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Walvince

Member Since 17 Aug 2007
Offline Last Active Oct 24 2018 07:43 PM

Topics I've Started

Problem with walk areas ?

09 December 2011 - 09:24 PM

I don't know if any have the same problem but as soon as I add more than 2 walk areas (eg : the castlebuilder from chris) it horribly slows down. Maybe 30s (!) to load the prop and even worth if I want to move it or collapse it with another...

Clearly it's impossible for example to build stairs to climb a hill, or maybe if I could wait about 1 hour to add 5 stairs together. sad.gif

The problem really only seems to happen with walking areas and that's the only props I have on my scene. 2 props and 1 minute to put them together^^

Left & Right click

18 September 2011 - 07:46 AM

I would like to suggest a minor modification. I don't know if I'm the only one to be bored by this but it would be really better if only a left click on the props could open their menu. The right click allow to open the menu too but I mainly use it when I shift+right click to center the view and then rotate to observe the set.

The problem is that it always open this menu that I don't need and it often takes a lot of place on the screen. So I finally can't see what I wanted to see. Don't know if you understand^^
To resume, I think that the open menu action should only be possible with the left click and let the right to center the view.

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17 September 2011 - 09:29 AM

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EDIT : Sorry, wrong forum

Interactive props VS held props

12 September 2011 - 08:51 PM

I have a little question since a few months.

At the beginning there were only held props, that was great. Actors were able to use objects such as guns, guitar, etc.
A little bit after there were interactive props. For exemple the sniper riffle.

My question why is there still held props ? Interactive props are so much better ! If I don't make mistakes, one interactive prop can be use by different persons. A briefcase for example would be held by someone, then put on the floor and taken by someone else. The same thing for guns and everything else. And if the option is available we can moreover make them move, like the wheelchair. We can so easily imagine someone putting his gun on the floor and throw it to his ennemy.

But it looks like you keep using held props (binoculars to only quote them). So, I have missed something ?? blink.gif