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For Sketchup users: How to make curves and circles more smoother


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#1 davidwww

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Posted 31 October 2008 - 02:57 PM

If you are like me and your not too good at using a proper modelling program, so you use Sketchup to make your models you often find that the circles and curves you make are very chunky, but I remembered how you can make them look more convincing.

Regards
David

First you draw your circle, as you can see its made up of 24 small angles


Select the edge of the circle and right click on entity info


Change the segment size to 200 and hit enter, now your circle looks more like a proper circle, you can select a higher number, but I am not sure of the upper limit.


And now your model looks more convincing in Moviestorm



Moviestorm still Number One

#2 Fulkster

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Posted 31 October 2008 - 03:16 PM

Bolshoi spaciba, David!
The next big thing: MOVIESTORM!

See my most recent movie: "Athena Project: Chapter 2 (Down the Rabbit-hole)"
http://www.moviestor...p;vid_id=102329

(Soon, "Athena Project 3: The Laws Of Robotics"

Moddingstorm! Cool Mods!

#3 reptor7

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Posted 31 October 2008 - 09:48 PM

Thanks for the tip, david!

#4 equinoxx

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Posted 01 November 2008 - 12:57 AM

Do keep in mind, though, as you increase the number of segments to make your shapes smoother, you're also boosting the polygon count, which means your object will be more resource-intensive once you import it into Moviestorm. Thus ever was the modeler's dilemma: the trade off between detail and poly count.
David "equinoxx" Anderson
http://www.veoh.com/...els/equinoxxent

#5 davidwww

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Posted 01 November 2008 - 03:03 PM

That's true equinoxx I tried it at 1000 on a simple shape in Sketchup with no apparent slow down, but it would probably affect a much more complicated model with lots of curves, and then theres converting it to Moviestorm where it might slow down the program, so keeping it to 200 is a reasonable trade off.

Regards
David

Moviestorm still Number One

#6 neut

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Posted 01 November 2008 - 03:17 PM

What I want to know is, how can you cut into the side of a sphere or cylinder? I've managed to do it with a box, I can't seem to be able to find the information

#7 davidwww

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Posted 01 November 2008 - 03:28 PM

(neut)
What I want to know is, how can you cut into the side of a sphere or cylinder? I've managed to do it with a box, I can't seem to be able to find the information

In what way are you trying to cut into the cylinder, do you want another object to intersect with it, if that's the case open up the prop you want to use and select it all and copy, now open up the cylinder and paste it in, now just use the move tool to position it where you want it, select both of them and right click select intersect with model and once its done delete the extra bits and your done.
I hope that's what your after.

Regards
David

Moviestorm still Number One

#8 neut

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Posted 01 November 2008 - 03:34 PM

Hi David, I've managed to do something similar with a cube. Your explanation seems pretty easy I didn't realise I could create a shape and have it cut out on another surface. I'll give it a try

thanks

Neut laugh.gif

#9 equinoxx

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Posted 01 November 2008 - 09:22 PM

Check out this page and scroll down to Intersections (Boolean Operations).
David "equinoxx" Anderson
http://www.veoh.com/...els/equinoxxent

#10 davidwww

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Posted 02 November 2008 - 12:44 PM

(equinoxx)
Check out this page and scroll down to Intersections (Boolean Operations).

That's a very useful page equinoxx, I'm glad some body around here knows stuff.

Regards
David

Moviestorm still Number One

#11 equinoxx

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Posted 02 November 2008 - 06:29 PM

(davidwww)
That's a very useful page equinoxx, I'm glad some body around here knows stuff.


*gong sounds*

My Google-fu is strong.




*lips finally stop moving*

:mrgreen:
David "equinoxx" Anderson
http://www.veoh.com/...els/equinoxxent


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