Antics 3D & Moviestorm - How do they compare?
Posted 26 November 2008 - 01:53 PM
What is MS capable of that Antics 3D Pro lacks (& vice versa)?
Which are the main differences in look, feel and way of usage?
What do you think will be the upcoming features (those just around the corner) for MS?
Thanks in andvance,
Posted 26 November 2008 - 05:15 PM
Moviestorm is not competing with any other program. What you can do with Moviestorm is use many other programs and that is encouraged. I have tried Iclone and Daz 3D, Houdini,Second LIfe and about every other animation program that comes alone. I find Moviestorm easier to use, the puppets are very human like, animations graceful and realistic, the camera work is excellent and the set design ability is fantastic. This is something you have to find out for yourself. But I do believe that although they will not be creating any new content for Antics or further develop it, they will still be supporting it.
Antics does have fantastic tutorials. That is something I would really like to see for Moviestorm.
For what is in the future for Moviestorm, I have to ask the staff here to write something. What I do know is that you all are going to be very pleased with the future development of Moviestorm. I have had a peek!
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Posted 26 November 2008 - 05:58 PM
Posted 26 November 2008 - 07:26 PM
Thus, Antics does offer features related to pre-production in another format -- mainly in terms of translating real-world measurements and dimensions, I would say -- that are lacking in Moviestorm. The fundamental concepts are the same, but Moviestorm, being the production medium, uses more of an "eyeball it 'til it looks good" model, as opposed to Antics' precise measurements (though there are a couple of methods for roughly approximating measurements in MS; for example, the floor grid of the set area is scaled to one-meter squares).
I do feel that Moviestorm offers a more intuitive interface than Antics', as well as greater flexibility in character design, as its characters are meant to be the actual actors in a piece, rather than the stand-ins of the Antics paradigm.
As for what's coming... that's why we keep an eye on the dev blog. We do know that the following are in the "near-future" pipeline:
- updated walk path system (designed, incidentally, by Mark Watt, founder and former Technical Director for Antics)
- moving vehicles
- non-flat surfaces (allowing chracters to, for example, climb stairs)
But of course, the primary advantage that Moviestorm has over Antics, at this point, is ongoing development of a publicly-available product.
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