not perfect but good for quick shots, after point where character gets seated.

I did this in some of my Miami Blood clips if you want to see it done.