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Tutorial for creating new held props available


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#21 corthew

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Posted 04 January 2012 - 09:48 AM

I guess I know what I'm going to be studying this weekend.smile.gif

Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#22 corthew

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Posted 08 January 2012 - 10:31 AM

QUOTE (Reacher @ Feb 28 2011, 09:08 PM) <{POST_SNAPBACK}>
After the first 5 seconds the tutorial is entirely interactive, click the green buttons to navigate the path you want.



Could you possibly do a video tutorial on animating the skeleton and prop specifically?


In Misfit that is?

I can't get all of the bones to remain animated for some reason and a more thorough tutorial would (hopefully) clear up my confusion.smile.gif

Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#23 Reacher

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Posted 08 January 2012 - 03:46 PM

QUOTE (corthew @ Jan 8 2012, 05:31 AM) <{POST_SNAPBACK}>
Could you possibly do a video tutorial on animating the skeleton and prop specifically?


In Misfit that is?

I can't get all of the bones to remain animated for some reason and a more thorough tutorial would (hopefully) clear up my confusion.smile.gif



See my response to your other thread, but I suspect what you are missing is "Animation -> Set Rotation Keyframe" on each keyframe you create.

-- Reacher


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