

Tutorial for creating new held props available
Started by Reacher, Mar 01 2011 01:08 AM
23 replies to this topic
#21
Posted 04 January 2012 - 09:48 AM
I guess I know what I'm going to be studying this weekend.

Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle."
Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
Vargas: "But if everyone was saved how would anyone know it was a miracle."
Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
#22
Posted 08 January 2012 - 10:31 AM
QUOTE (Reacher @ Feb 28 2011, 09:08 PM) <{POST_SNAPBACK}>
After the first 5 seconds the tutorial is entirely interactive, click the green buttons to navigate the path you want.
Could you possibly do a video tutorial on animating the skeleton and prop specifically?
In Misfit that is?
I can't get all of the bones to remain animated for some reason and a more thorough tutorial would (hopefully) clear up my confusion.

Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle."
Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
Vargas: "But if everyone was saved how would anyone know it was a miracle."
Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
#23
Posted 08 January 2012 - 03:46 PM
QUOTE (corthew @ Jan 8 2012, 05:31 AM) <{POST_SNAPBACK}>
Could you possibly do a video tutorial on animating the skeleton and prop specifically?
In Misfit that is?
I can't get all of the bones to remain animated for some reason and a more thorough tutorial would (hopefully) clear up my confusion.
In Misfit that is?
I can't get all of the bones to remain animated for some reason and a more thorough tutorial would (hopefully) clear up my confusion.

See my response to your other thread, but I suspect what you are missing is "Animation -> Set Rotation Keyframe" on each keyframe you create.
-- Reacher
#24
Posted 22 December 2020 - 06:45 AM
Is anyone alive who can help me
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