We have discovered another issue however after importing Sketchup models into Moviestorm following the video tutorial, whereas adding some models to the Set Workshop View, will make other existing models vanish. Has anyone encountered this issue?
Also, is there any way to reduce the filesize of some imported 3D models without losing too much of their original aesthetic?
Does adding tintable features to some of the models imported into Moddings Workshop drastically increase file sizes?
Well, first source of problem: some of the models have an insanely high poly count, and that's one reason enough to bring the rendering engine down to its kneels. For example:
Dress Rack 01: 298463
Shirts Rail 01: 128502
Even a model with a file size apparently modest (Trainers_wall_01) turns out to have 336424 faces!
In conclusion, those models, though appealling, are unpractical, especially if you put them all together in a single mod file and/or use them in the same scene.
Now, you can try to reduce the poly count by using some tools ad hoc, such as Atangeo Balancer (http://www.atangeo.com/products). They offer a free version with some limitations and other demo version, fully functional except it doesn't allow to save the model. You may well give it a try and see whether it fills the bill for you or not, before going for the commercial version.
Finally, as for adding the tintable/user image feature to a model does not add a single byte to its size: it's merely a flag indicating that the color or the texture for some material in the model can be changed by the user.
ars longa vita brevis - Hippocrates (attributed)
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