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How to import as a set instead of prop


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#1 jmorris500

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Posted 19 May 2017 - 03:08 PM

Hey there,

 

When i import a model is there a way to designate it as a set instead of prop? The issue I am having is that when i place an actor in a scene the floor is not recognized and the I can not get the actors to walk.

 

Or is there a way to modify the floor grid to make it invisible? Then i can just lower the model enough to to where the floor grid sits above it?

 

Thanks



#2 jamoram62

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Posted 19 May 2017 - 04:53 PM

It's not that simple, though there is a quick walkaround by using Navmeshes: just search for "navmesh" in the prop browser, select it and place it on the surface the characters are intended to move on. It won't appear in the camera view.

 

Creating a natively navigable prop (that is, a prop that can be walked on by the puppets) is far more involved, as it requires defining a complex template with two parts, the first of them a navmesh. Too bad, this is far beyond the capabilities of the Sketchup importer.

 

 


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

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#3 jmorris500

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Posted 21 May 2017 - 03:22 AM

jamoram62

 

Thanks! You have been great help!



#4 jamoram62

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Posted 21 May 2017 - 03:08 PM

Anytime.

 

Have you managed to get the navmesh doing the trick? 

 

I'll tell you navemeshes, being a mobile prop, may come in handy for other uses. A mobile prop, in Moviestorm parlance, is a prop that can be moved inside the Director's View and, therefore, as part of the action in the movie; so by moving the navmesh, any other prop placed on the navmesh itself will move along with it.

 

 


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#5 jamoram62

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Posted 21 May 2017 - 03:40 PM

 

Creating a natively navigable prop (that is, a prop that can be walked on by the puppets) is far more involved, as it requires defining a complex template with two parts, the first of them a navmesh. Too bad, this is far beyond the capabilities of the Sketchup importer.

 

Just for the most technically oriented, this is an old thread about the creation of navigable props: http://www.moviestor...showtopic=13697

 

In my own experience, things are a bit simpler, but it's a good starting point.

 

 


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#6 primaveranz

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Posted 21 May 2017 - 07:22 PM

You have to be a bit careful when using more than one navmesh; don't let them touch as they can cause MS to crash.


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