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The return of the Fembots


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#1 jamoram62

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Posted 13 April 2017 - 02:16 PM

Soon... very soon. Promise.

 

Attached File  Return of the Fembots.jpg   157.01KB   1 downloads


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#2 jamoram62

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Posted 14 April 2017 - 12:04 PM

An updated version of the fembot heads mod has been published and is available (file name: jm_FembotHead_*.zip) from the shared folder at https://drive.google...aTNsSFBuN0sxZHM

 

Demo clip: http://www.moviestor...w&vid_id=111971

 

From the README:

	LAST UPDATE: 2017/04/13
	Fembot heads for female and male character. Now with skin tone selectable
	Two variants:
		- simple
		- Mk II, with loudspeaker and blinking lights
	Also included: held face mask, with animations (take off and put).

Attached File  poster.jpg   30.42KB   1 downloads


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM


#3 primaveranz

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Posted 14 April 2017 - 09:30 PM

Just astounding. How on earth did you get the flashing lights attached to the faceplate?


"If we only use 1/3 of our brain, what's the other 1/3 for?"


#4 jamoram62

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Posted 15 April 2017 - 11:43 AM

Actually, that's the easiest part of all - good ol' UV animation:

 

1) map the mesh of the LED to a the left half of a texture like this:

 

Attached File  FlashLight_red.jpg   572bytes   0 downloads

 

2) In the Modder's Workshop, be sure to select the texture file for both the diffuse and the emissive maps and finally define a UV animation of the jumping variant to the material, selecting an appropiate value to set the rate of flashing (in the code below, it flashes every 1 second, though I've set different blinking rates for each of the LEDs on the faceplate):

        <material>
          <name>Heads/Fembot_Head_Mk2/Fembot_Head [11]</name>
          <ambientColor>0.58203125 0.58203125 0.58203125 0.0</ambientColor>
          <diffuseColor>0.7890625 0.17578125 0.17578125 0.99609375</diffuseColor>
          <emissiveColor>0.6784314 0.101960786 0.08235294 1.0</emissiveColor>
          <specularColor>1.0 1.0 1.0 1.0</specularColor>
          <shininess>24.0</shininess>
          <maps>
            <entry>
              <string>specularMap</string>
              <string>Data/Puppets/Female01/Heads/Fembot_Head_Mk2/Textures/White_Spec.dds</string>
            </entry>
            <entry>
              <string>emissiveMap</string>
              <string>Data/Puppets/Female01/Heads/Fembot_Head_Mk2/Textures/FlashLight_green.dds</string>
            </entry>
            <entry>
              <string>diffuseMap</string>
              <string>Data/Puppets/Female01/Heads/Fembot_Head_Mk2/Textures/FlashLight_green.dds</string>
            </entry>
          </maps>
          <flags/>
          <parameters>
            <entry>
              <string>Jump uv animator steps</string>
              <int>2</int>
            </entry>
            <entry>
              <string>Jump uv animator period</string>
              <float>1.0</float>
            </entry>
            <entry>
              <string>uvAnimator</string>
              <string>fuze3d.shaders.uvAnimator.JumpUVAnimator</string>
            </entry>
            <entry>
              <string>useTextureMatrix</string>
              <boolean>true</boolean>
            </entry>
            <entry>
              <string>Jump uv animator horiz</string>
              <boolean>true</boolean>
            </entry>
          </parameters>
        </material>

In this case, what this UV animator does is alternating the "on" and "off" halves of the texture file.

 

FYI, it's exactly the same schema used in the CCTV camera included in the "Criminals" pack by ShortFuze.

 

What's most interesting is that the lights don't flash when in the Wardrobe view, but they work in any other view. 

 

I guess the same can be made with other types of bodyparts, such as accessories and even bodies/costumes. Your imagination is the only limit. I'm working now on a portable field force, for example.

 

 


ars longa vita brevis - Hippocrates (attributed)

 

If you want to tell jokes then use Muvizu; if you want to make 'Movies', use iClone; but if you want to tell stories, use Moviestorm - PrimaveraNZ

 

Shared addons & stuff for Moviestorm: https://drive.google...aTNsSFBuN0sxZHM



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