Jump to content


Member Since 28 Aug 2008
Offline Last Active Yesterday, 11:04 PM

Posts I've Made

In Topic: Ride a Surfboard for example

Yesterday, 11:04 PM

I think you can specify a prop as  a navmesh in MW can't you? I am nowhere near an MS equipped Pc at present but it rings a bell. if the prop turns e.g. 90 degrees when you drag it then you have to go back to the original model and rotate in 90 degrees before bringing it in to MW. I would use the navmesh trick myself ;)

In Topic: Paul Carr, aka Kibshipaul, has passed

17 September 2018 - 06:01 PM

Yes Paul was one of the stalwarts of the Moviestorm scene and his passing is a dreadful loss. I will miss his humour and long-distance friendship as well as his story-telling. He won't be forgotten by us old Stormers.


In Topic: Placement of prop

02 September 2018 - 09:44 PM

Yeah sadly when you re-orient the mesh the animation stays in its absolute position so you have to reorient the mesh,  skeleton and animation at the same time. I'm pretty sure there is a way of doing that in FragMo. Nahton showed me I think.

In Topic: Placement of prop

02 September 2018 - 04:46 AM

In milkshape you have to have the prop looking upright in the "Bottom" view. I.e. in your case you need to rotate your cat 90 degrees upwards along the axis which is aligned with its shoulders. Also in Milkshape if you raise it so its feet are level with the origin in the side view it should be standing on the floor.

In Topic: Problem purchasing Content Packs

30 August 2018 - 06:21 PM

Glad you worked it out ;)