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#1 dpatkelley

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Posted 17 May 2017 - 09:32 PM

When I try to import a Sketchup 6 file, after clicking for file upload, it says, "The Program has requested a runtime error. Please contact Moviestorm." I just uploaded props earlier. I've tried other files as well, same result.



#2 primaveranz

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Posted 17 May 2017 - 11:06 PM

It could be that the model is too large or complex. How many faces does it have? You can find out in Sketchup from the menu option Window/Model Info/Statistics.
You can check the functionality is still working in MS by making a simple Cube, saving it as SketchUp 6 then importing it.

"If we only use 1/3 of our brain, what's the other 1/3 for?"


#3 jamoram62

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Posted 18 May 2017 - 05:55 AM

If possible, would you mind to give us a link to the offending model?


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#4 jmorris500

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Posted 18 May 2017 - 02:16 PM

I am having similar issues. I am receiving this error:

 

Assertion failed in file:

C:\wa\sketchup_trunk\googleclient\sketchup\source\sketchup\model\dib.cpp at Line 847

 

 

After clicking ok on that error I get this:

 

Runtime Error!

 

Program: C:\Program Files (x86)\Moviestorm\jre\bin\javaw.exe

 

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.

 

 

 

Here is a link to a dropbox folder with all my different conversion attempts from 3ds, fbx, obj, sketchup, iclone etc:

https://www.dropbox....U3fuN5AExa?dl=0

 

 

After clicking ok on that error I get this:

 

Runtime Error!

 

Program: C:\Program Files (x86)\Moviestorm\jre\bin\javaw.exe

 

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.



#5 jamoram62

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Posted 18 May 2017 - 03:08 PM

Motel1.fbx - 163+ MB

Motel1.skp - 453 MB

 

Motel Test.fbx - 163 MB

Motel Test.iProp - 308 MB

Motel Test.obj - 176 MB

 

Motel.3ds - 9 MB

Motel.obj - 113 MB

Motel.skp - 45+ MB

 

Man, these things are huge! Only one or two of the files seem to be of a manageable size; the rest must include extremely complex and detailed models, so no wonder the importer dies when trying to convert.

 

I've tried to take a look at Motel.skp but it's a version 17 file and couldn't be opened with my oldish Sketchup app. Also tried to import the Motel.3ds file but the app went hanged in the process, so I guess the model is insanely complex.

 

So these models are simply impractical for this purpose.


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#6 jmorris500

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Posted 18 May 2017 - 03:32 PM

Motel1.fbx - 163+ MB

Motel1.skp - 453 MB

 

Motel Test.fbx - 163 MB

Motel Test.iProp - 308 MB

Motel Test.obj - 176 MB

 

Motel.3ds - 9 MB

Motel.obj - 113 MB

Motel.skp - 45+ MB

 

Man, these things are huge! Only one or two of the files seem to be of a manageable size; the rest must include extremely complex and detailed models, so no wonder the importer dies when trying to convert.

 

I've tried take a look at Motel.skp but it's a version 17 file and couldn't be opened with my oldish Sketchup app. Also tried to import the Motel.3ds file but the app went hanged in the process, so I guess the model is insanely complex.

 

So these models are simply impractical for this purpose.

 

Ok thats understandable. That brings me to this question...if there documentation that states maximum sizes, compatible formats etc? I mean not knowing these things i have already spent about $100 on 3d models that wont work in Moviestorm.

 

Thanks!

 

-j



#7 primaveranz

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Posted 18 May 2017 - 06:37 PM

Did you check out the How to videos? e,g, http://www.moviestor...mediate_modding


"If we only use 1/3 of our brain, what's the other 1/3 for?"


#8 jmorris500

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Posted 19 May 2017 - 03:09 PM

Did you check out the How to videos? e,g, http://www.moviestor...mediate_modding

Yea I watched it but it doesn't give specifics however on that same page i just noticed there is a text doc that lists some general poly counts.

 

thanks




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