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Lady Justice's accessories


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#1 jamoram62

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Posted 23 February 2017 - 08:40 AM

Themis (or more likely her Roman version, Iustitia), aka Lady Justice, the star -and hapless victim- of my soon-to-be-released short clip "¡Esto es España!" ("This is Spain!"), sporting her everyday accessories.

 

 

Attached File  Esto-es-Españistán_Themis.jpg   67.94KB   0 downloads

 


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#2 Nahton

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Posted 23 February 2017 - 11:02 AM

Beautiful!



#3 aroundworld

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Posted 23 February 2017 - 01:41 PM

Well Done, Jam!

 

 

Did you design her clothes as well?


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#4 jamoram62

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Posted 23 February 2017 - 04:29 PM

 

Did you design her clothes as well?

 

No, I'm afraid that's well beyond my abilities. It's part of the 'Roman Togas' pack by Chris Ollie, an awesome addon, though it's a shame it includes just a single body for Roman matrons.

 

Besides the hairstyle is part of the Roman pack for females, by Shirley Martin and the sword is from a pack, I think, by PapaG or Bongoman, not sure now.

 

'Mine' (see note below) are just the eye band and the scales. You can get them included in the jm_LadyJustice.addon at my shared folder, as usual.

 

PLEASE NOTE: information about the authors of the models used for the assets included in the addon:

 

Eyeband: based on Chris Ollie's (contact@moddingstorm.co.uk) gag prop included as part of his "Bounded and gagged" addon (http://www.moddingst...undGagged.shtml). With permission.

* Themis' Scales: from "Justice" (https://3dwarehouse....c1d558f/justice) by Fred B. (https://3dwarehouse....0074&nav=models)

 

 

EDIT: now the 'Eye band' for both female and male character is part of the Bodyparts01 mod pack.

 

 

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
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#5 primaveranz

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Posted 23 February 2017 - 06:21 PM

Looking forward to seeing a movie from you Jamoram ;)


"If we only use 1/3 of our brain, what's the other 1/3 for?"


#6 jamoram62

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Posted 23 February 2017 - 06:24 PM

Looking forward to seeing a movie from you Jamoram ;)

 

Me too.

 

PS: and this is another role in the movie (WIP):

 

Attached File  Police Helmet n Shield.jpg   53.29KB   0 downloadsAttached File  Police Helmet n Shield3.jpg   38.59KB   0 downloads


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#7 aroundworld

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Posted 24 February 2017 - 03:21 AM

Looking forward to seeing your film as well!!!

 

Great police shields!!! 


There is no try, only do or do not.

 

Learn story telling in the MOVIESTORM education forum. 

 

START HERE:  http://www.moviestor...showtopic=13153


#8 jamoram62

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Posted 27 February 2017 - 10:57 AM

One thing I've discovered while working on the stuff for this movie.

 

Look at the police helmet:

 

Attached File  Police Helmet n Shield0.jpg   51.93KB   0 downloads

 

It has kind of a marbled look. That was completely unexpected, since the original model texture was perfectly smooth. A somehow similar effect was observed in the weighing pans of the Themis' scale.

 

After many try and error iterations and some thinking the reason for this effect has turned to be an uncommanded/unintended welding of vertices performed either by Milkshape or the Cal3D exporter plugin during the exporting of the mesh.

 

When the model is exported to Cal3D with Misfit, the results are totally differend and as intended:

 

Attached File  Police Helmet n Shield.jpg   50.98KB   0 downloads

 

Ah, the joy of learning!

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#9 primaveranz

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Posted 27 February 2017 - 05:34 PM

That is interesting Jamoram. I have never had that issue in Milkshape though. Did you use the Texture Coordinator window to do the UVs?


"If we only use 1/3 of our brain, what's the other 1/3 for?"


#10 jamoram62

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Posted 27 February 2017 - 05:45 PM

That is interesting Jamoram. I have never had that issue in Milkshape though. Did you use the Texture Coordinator window to do the UVs?

 

All the work for both Themis' scales and the police helmet were made in FragMotion; besides, I didn't alter in any way the models imported from Sketchup as .obj (apart from removing unused groups and renaming the materials). Milkshape was used only for the exporting to Cal3D, as this is my usual pipeline. Though  I am considering now switching to Misfit for this purpose, since it generates every required Cal3D file (skeleton, mesh and every material) in a single export operation.


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#11 primaveranz

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Posted 27 February 2017 - 05:56 PM

I sometimes use Misfit for that very reason, however I have often found weird things happen and I have to revert to using Milkshape and export each file separately which usually fixes things.


"If we only use 1/3 of our brain, what's the other 1/3 for?"


#12 jamoram62

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Posted 27 February 2017 - 06:25 PM

Yeah, you're right. I find very convenient the procedure going thru to Milkshape to export animations to Cal3D and guess I'll stick to it, leaving Misfit as a second choice when things go wrong in the first place.

 

Though there's one thing I'd like to make some further research on: when I was working on a revisited version of my SCBA set, I rigged a section of the respiration tube bound to more than one bone (neck's and one of the spine, I think), so when the puppet wearing it turned his head, the tube would deform in a realistic way, more or less. Everything seemed ok both in FragMotion and Milkshape: the involved vertices were rigged to two bones, and with the weights totalling 1.00. But to my disappointment, everytime I've tried, every vertex was only influenced by just one bone (that of the greater weight) or none at all (if the weights were the same, ie 0.50).

 

So I'll now repeat the tests by using Misfit to generate the .caf files. I'll keep you updated on any progress.

 

 

 

 


ars longa vita brevis - Hippocrates (attributed)
 
If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ
 
Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM



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