But new bodies are made...fashion packs, monster packs. How much harder than that would it be to leave breasts off of a female or add them to a male?
Of course as I think of it, it would become more involved quickly. You'd have facial hair that is currently only available for male models.
No offence, but you clearly aren't quite aware of what goes in to making each character work, and my half asleep state last night showed that I was forgetting stuff.
As I said, resizing one body would take half a day. But hich costume from the catalogue would you want that to be? It's pretty certain that it wouldn't be the one someone else was after, so an initial pack would require a fairly wide selection of costumes.
But that's just a body. You would need to do the heads first. Reskinning the heads to make correct use of the facial bones of the opposite gender is quite an undertaking in itself.
As well as the head you would need to re-export all of the face morphs so you can have variety in your characters, that's already close to 100 new head models per gender you are asking to be made.
Then I assume you wouldn't want the character to only be bald, so you'd need to resize all of the hair that's been made, then you get on to the crossover of facial hair, makeup, etc, and of course you'd need to rewrite the interface a bit so that it can all fit in.
I really wouldn't hold your breath for this, Amos is far, far too busy to tackle such a mountain.
In comparison, making a monster that doesn't rely on so many other assets or user expectations is a 5 minute walk in the park.
Caretaker of www.moddingstorm.co.uk, the one stop shop for all your extra addon needs
Plus Minor Web Celebrity, Viral Guru, Advertising storyboarder, Toy designer, BBC and Channel4 comedy writer/animator