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Skinning Head and Body, Ferengi V3
 
writerly
post Oct 22 2011, 2:16 AM
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I am trying to finalize my Ferengi but I have one stubborn problem.
I have a nice looking head, but I can't get the skin tone to match the body.
The head is using a dark colour, one of the Afro skin tones I belive, but the body always comes out White...er Celtic.
I'm obviously not ticking something.

Data/Puppets/Male01/Heads/Full_Morph/Textures/Afro_young_NoBrows_1_Diff.dds
Data/Puppets/Male01/Heads/Full_Morph/Textures/Euro_young_NoBrows_Spec.dds
Data/Puppets/Male01/Heads/Full_Morph/Textures/Afro_Young_Norm.dds
TINT
USER
SKIN ALPHA

What am I getting wrong?
Regards,
C
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squirrelygirl
post Oct 22 2011, 2:29 AM
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I had the same problem with some heads I modded. Ben answered:

"For the body, are you keeping it with the skin tint flag - that would mean that it will be darkened compared to the head, by the diffence between the skin body colour and the head neck colour."

Here's the original forum post:

http://www.moviestorm.co.uk/forums/index.p...ic=9748&hl=

Hope that helps. smile.gif


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Ben_S
post Oct 24 2011, 9:20 AM
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It's the SKIN_ALPHA flag, which needs to be on the skin of head.

It is quite possible that it also needs to be material 0.

Edit: Lies; see below.


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writerly
post Oct 24 2011, 12:01 PM
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QUOTE (Ben_S @ Oct 24 2011, 09:20 AM) *
It's the SKIN_ALPHA flag, which needs to be on the skin of head.

It is quite possible that it also needs to be material 0.

Thanks Ben and Shirley. I'll check those things out.
Regards,
C
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Ben_S
post Oct 24 2011, 12:18 PM
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I may be in error; the SKIN_ALPHA flag is for the body, not for the head.
If your new head is a morphable bodypart, there is code for calculating the skin tint value; it is based on a sample textures colour around the neck area.
Base male Universal head:
CODE
  <baseDiffuseMap>Heads/Full_Morph/Textures/Euro_Young_Tint_Diff.dds</baseDiffuseMap>

This is the sample texture; the colour at it's neck is considered to be the colour of the neck for the body.

Otherwise you may need to work it out yourself, or use an existing example.
Dark Romance male Head Vampire Afro:
CODE
        <material>
          <name>Heads/Vampire_Afro/Afro_Vamp_01 [0]</name>
          <ambientColor>0.58203125 0.58203125 0.58203125 0.0</ambientColor>
          <diffuseColor>0.58203125 0.58203125 0.58203125 0.99609375</diffuseColor>
          <emissiveColor>0.0 0.0 0.0 0.0</emissiveColor>
          <specularColor>1.0 1.0 1.0 1.0</specularColor>
          <shininess>17.0</shininess>
          <maps>
            <entry>
              <string>specularMap</string>
              <string>Heads/Vampire_Afro/Textures/Afro_young_Spec.png</string>
            </entry>
            <entry>
              <string>normalMap</string>
              <string>Heads/Vampire_Afro/Textures/Afro_young_Norm.png</string>
            </entry>
            <entry>
              <string>diffuseMap</string>
              <string>Heads/Vampire_Afro/Textures/Afro_young_3_Diff.png</string>
            </entry>
          </maps>
          <flags/>
          <parameters>
            <entry>
              <string>skinTint</string>
              <Color4f>0.4800 0.3819 0.3750 1.0</Color4f>
            </entry>
          </parameters>
        </material>


The parameter for skinTint specifies a colour to multiply the body colours by to get the neck colour.
To calculate it, follow these instructions to work out the skin tint.

Note: You will have to make these changes by editing the bodypart of the head in a text editor. The modders workshop doesnt have interface for it. You will still need to publish in the modders workshop after you have made your changes, though.


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writerly
post Oct 24 2011, 12:23 PM
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QUOTE (Ben_S @ Oct 24 2011, 09:20 AM) *
It's the SKIN_ALPHA flag, which needs to be on the skin of head.

It is quite possible that it also needs to be material 0.


Material is 0. SKIN_ALPHA flag ticked.
Still no joy.
Is it possible that selecting:
Data/Puppets/Male01/Heads/Full_Morph/Textures/Afro_young_NoBrows_1_Diff.dds

Is my problem?

Sorry to bug you. Just trying to help out Andy Price.
C
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Ben_S
post Oct 24 2011, 12:26 PM
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Yup, sorry, more details in my previous post now. Lots of edits.


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writerly
post Oct 24 2011, 12:58 PM
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QUOTE (Ben_S @ Oct 24 2011, 12:26 PM) *
Yup, sorry, more details in my previous post now. Lots of edits.

Thanks Ben. Posts crossed.
I'm hammering away at it. Thanks!
Regards,
C
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writerly
post Oct 25 2011, 9:01 PM
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S U C C E S S!!!!!!!!!!!!
Thank you Ben!
You have no idea how great a feeling it is to use a program where the company responds quickly and personally! I can't say enough great things about Moviestorm!

Regards,
C
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