How many modders who don't want their mods in commercial products?
 
ehughes
post Jan 25 2011, 6:09 AM
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I'm starting a new project soon, and want to make sure I'm not using any mods in my projects created by someone who doesn't want them used in any commercial products.

Can we make a list, and keep it locked at the top of this forum for reference? That way, users won't make the mistake of crossing any copyright boundaries? Thanks much guys!

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kkffoo
post Feb 6 2011, 4:00 PM
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What you are asking is clearly impossible.

Studios employ people to keep track of assets, and even they only credit certain things. With machinima the whole world is created.
Imagine a studio having to credit the makers of each paving slab in a street scene.

Machinima movies are generally made by one person, or a small team

I wish we had a system like the one that freesound use.
Any downloaded sample is logged and you can link back to your own page which shows an attribution list.
see mine here
http://www.freesound.org/usersAttribution.php?id=184728


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corthew
post Feb 13 2011, 2:31 AM
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QUOTE (kkffoo @ Feb 6 2011, 11:00 AM) *
What you are asking is clearly impossible.


Its certainly impossible to know who modded an item if they didn't sign the mod.
But for those who want the attention they do a great job of identifying themselves in their work so it's not impossible to recognize them.
You can hover your mouse over each asset used in a shot, (there is that slider of assets at the bottom in the workshop view section that pops up when you click the "add objects to the set" button), and in the tags the creator's of the mods should have their names placed there, hopefully the way they would like to be credited.
If nothing like that is there I assume its a moviestorm item and there permission is already given.
Its really the only way to tell who created it once you've installed the mod.
DavidWWW, PapaG, KV and Nahton all do this.
Lucinda places TMG in the tags for some of hers.
If I did not know this from research on what the hell TMG was, I would not be able to tell who TMG was and would likely credit her work to TMG if I ever get my movies going past the music I have for it.

So yes, it is possible if the modders make it possible by simply taging their work with the desired credit name.

QUOTE (kkffoo @ Feb 6 2011, 11:00 AM) *
Studios employ people to keep track of assets, and even they only credit certain things. With machinima the whole world is created.


They credit individuals if their work was freelance or independently contracted. Otherwise they credit the companies that were commissioned to have the work done by its employees rather than each individual employee.

QUOTE (kkffoo @ Feb 6 2011, 11:00 AM) *
Imagine a studio having to credit the makers of each paving slab in a street scene.


That's silly. They'd credit, (and do), the city that allowed them to film on that street.
The workers employed by the city to build the street would fall under that single credit.
However, if they had to have a set designed that needed a special Italian designer to recreate a specific Milan street corner for example, he would be credited.

If the person wants credited then by all means credit them. The credits go at the end and are only really there for people to whom the information is important.


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Posts in this topic
- ehughes   How many modders who don't want their mods in commercial products?   Jan 25 2011, 6:09 AM
- - andy_price   I am happy for my mods to be used in commercial pr...   Jan 25 2011, 6:35 AM
|- - jaydenkurteckford   andy price, im making a horror film, its about fou...   Sep 11 2011, 10:00 AM
- - kkffoo   I am happy for all the mods I have posted so far t...   Jan 25 2011, 9:22 AM
- - primaveranz   It would be easier if everyone included e.g. a Cre...   Jan 25 2011, 9:39 AM
|- - ehughes   QUOTE (primaveranz @ Jan 25 2011, 09:39 A...   Feb 6 2011, 1:07 AM
- - luxaeternam   For those wishing to use Creative Commons here is ...   Jan 25 2011, 10:44 AM
- - kkffoo   All the creative commons licenses have attribution...   Jan 25 2011, 10:55 AM
|- - Chris Ollis   QUOTE (kkffoo @ Jan 25 2011, 10:55 AM) Al...   Jan 25 2011, 10:59 AM
|- - primaveranz   QUOTE (kkffoo @ Jan 25 2011, 09:55 PM) Al...   Jan 25 2011, 11:10 AM
|- - luxaeternam   QUOTE (primaveranz @ Jan 25 2011, 12:10 P...   Jan 25 2011, 1:15 PM
- - lucindamc123   All my addons are free for you to use as you wish,...   Jan 25 2011, 1:05 PM
|- - ehughes   QUOTE (lucindamc123 @ Jan 25 2011, 01:05 ...   Feb 6 2011, 1:09 AM
|- - lucindamc123   QUOTE (ehughes @ Feb 5 2011, 07:09 PM) WH...   Feb 6 2011, 1:47 AM
|- - primaveranz   QUOTE (ehughes @ Feb 6 2011, 12:09 PM) WH...   Feb 6 2011, 4:02 AM
|- - corthew   QUOTE (lucindamc123 @ Feb 5 2011, 08:47 P...   Feb 13 2011, 1:51 AM
- - willshetterly   For the record, if any of my mods are still useful...   Jan 25 2011, 2:46 PM
- - kv   I don`t mind my mods being used in any movies,...   Jan 25 2011, 3:04 PM
- - writerly   If I really cared about copyright on the assets I ...   Jan 25 2011, 4:46 PM
- - corthew   In the event that I ever create an original mod, w...   Jan 26 2011, 1:20 AM
- - Poulet Noir   As with most other posters here a credit would be ...   Jan 26 2011, 11:43 AM
- - sfdex   FWIW, if you're putting a Creative Commons lic...   Jan 28 2011, 6:16 PM
- - kkffoo   I'm afraid it isn't easy. Staff here have ...   Feb 6 2011, 2:09 PM
- - lucindamc123   When you make a commercial movie or even if you ju...   Feb 6 2011, 3:01 PM
- - Nahton   My experience on the TMO/TMU sites was that it was...   Feb 6 2011, 3:10 PM
|- - Nahton   QUOTE (kkffoo @ Feb 6 2011, 11:00 AM) Wha...   Feb 6 2011, 5:08 PM
- - ehughes   I think it's an important discussion to have g...   Feb 6 2011, 6:45 PM
|- - lucindamc123   QUOTE (ehughes @ Feb 6 2011, 12:45 PM) I ...   Feb 6 2011, 7:57 PM
|- - Chris Ollis   The logical thing is don't make your mods avai...   Feb 6 2011, 8:20 PM
- - andy_price   There is a differences between commercial and non-...   Feb 6 2011, 8:45 PM
|- - primaveranz   QUOTE (andy_price @ Feb 7 2011, 07:45 AM)...   Feb 6 2011, 9:11 PM
|- - Chris Ollis   QUOTE (andy_price @ Feb 6 2011, 08:45 PM)...   Feb 6 2011, 10:10 PM
|- - lucindamc123   The difference there is probably that the seamstre...   Feb 6 2011, 10:28 PM
- - kkffoo   I wonder how much money? From one mod? Let's s...   Feb 6 2011, 8:58 PM
- - andy_price   QUOTE (kkffoo @ Feb 6 2011, 08:58 PM) I r...   Feb 6 2011, 9:11 PM
|- - lucindamc123   I agree with you Andy and even for movies you don...   Feb 6 2011, 10:32 PM
|- - primaveranz   QUOTE (lucindamc123 @ Feb 7 2011, 09:32 A...   Feb 6 2011, 10:58 PM
- - andy_price   I think that a lot of people have got the wrong en...   Feb 6 2011, 11:18 PM
- - luxaeternam   It seems to me that the only logical options are (...   Feb 7 2011, 7:33 AM
- - kkffoo   I wonder if this thread might have worked better t...   Feb 7 2011, 8:03 AM
|- - Chris Ollis   QUOTE (kkffoo @ Feb 7 2011, 08:03 AM) I w...   Feb 7 2011, 8:39 AM
|- - primaveranz   QUOTE (Chris Ollis @ Feb 7 2011, 07:39 PM...   Feb 7 2011, 10:22 AM
- - kkffoo   That sounds like a great idea Chris. I know many ...   Feb 7 2011, 8:46 AM
- - andy_price   QUOTE (Chris Ollis @ Feb 7 2011, 08:39 AM...   Feb 7 2011, 9:15 AM
- - Moviestorm   License terms for mods isn't something that Mo...   Feb 7 2011, 3:21 PM
|- - gitsch   Re :License terms for mods isn't something tha...   Feb 9 2011, 9:17 AM
|- - lucindamc123   I have made commercial shorts with Moviestorm and ...   Feb 9 2011, 1:40 PM
- - kkffoo   Any chance we can have this as a sticky somewhere?   Feb 7 2011, 3:28 PM
|- - Moviestorm   QUOTE (kkffoo @ Feb 7 2011, 03:28 PM) Any...   Feb 8 2011, 4:40 PM
- - Moviestorm   I posted a long piece about credits on the Moviest...   Feb 8 2011, 6:25 PM
|- - lucindamc123   Your blog would not allow me to comment so I will ...   Feb 9 2011, 1:55 PM
- - Harb40   As a general rule, in my Passion Competitions, I r...   Feb 8 2011, 6:40 PM
- - kkffoo   How much do people earn for commercial Machinima. ...   Feb 10 2011, 9:22 AM
- - luxaeternam   I'd better hang on to my day job, then!   Feb 10 2011, 10:42 AM
- - iceaxe   At the risk of dragging this thread down a non-rel...   Feb 10 2011, 10:50 AM
- - lucindamc123   You are not going to make much with using computer...   Feb 10 2011, 1:38 PM
- - kkffoo   The commercial machinimators that I know tend to w...   Feb 10 2011, 3:02 PM
|- - lucindamc123   QUOTE (kkffoo @ Feb 10 2011, 09:02 AM) Th...   Feb 10 2011, 3:10 PM
- - iceaxe   Aww come on Lucinda. I'm all for encouraging p...   Feb 10 2011, 5:04 PM
|- - lucindamc123   I still don't want you to give up on your drea...   Feb 10 2011, 6:21 PM
|- - primaveranz   QUOTE (lucindamc123 @ Feb 11 2011, 05:21 ...   Feb 10 2011, 8:15 PM
|- - lucindamc123   QUOTE (primaveranz @ Feb 10 2011, 02:15 P...   Feb 10 2011, 8:16 PM
- - andy_price   I have just released my first commercial mods, and...   Feb 10 2011, 6:08 PM
- - kkffoo   This is getting seriously off-topic! When i as...   Feb 11 2011, 8:53 AM
- - iceaxe   No. But history will show that I was right when I...   Feb 11 2011, 9:05 AM
|- - lucindamc123   I started a new forum topic about this since someo...   Feb 11 2011, 2:28 PM
|- - primaveranz   QUOTE (iceaxe @ Feb 11 2011, 08:05 PM) Of...   Feb 11 2011, 11:14 PM
- - kkffoo   Corthew, I'm not sure what you think is silly?...   Feb 13 2011, 9:06 AM
|- - corthew   QUOTE (kkffoo @ Feb 13 2011, 04:06 AM) Co...   Feb 13 2011, 12:03 PM
- - kkffoo   Are you a modder, or a film maker, or a bit of bot...   Feb 13 2011, 12:27 PM
|- - corthew   QUOTE (kkffoo @ Feb 13 2011, 07:27 AM) Ar...   Feb 13 2011, 12:45 PM
- - kkffoo   I think it is a balancing act for sure.   Feb 13 2011, 1:44 PM
- - PapaG   Go a head and use any of my mods the way you see ...   Feb 24 2011, 10:14 PM
- - decorgal   I know this is an older thread but just wanted to ...   May 25 2011, 4:02 PM
- - willshetterly   I'm with the folks who think credit for a mod ...   May 25 2011, 5:57 PM
- - andy_price   I do believe that there are already some horror an...   Sep 11 2011, 1:52 PM


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