Walk (or Run) Path Corruption
Posted 04 September 2007 - 08:43 AM
The attached image illustrates the primary problem: the corrupted paths. The background couple (not shown) would be across the street to the left. The two foreground extras, toward the bottom of the image (total of six characters in the scene), use default gaits and do not seem significantly impacted.
Posted 04 September 2007 - 10:39 AM
I've managed to reproduce it once on my system, but also had it work correctly; will be looking into it further.
What I am finding is that if you put in a move, change it to a jog (or run, or possibly any other walk cycle), then save, then on reload, the move has reverted to being a normal walk.
This is causing the cutting off part way though the paths, as there is no longer enough room on the timeline for the walk.
I also found, however, that if after reloading the movie, one changed the walks back to what they were supposed to be, and saved it again, then they would reload correctly the next time, which was somewhat odd. It might provide a tempory solution to your problem, untill we sort it out properly, though.
Posted 05 September 2007 - 06:05 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users