Dialogue box voices in database, I can't find a particular recorded dialogue |
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Dialogue box voices in database, I can't find a particular recorded dialogue |
Jun 21 2012, 12:27 PM
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#1
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![]() Film Critic Group: Members Posts: 15 Joined: 30-August 11 Member No.: 20,336 |
Hello, Due to the fact that I can't get enough actors for voice overs in my full feature Movie, I will be using MorphBox a voice morphing program. Moviestorm works well with that program, but there is one problem, how to deciipher a voiced dialogue file to import into MorphBox.
In Moviestorm the dialogue files are stored in a random order not as you would expect from 1 to whatever the amount of dialogue files you are using in a scene are. They don't follow a strict timeline library set up. For example take a scene with 20 dialogue recorded entries, you would expect that they would be stored in numerical order according to the time-line, but I have found that they are not. The numbering is random all over the place. Recorded dialogue file 1 might be 20 i.e. back to front and Moviestorm stores previous deleted recordings making it difficult to know what recording you are importing. There is nothing wrong storing previous deleted recordings, but they are not marked as being unused. This makes it difficult ot pick out and identify a previous recorded dialogue file you want to uses either directly back into the dialogue import window, where your text is typed or imported into a program such as MorphBox. In Morphbox for one scene I had to import 20 scenes in order to find the correct character dialogue I could morph. I took ages to do. There was no way of finding the characters I was using. It was trial an error. Is there any way of finding out what recorded dialogue files represents the character and the particular dialogue in the scene. I have nearly finished a full feature 90 min. movie whcih has a lot of dialogue and 30 characters. It has worked out well. Moviestorm works well with MorphBox, but can you help with an easier dialogue file identifier. Example - Like in a scene with five dialogue files - numbering them 1 to 5 etc. Idea - Put a capital C before them to indicate it is the current file you are using and the characters' name(s). Deleted files would have a D + character's name(s). Please advise. Perhaps I don't understand the numbering system on dialogue files. If that is the case please expalin. Thank you. -------------------- James Mackie
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Jun 21 2012, 12:46 PM
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#2
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![]() Master Director Group: Administrators Posts: 4,237 Joined: 18-January 07 Member No.: 116 |
Hi, I'm afraid it more or less generates random filenames when recording dialogue.
If you were starting a new project, one possibility is to record the audio in an external program (eg Audacity), and import it into Moviestorm. This way you can add sensible names to the audio files. If you are wanting to determine the audio files that are specifically in use in a Moviestorm movie, it is possible to do this by loading the 'movie.mscope' from the movies folder into a text editor, and seaching for lines that contain the tag <audioResource> These lines contain the audio filenames (in the Dialogue folder) that are actually used by the movie. Also in the <say> section will be a <text> tag, which contains the text you typed in for the line. -------------------- Ben Sanders
Moviestorm Ltd |
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Jun 21 2012, 2:38 PM
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#3
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![]() Master Director Group: Pioneers Posts: 1,096 Joined: 6-March 08 Member No.: 1,592 |
The more complex the scene, the more important it is to approach it in a structured way.
In my script I have every spoken line numbered in sequence, and I prepare the files using a simple naming structure to reflect the sequence. The format is two digit scene number, two digit line number, then the first couple of words. For example, for scene 7: 07 01 second time around lads.wav 07 02 what harry didnt realise.wav 07 03 i know what youre thinking.wav 07 04 and this time.wav In this way I can instantly tell which line and from which scene any given recording refers to. It doesn't say who is speaking the line, but I can easily refer to the script for that. -------------------- |
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