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Addon created in Modders Workshop not showing up in props

modder addon sketchup

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#1 billwrightpwa

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Posted 06 September 2017 - 12:10 AM

Hi.  I have an item (scene with a number of items) created in Sketchup 2017.

I have saved it as a Sketchup 6 file and then imported it into Modders Workship.

It built the addon file,  The FarmSmall.cmf file is 58 megs..

 

 It created the tree structure of:  MovieStorm->AddOn->FarmSmaller

Under this is a Data folder and the FarmSmaller.addon

The data folder tree is Data->Props->FamrSmall->Textures (and thumbs)

 

There are also a bunch of .crf files, a FarmSmall.csf file, a DESCRIPTOR file, and a DarmSmallExport.log file listing the export settings and all the vertice cooordinates.

 

The main MovieStorm window allows me to install the addon but after that I cannot find it in props.

 

Can someione please tell me what am I doing wrong?

 

 

 



#2 primaveranz

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Posted 06 September 2017 - 03:28 AM

I suspect that it is just too big, most CMF files are only a few Kilobytes in size rather than Megabytes. You might have to simplify the model. E.g. break it down into the individual objects and buildings rather than as one big combined scene.


"If we only use 1/3 of our brain, what's the other 1/3 for?"


#3 jamoram62

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Posted 06 September 2017 - 05:40 AM

As Prima has pointed out a .cmf mesh of 50+ is a huge file. At best, using such a behemoth would have impacted seriously Moviestorm performance and make it unuseable.

 

Nevertheless, the problem is the prop doesn't appear in the prop list. Maybe an error happens at boot time, when MS tries to load it. To be sure, take a look at the log file generated by MS whenever is launched. This file can be found at:

 

          %USERPROFILE%\Moviestorm

 

and its named  log.txt

 

 

Also take into account for using a prop as a set the actors can walk on, it must:

- Include a navmesh as the "walkable" floor - this requires some modding and can't be accomplished just by importing directly from a Sketchup model

- be marked as NAVIGABLE

 

EDIT: there's a cheap way to get it this done, though: place a navmesh (resized at your convenience) just a tad bit above the floor level.

 

 

 

 

 

 


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#4 billwrightpwa

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Posted 06 September 2017 - 01:55 PM

Thanks for the tips - 

I have tried to break it down but even the farmhouse by itself gives the same behavior.

I will check the logs

 



#5 billwrightpwa

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Posted 06 September 2017 - 03:56 PM

After looking at the log file, it appears some type of naming issue with the modder.

 

Loading AddOn d:\WinFolders\Moviestorm\AddOn\FarmSmaller
Couldn't load addon file d:\WinFolders\Moviestorm\AddOn\FarmSmaller due to: java.io.FileNotFoundException: d:\WinFolders\Moviestorm\AddOn\FarmSmaller\.AddOn (The system cannot find the file specified)
The file that was created by the modder is called FarmSmaller.addon
I get the same issue in the log with just the single building in the modder
 
On Windows 10 I cannot rename the FarmSmaller.addon file  to just .addon.
 

Any ideas?
 
 


#6 primaveranz

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Posted 06 September 2017 - 06:43 PM

Don't rename anything.

A Moviestorm addon (file) is basically a compressed folder containing the necessary components (you can actually look inside one using WinZip or similar.

However they all contain a specific file just called .addon.

Either that file is missing in your Addon or like we mentioned it is corrupt in some way perhaps due to the size of the model. Sketchup models are notorious for containing all sorts of extranaeous bits of hidden geometry and unused textures which just bulk them up.


"If we only use 1/3 of our brain, what's the other 1/3 for?"



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