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Moviestorm 1.4 early access now available


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#21 procureagent

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Posted 14 August 2010 - 08:40 AM

This is some fantastic work Chris. MovieStorm already was a powerful piece of kit, but it has now taken a quantum leap and given us something far more superior. It's great to see that our humble subscription payments are being put to great use, and it's a great price to pay for a powerful tool such as MovieStorm (take note any critics out there).

I just hope that any film makers (myself included) whom progress to bigger and better things in their careers as a result of starting out with MovieStorm remember this and drive a van load of cash to the MovieStorm offices as a bonus smile.gif

Can I ask if there are any plans for full body morphs?

#22 procureagent

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Posted 14 August 2010 - 08:43 AM

To RGR - I was equally paranoid, having many man-hours of work "at risk", but I took the suggested option of copying the 3.1 folder, renaming that copy to 4.1 and working from that new folder (keeping the original 3.1 folder and version intact) - Trust me, it was worth it.

#23 Chris Ollis

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Posted 14 August 2010 - 01:47 PM

QUOTE (procureagent @ Aug 14 2010, 08:40 AM) <{POST_SNAPBACK}>
Can I ask if there are any plans for full body morphs?


Full body morphs already work - After Dark has some. It's mainly time and priorities stopping us doing them. The problem is its a lot of files to sift through (over 120 characters to do I think) and it's guaranteed to make some animations look rubbish (fat bodies equal intersections, especially hand on heart type stuff).



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#24 daleh

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Posted 14 August 2010 - 02:03 PM

QUOTE (Chris Ollis @ Aug 14 2010, 01:47 PM) <{POST_SNAPBACK}>
and it's guaranteed to make some animations look rubbish (fat bodies equal intersections, especially hand on heart type stuff).


This is true, and happened in The Movies, however the choice was there for the user to make, for example if I had wanted to create a nightclub bouncer who looks rather large and menacing then I could, intersection is not an issue as all i want is for him to stand by a door.

And your going to get some level of intersection no matter what, it already exists in MS, I think i remember a Passionette Kiss scene where as the male lifted the female up her legs intersected with his coat (think he might have been wearing the long leather coat or the long slim ganster suit from Criminals), anyway i simply adjusted the camera angle at the appropriate point to hide it.

Also, with the new super heads, which are great btw, I had created a really nice male head to replace a charatcer i already had created using the old Criminal head, but discovered that the sunglasses intersected through the forehead, but the normal glass's did not.......so i have 3 choises, use normal glasses instead 9not quite the look i wanted but gave the char a slightly different feel which was stiil suitable), adjus tthe head slightly so that the forhead moved back a bit, or simply not use glass's at all.

Anyway, my point being that you can never fully avoid intesection, and the more you try to the more restriction you put on peoples creativity, often people will find a way around these issue, thats my opinion anyway.


#25 Chris Ollis

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Posted 14 August 2010 - 02:12 PM

QUOTE (daleh @ Aug 14 2010, 02:03 PM) <{POST_SNAPBACK}>
Anyway, my point being that you can never fully avoid intesection, and the more you try to the more restriction you put on peoples creativity, often people will find a way around these issue, thats my opinion anyway.


We know that, and a lot of users know that, but there will always be people saying "I made my actor fat and now it doesn't work and looks rubbish" which does deter us slightly especially when we have so many other things to do! But I am keen to get them done so fingers crossed....
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#26 luxaeternam

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Posted 14 August 2010 - 02:43 PM

I'm all for a bit of body-morphing within limits, and accept that as a result one sometimes has to resort to fiddly camerawork...
However, when making a film with costume changes, some costumes change the perceived morphology of the characters, which is a big pain. This is particularly obvious with male characters as some of the newer content has spindly effeminate matchsticks in place of real man legs. I would truly like to be able to give my men some solid pins, and so I'd be all for a bit of morphing if it were possible.
Of course, failing that I would happily settle for some extra wardrobe packs...
"Les miroirs feraient bien de réfléchir un peu plus avant de renvoyer les images" : Jean Cocteau

#27 daleh

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Posted 14 August 2010 - 02:43 PM

QUOTE (Chris Ollis @ Aug 14 2010, 02:12 PM) <{POST_SNAPBACK}>
We know that, and a lot of users know that, but there will always be people saying "I made my actor fat and now it doesn't work and looks rubbish" which does deter us slightly especially when we have so many other things to do! But I am keen to get them done so fingers crossed....


Yep can totally understand that, one thought/idea I had on the matter was a kind of 'Lock' system, where the chars have moderate morphing that doesn't mess things up too much, but then you can 'unlock' more extreme mprhing options that would come with a warning that extreme morphs may ot work with all animation and interactions.

Also, I can understand that even with morphing adjustable heights would add even more problems such a chars sitting on chairs/lying on beds etc, so you could maybe take this further with having height locked, and if you unlock it you get another warning about the consequences.

Anyway I am not moaning too much about it, since 1.4 I haven't actually done anything with MS other than constantly having fun making faces, this is of course one of the drawbacks of having very customisable charatcers, ie, you spend all your time working on them and not your movie..smile.gif

One quick question on a slightly different theme, will we get as many Blood/Scar/Wounds etc for female characters as we do for males..? As atm there seems to be more for male chars than female, such as the robot effect is only for males atm..?



#28 jakechief

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Posted 14 August 2010 - 11:46 PM

Am I able to have 1.2 to get 1.4? Or do I have to get 1.3 to get 1.4?
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#29 daleh

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Posted 15 August 2010 - 08:18 AM

QUOTE (jakechief @ Aug 14 2010, 11:46 PM) <{POST_SNAPBACK}>
Am I able to have 1.2 to get 1.4? Or do I have to get 1.3 to get 1.4?



You need a Subscription and 1.3 in order to upgrade to 1.4

#30 kv

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Posted 15 August 2010 - 09:35 AM

QUOTE (jakechief @ Aug 14 2010, 11:46 PM) <{POST_SNAPBACK}>
Am I able to have 1.2 to get 1.4? Or do I have to get 1.3 to get 1.4?


As already previously announced 1.2 is no longer supported, this also means that 1.2 will not update to 1.4 unless you have a paid subscription.

#31 bpgueze

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Posted 15 August 2010 - 11:34 PM

Before you realise moviestorm 1.4 I want an option to resize the puppets. so we can use them as children

#32 kwistufa

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Posted 15 August 2010 - 11:57 PM

After fiddling around with 1.4 preview for a fair few hours I have to say...

Excellent Stuff!

Digging the Lighting & Character creator a lot!

Good Job MS Staff smile.gif


#33 djera

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Posted 16 August 2010 - 03:21 AM


Wow,great work Moviestorm,

it is amazing to see capabilities expand sooo much with this sofware!
And ,nothing is easy to work with as MS!
1.4 is real improvment,I d really like to see option of 3d rendering enabled for Stereoscopic render video output in AVI format.
(not just youtube)
Great work,some even more interesting movies should come soon from 1.4 version.
Cheers

#34 Killian

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Posted 16 August 2010 - 07:37 AM

QUOTE (bpgueze @ Aug 15 2010, 11:34 PM) <{POST_SNAPBACK}>
Before you realise moviestorm 1.4 I want an option to resize the puppets. so we can use them as children


Sheesh, you don't want much, do you? rolleyes.gif

Very nice work, guys; nice to see MS is moving firmly in the right direction!

#35 MikeLyons

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Posted 16 August 2010 - 08:07 AM

Overall I love the new dressing room -- but I think I might have found a bug when converting puppets from the old heads to the new Universal Heads...

I have a character who sports a goatee and mustache, and when I switched him to the new heads, he retains the old facial hair with no obvious way to turn it off... the new heads' facial hair selections appear to be underneath the old head's facial hair.

Attached File  DoubleGoatee.JPG   30.65KB   12 downloads

#36 Walvince

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Posted 16 August 2010 - 09:32 AM

This update is just PERFECT ! We have waited a long time but when we see the result... There is so many new things ! biggrin.gif wub.gif
Sorry in advance for my bad english^^


#37 neut

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Posted 16 August 2010 - 11:35 AM

so far its looking great, love the new lighting, charcter morphs etc. one little question. Will we be able to put our own images onto faces in the makeup section?

neut smile.gif


#38 Chris Ollis

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Posted 16 August 2010 - 12:04 PM

QUOTE (neut @ Aug 16 2010, 11:35 AM) <{POST_SNAPBACK}>
so far its looking great, love the new lighting, charcter morphs etc. one little question. Will we be able to put our own images onto faces in the makeup section?

neut smile.gif


You can hack it now quite easily, but best to wait for an update which will seamlessly merge the data without causing problems with the original bodypart files.
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#39 neut

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Posted 16 August 2010 - 01:19 PM

QUOTE (Chris Ollis @ Aug 16 2010, 12:04 PM) <{POST_SNAPBACK}>
You can hack it now quite easily, but best to wait for an update which will seamlessly merge the data without causing problems with the original bodypart files.


Sorry for being so useless, but could you tell me how to do that I've been through the modders workshop and can't see where to change it.

Thanks

neut

#40 daleh

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Posted 16 August 2010 - 03:33 PM

QUOTE (MikeLyons @ Aug 16 2010, 08:07 AM) <{POST_SNAPBACK}>
Overall I love the new dressing room -- but I think I might have found a bug when converting puppets from the old heads to the new Universal Heads...

I have a character who sports a goatee and mustache, and when I switched him to the new heads, he retains the old facial hair with no obvious way to turn it off... the new heads' facial hair selections appear to be underneath the old head's facial hair.

Attached File  DoubleGoatee.JPG   30.65KB   12 downloads



Yes I noiticed this too, the original morphable heads, Head Euro Young, Head Afro Old etc are ok, you can still add beards to these.

But the older fixed heads and some of the specialised heads, such as Head_McCain you can no longer add beards to them at all.

Well, with the new super heads no big deal I guess but the older heads are still very usable for background characters.



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