
Milkshape to Moviestorm, getting (animated) props on set
#41
Posted 26 December 2010 - 10:06 PM
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#42
Posted 26 December 2010 - 10:28 PM
Caretaker of www.moddingstorm.co.uk, the one stop shop for all your extra addon needs
Plus Minor Web Celebrity, Viral Guru, Advertising storyboarder, Toy designer, BBC and Channel4 comedy writer/animator

#43
Posted 26 December 2010 - 10:36 PM
Yes I am dong that now. The way I had to design this in order to place joints on everything, with the body parts that just had the skin texture, i had to group them, i.e. shoulder, upper arm, lower arm, hand, thigh,knee,lower leg, etc. And since it imported each texture as a separate texture I thought i was supposed to assign each group to the correct texture but since for the skin it is really only one image texture file, I am going through and assigning the same jpg file that was imported to each body part. That should make a difference, since there are only the skin, dress, shoes, face and hair for textures. I will see if that will work.
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TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
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#44
Posted 27 December 2010 - 12:59 AM
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TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
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#45
Posted 27 December 2010 - 02:13 AM
"If we only use 1/3 of our brain, what's the other 1/3 for?"
#46
Posted 27 December 2010 - 03:49 AM
Can I convert the texture files while the model is in Milkshape and change the sizes because Sketchup does not recognize dds files and also I can't change the size of the texture file while in Sketchup as it will mess up the model? It saved it as one mesh file. I think it is the textures. The Sketchup model imports fine into Moviestorm, just not the Milkshape one that I have exported as Cal 3d. Oh I am glad you are allright as we heard there was a earthquake where you live.
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TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
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#47
Posted 27 December 2010 - 04:14 AM
You should just create a single material and apply the same one to each of your groups. Then go to "Window" , "Texture Coordinate Editor" to rotate, scale and align the appropriate bit of the texture with that group. Again, Chris's tutorial on applying a single texture to a cube "die" is pretty much all you need to align the texture.
One "trick for young players" I have found, is that when you finally import it into Modders Workshop, sometimes the texture will be flipped through 180 degrees on the material. Just go back to your paint program and flip the texture image (and any normals) and it will work fine.
And thanks to everyone that sent their thoughts re the earthquake, we did have to run out of the house in the middle of the night but it was a bit of a fizzer surprisingly, given its apparent size and shallowness. Still no reports of damage or injuries anywhere so it looks like we were lucky yet again. Poor old Christchurch, New Zealand had another belt not long afterwards though. Their city centre must be on less stable ground than Port Vila.
"If we only use 1/3 of our brain, what's the other 1/3 for?"
#48
Posted 27 December 2010 - 04:27 AM
You should just create a single material and apply the same one to each of your groups. Then go to "Window" , "Texture Coordinate Editor" to rotate, scale and align the appropriate bit of the texture with that group. Again, Chris's tutorial on applying a single texture to a cube "die" is pretty much all you need to align the texture.
One "trick for young players" I have found, is that when you finally import it into Modders Workshop, sometimes the texture will be flipped through 180 degrees on the material. Just go back to your paint program and flip the texture image (and any normals) and it will work fine.
And thanks to everyone that sent their thoughts re the earthquake, we did have to run out of the house in the middle of the night but it was a bit of a fizzer surprisingly, given its apparent size and shallowness. Still no reports of damage or injuries anywhere so it looks like we were lucky yet again. Poor old Christchurch, New Zealand had another belt not long afterwards though. Their city centre must be on less stable ground than Port Vila.
Yes I did create them as dds files after resizing the original textures and I deleted the old textures and replaced them with the dds textures in Milkshape and exported everything fine. So now I will see if they work or not and will follow the instructions in case the textures are upside down per the tutorial. Wish me luck. Believe it or not I have done 17 versions of this one child just to get one animation done in Milkshape. It is just a simple walking animation but I wanted to see if it would work and I could figure out how to import into Moviestorm. I will make better animations for the addon I will release if this one does import fine. I have Photoshop and I have the DDS plugin for it so I can make dds files right from Photoshop. I just didn't know if you could replace them in the Milkshape program or not and they look just fine. No problems at all with the textures. thanks a lot and I am glad you are all okay over there.
IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#49
Posted 27 December 2010 - 04:48 AM
IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#50
Posted 27 December 2010 - 05:30 AM
Can you post a screen dump of Milkshape showing the "Model", then "Groups" then "Materials" windows open.
If you get totally stuck send it to me and I will see if I can figure it out.
"If we only use 1/3 of our brain, what's the other 1/3 for?"
#51
Posted 27 December 2010 - 03:50 PM
Can you post a screen dump of Milkshape showing the "Model", then "Groups" then "Materials" windows open.
If you get totally stuck send it to me and I will see if I can figure it out.
No I didn't put the numerix suffix in square brackets for each one. I just named them Material2,3,4,etc for each one. I will go back and rename them. Do they need to be named the same name as the actual texture image?
IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#52
Posted 27 December 2010 - 04:31 PM
IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#53
Posted 27 December 2010 - 10:58 PM
IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#54
Posted 28 December 2010 - 01:03 AM
But I did learn how to import animated props into Moviestorm and am happy to say that it was not as difficult as I thought it would be thanks to Chris great tutorial.
http://www.moviestor...p;vid_id=106237
IMDB
TWO MOON GRAPHICS ON FACEBOOK WHERE YOU CAN GET LINKS FOR ALL MY ADDONS and trailers for my movies
Moviestorm Channel
#55
Posted 25 March 2014 - 01:18 AM
So I tried Chris's Rotobot.
Now as you would, I had some issues

you know what I mean.
I finally got The Rotobot into MS but the little bugger won't move.
So, back to workshop checked Properties. Scale Ok, Move Ok.
Everything seems to be were it should!


Please Help
--PATRICK STEWART--
#56
Posted 25 March 2014 - 02:14 AM
"If we only use 1/3 of our brain, what's the other 1/3 for?"
#57
Posted 25 March 2014 - 04:07 AM
That's exactly what it was. I went back in reassigned it all and now I have a flying Robot

--PATRICK STEWART--
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