Skinning Head and Body, Ferengi V3 |
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Skinning Head and Body, Ferengi V3 |
Oct 22 2011, 2:16 AM
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#1
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![]() Master Director Group: Pioneers Posts: 700 Joined: 13-December 08 Member No.: 3,540 |
I am trying to finalize my Ferengi but I have one stubborn problem.
I have a nice looking head, but I can't get the skin tone to match the body. The head is using a dark colour, one of the Afro skin tones I belive, but the body always comes out White...er Celtic. I'm obviously not ticking something. Data/Puppets/Male01/Heads/Full_Morph/Textures/Afro_young_NoBrows_1_Diff.dds Data/Puppets/Male01/Heads/Full_Morph/Textures/Euro_young_NoBrows_Spec.dds Data/Puppets/Male01/Heads/Full_Morph/Textures/Afro_Young_Norm.dds TINT USER SKIN ALPHA What am I getting wrong? Regards, C |
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Oct 22 2011, 2:29 AM
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#2
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![]() Master Director Group: Pioneers Posts: 1,728 Joined: 3-February 09 Member No.: 4,132 |
I had the same problem with some heads I modded. Ben answered:
"For the body, are you keeping it with the skin tint flag - that would mean that it will be darkened compared to the head, by the diffence between the skin body colour and the head neck colour." Here's the original forum post: http://www.moviestorm.co.uk/forums/index.p...ic=9748&hl= Hope that helps. -------------------- |
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Oct 24 2011, 9:20 AM
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#3
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![]() Master Director Group: Administrators Posts: 4,237 Joined: 18-January 07 Member No.: 116 |
It's the SKIN_ALPHA flag, which needs to be on the skin of head.
It is quite possible that it also needs to be material 0. Edit: Lies; see below. -------------------- Ben Sanders
Moviestorm Ltd |
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Oct 24 2011, 12:01 PM
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#4
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![]() Master Director Group: Pioneers Posts: 700 Joined: 13-December 08 Member No.: 3,540 |
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Oct 24 2011, 12:18 PM
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#5
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![]() Master Director Group: Administrators Posts: 4,237 Joined: 18-January 07 Member No.: 116 |
I may be in error; the SKIN_ALPHA flag is for the body, not for the head.
If your new head is a morphable bodypart, there is code for calculating the skin tint value; it is based on a sample textures colour around the neck area. Base male Universal head: CODE <baseDiffuseMap>Heads/Full_Morph/Textures/Euro_Young_Tint_Diff.dds</baseDiffuseMap> This is the sample texture; the colour at it's neck is considered to be the colour of the neck for the body. Otherwise you may need to work it out yourself, or use an existing example. Dark Romance male Head Vampire Afro: CODE <material> <name>Heads/Vampire_Afro/Afro_Vamp_01 [0]</name> <ambientColor>0.58203125 0.58203125 0.58203125 0.0</ambientColor> <diffuseColor>0.58203125 0.58203125 0.58203125 0.99609375</diffuseColor> <emissiveColor>0.0 0.0 0.0 0.0</emissiveColor> <specularColor>1.0 1.0 1.0 1.0</specularColor> <shininess>17.0</shininess> <maps> <entry> <string>specularMap</string> <string>Heads/Vampire_Afro/Textures/Afro_young_Spec.png</string> </entry> <entry> <string>normalMap</string> <string>Heads/Vampire_Afro/Textures/Afro_young_Norm.png</string> </entry> <entry> <string>diffuseMap</string> <string>Heads/Vampire_Afro/Textures/Afro_young_3_Diff.png</string> </entry> </maps> <flags/> <parameters> <entry> <string>skinTint</string> <Color4f>0.4800 0.3819 0.3750 1.0</Color4f> </entry> </parameters> </material> The parameter for skinTint specifies a colour to multiply the body colours by to get the neck colour. To calculate it, follow these instructions to work out the skin tint. Note: You will have to make these changes by editing the bodypart of the head in a text editor. The modders workshop doesnt have interface for it. You will still need to publish in the modders workshop after you have made your changes, though. -------------------- Ben Sanders
Moviestorm Ltd |
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Oct 24 2011, 12:23 PM
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#6
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![]() Master Director Group: Pioneers Posts: 700 Joined: 13-December 08 Member No.: 3,540 |
It's the SKIN_ALPHA flag, which needs to be on the skin of head. It is quite possible that it also needs to be material 0. Material is 0. SKIN_ALPHA flag ticked. Still no joy. Is it possible that selecting: Data/Puppets/Male01/Heads/Full_Morph/Textures/Afro_young_NoBrows_1_Diff.dds Is my problem? Sorry to bug you. Just trying to help out Andy Price. C |
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Oct 24 2011, 12:26 PM
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#7
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![]() Master Director Group: Administrators Posts: 4,237 Joined: 18-January 07 Member No.: 116 |
Yup, sorry, more details in my previous post now. Lots of edits.
-------------------- Ben Sanders
Moviestorm Ltd |
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Oct 24 2011, 12:58 PM
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#8
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![]() Master Director Group: Pioneers Posts: 700 Joined: 13-December 08 Member No.: 3,540 |
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Oct 25 2011, 9:01 PM
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#9
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![]() Master Director Group: Pioneers Posts: 700 Joined: 13-December 08 Member No.: 3,540 |
S U C C E S S!!!!!!!!!!!!
Thank you Ben! You have no idea how great a feeling it is to use a program where the company responds quickly and personally! I can't say enough great things about Moviestorm! Regards, C |
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