As far as I can see there's a navmesh option in the textures, but how does it work, and more importantly what other properties are compatible or incompatible?
Any tips would be more than welcome

Posted 16 October 2010 - 03:17 PM
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Posted 17 October 2010 - 05:48 AM
"If we only use 1/3 of our brain, what's the other 1/3 for?"
Posted 17 October 2010 - 06:48 AM
Posted 17 October 2010 - 07:43 AM
"If we only use 1/3 of our brain, what's the other 1/3 for?"
Posted 17 October 2010 - 08:16 AM
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Posted 22 September 2018 - 09:55 PM
I have a working ramp and the only things I have set are "Can be stacked on" (but that is for other reasons) and the surface material has "Navmesh" ticked.
The ramp is shallow enough so that someone can walk from the floor on and off but like Rampa points out you have to readjust the walk path as the actor sinks up to his ankles in places until you drag him back up.
There are no other tricks needed as far as I am aware. I haven't tried steps yet though.
HTH
Hi Prim,
Just wondering ... Does the NavMesh need to be ticked in the Parts section as well as the Template? And does the navmesh only work on flat surfaces? Do you by chance know what the zfloat is for? I couldn't find any tutorials for Modders Workshop and what everything is inside the Shop itself. Looking to have a puppet move onto my surfboard.
Thanks, Prim.
I got it figured out, Prim. Yay! Thanks.
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