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Walk (or Run) Path Corruption


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#1 equinoxx

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Posted 04 September 2007 - 08:43 AM

I'm putting together an experimental action-type scene, the centerpiece of which is one character chasing another into frame around a corner, and into an alley; it's basically a u-shaped path around a three-sided building facade. Saving and re-opening the movie results in the path becoming corrupted, and the characters ignoring their marks, to cut through the facade. Also, all the character gaits are reset to the default walk; in addition to the two characters involved in the chase (who were running), I have a background couple walking together down the side street, their gaits adjusted so that they walk at the same pace... which I have to RE-adjust every time I re-open the scene.

The attached image illustrates the primary problem: the corrupted paths. The background couple (not shown) would be across the street to the left. The two foreground extras, toward the bottom of the image (total of six characters in the scene), use default gaits and do not seem significantly impacted.

http://pics.livejour...xx/pic/00035sdx
David "equinoxx" Anderson
http://www.veoh.com/...els/equinoxxent

#2 Ben_S

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Posted 04 September 2007 - 10:39 AM

Oops, that would qualify as a bug that we missed when testing the last beta version.

I've managed to reproduce it once on my system, but also had it work correctly; will be looking into it further.

Edit:
What I am finding is that if you put in a move, change it to a jog (or run, or possibly any other walk cycle), then save, then on reload, the move has reverted to being a normal walk.
This is causing the cutting off part way though the paths, as there is no longer enough room on the timeline for the walk.

I also found, however, that if after reloading the movie, one changed the walks back to what they were supposed to be, and saved it again, then they would reload correctly the next time, which was somewhat odd. It might provide a tempory solution to your problem, untill we sort it out properly, though.
Ben Sanders
Moviestorm Ltd

#3 equinoxx

equinoxx

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Posted 05 September 2007 - 06:05 AM

Thanks, Ben. I see what you mean, re: the walk cycle/timeline mismatch. Taking another look at the direction changes in the munged path, it clicked for me. Thanks also for the workaround; I'd been so frustrated with the path distortions, I'd end up deleting them and re-blocking the whole scene from scratch, rather than re-adjusting the gaits.
David "equinoxx" Anderson
http://www.veoh.com/...els/equinoxxent


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