How many modders who don't want their mods in commercial products? |
How many modders who don't want their mods in commercial products? |
Jan 25 2011, 6:09 AM
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#1
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Master Director Group: Members Posts: 250 Joined: 18-January 09 Member No.: 3,948 |
I'm starting a new project soon, and want to make sure I'm not using any mods in my projects created by someone who doesn't want them used in any commercial products.
Can we make a list, and keep it locked at the top of this forum for reference? That way, users won't make the mistake of crossing any copyright boundaries? Thanks much guys! |
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Feb 6 2011, 4:00 PM
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#2
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![]() Master Director Group: Pioneers Posts: 3,092 Joined: 3-April 07 Member No.: 283 |
What you are asking is clearly impossible.
Studios employ people to keep track of assets, and even they only credit certain things. With machinima the whole world is created. Imagine a studio having to credit the makers of each paving slab in a street scene. Machinima movies are generally made by one person, or a small team I wish we had a system like the one that freesound use. Any downloaded sample is logged and you can link back to your own page which shows an attribution list. see mine here http://www.freesound.org/usersAttribution.php?id=184728 -------------------- Download my free Visual Novel here ==>Tea For Two Romantic comedy made using Moviestorm and Renpy
Machinima Expo The 1930s pack, including skirting boards, this mod is FREEEEEEEE my free textures, including some normal maps, suitable for moviestorm, unrestricted use |
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Feb 13 2011, 2:31 AM
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#3
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
What you are asking is clearly impossible. Its certainly impossible to know who modded an item if they didn't sign the mod. But for those who want the attention they do a great job of identifying themselves in their work so it's not impossible to recognize them. You can hover your mouse over each asset used in a shot, (there is that slider of assets at the bottom in the workshop view section that pops up when you click the "add objects to the set" button), and in the tags the creator's of the mods should have their names placed there, hopefully the way they would like to be credited. If nothing like that is there I assume its a moviestorm item and there permission is already given. Its really the only way to tell who created it once you've installed the mod. DavidWWW, PapaG, KV and Nahton all do this. Lucinda places TMG in the tags for some of hers. If I did not know this from research on what the hell TMG was, I would not be able to tell who TMG was and would likely credit her work to TMG if I ever get my movies going past the music I have for it. So yes, it is possible if the modders make it possible by simply taging their work with the desired credit name. Studios employ people to keep track of assets, and even they only credit certain things. With machinima the whole world is created. They credit individuals if their work was freelance or independently contracted. Otherwise they credit the companies that were commissioned to have the work done by its employees rather than each individual employee. Imagine a studio having to credit the makers of each paving slab in a street scene. That's silly. They'd credit, (and do), the city that allowed them to film on that street. The workers employed by the city to build the street would fall under that single credit. However, if they had to have a set designed that needed a special Italian designer to recreate a specific Milan street corner for example, he would be credited. If the person wants credited then by all means credit them. The credits go at the end and are only really there for people to whom the information is important. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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ehughes How many modders who don't want their mods in commercial products? Jan 25 2011, 6:09 AM
andy_price I am happy for my mods to be used in commercial pr... Jan 25 2011, 6:35 AM
jaydenkurteckford andy price, im making a horror film, its about fou... Sep 11 2011, 10:00 AM
kkffoo I am happy for all the mods I have posted so far t... Jan 25 2011, 9:22 AM
primaveranz It would be easier if everyone included e.g. a Cre... Jan 25 2011, 9:39 AM
ehughes QUOTE (primaveranz @ Jan 25 2011, 09:39 A... Feb 6 2011, 1:07 AM
luxaeternam For those wishing to use Creative Commons here is ... Jan 25 2011, 10:44 AM
kkffoo All the creative commons licenses have attribution... Jan 25 2011, 10:55 AM
Chris Ollis QUOTE (kkffoo @ Jan 25 2011, 10:55 AM) Al... Jan 25 2011, 10:59 AM
primaveranz QUOTE (kkffoo @ Jan 25 2011, 09:55 PM) Al... Jan 25 2011, 11:10 AM
luxaeternam QUOTE (primaveranz @ Jan 25 2011, 12:10 P... Jan 25 2011, 1:15 PM
lucindamc123 All my addons are free for you to use as you wish,... Jan 25 2011, 1:05 PM
ehughes QUOTE (lucindamc123 @ Jan 25 2011, 01:05 ... Feb 6 2011, 1:09 AM
lucindamc123 QUOTE (ehughes @ Feb 5 2011, 07:09 PM) WH... Feb 6 2011, 1:47 AM
primaveranz QUOTE (ehughes @ Feb 6 2011, 12:09 PM) WH... Feb 6 2011, 4:02 AM
corthew QUOTE (lucindamc123 @ Feb 5 2011, 08:47 P... Feb 13 2011, 1:51 AM
willshetterly For the record, if any of my mods are still useful... Jan 25 2011, 2:46 PM
kv I don`t mind my mods being used in any movies,... Jan 25 2011, 3:04 PM
writerly If I really cared about copyright on the assets I ... Jan 25 2011, 4:46 PM
corthew In the event that I ever create an original mod, w... Jan 26 2011, 1:20 AM
Poulet Noir As with most other posters here a credit would be ... Jan 26 2011, 11:43 AM
sfdex FWIW, if you're putting a Creative Commons lic... Jan 28 2011, 6:16 PM
kkffoo I'm afraid it isn't easy.
Staff here have ... Feb 6 2011, 2:09 PM
lucindamc123 When you make a commercial movie or even if you ju... Feb 6 2011, 3:01 PM
Nahton My experience on the TMO/TMU sites was that it was... Feb 6 2011, 3:10 PM
Nahton QUOTE (kkffoo @ Feb 6 2011, 11:00 AM) Wha... Feb 6 2011, 5:08 PM
ehughes I think it's an important discussion to have g... Feb 6 2011, 6:45 PM
lucindamc123 QUOTE (ehughes @ Feb 6 2011, 12:45 PM) I ... Feb 6 2011, 7:57 PM
Chris Ollis The logical thing is don't make your mods avai... Feb 6 2011, 8:20 PM
andy_price There is a differences between commercial and non-... Feb 6 2011, 8:45 PM
primaveranz QUOTE (andy_price @ Feb 7 2011, 07:45 AM)... Feb 6 2011, 9:11 PM
Chris Ollis QUOTE (andy_price @ Feb 6 2011, 08:45 PM)... Feb 6 2011, 10:10 PM
lucindamc123 The difference there is probably that the seamstre... Feb 6 2011, 10:28 PM
kkffoo I wonder how much money?
From one mod?
Let's s... Feb 6 2011, 8:58 PM
andy_price QUOTE (kkffoo @ Feb 6 2011, 08:58 PM) I r... Feb 6 2011, 9:11 PM
lucindamc123 I agree with you Andy and even for movies you don... Feb 6 2011, 10:32 PM
primaveranz QUOTE (lucindamc123 @ Feb 7 2011, 09:32 A... Feb 6 2011, 10:58 PM
andy_price I think that a lot of people have got the wrong en... Feb 6 2011, 11:18 PM
luxaeternam It seems to me that the only logical options are (... Feb 7 2011, 7:33 AM
kkffoo I wonder if this thread might have worked better t... Feb 7 2011, 8:03 AM
Chris Ollis QUOTE (kkffoo @ Feb 7 2011, 08:03 AM) I w... Feb 7 2011, 8:39 AM
primaveranz QUOTE (Chris Ollis @ Feb 7 2011, 07:39 PM... Feb 7 2011, 10:22 AM
kkffoo That sounds like a great idea Chris.
I know many ... Feb 7 2011, 8:46 AM
andy_price QUOTE (Chris Ollis @ Feb 7 2011, 08:39 AM... Feb 7 2011, 9:15 AM
Moviestorm License terms for mods isn't something that Mo... Feb 7 2011, 3:21 PM
gitsch Re :License terms for mods isn't something tha... Feb 9 2011, 9:17 AM
lucindamc123 I have made commercial shorts with Moviestorm and ... Feb 9 2011, 1:40 PM
kkffoo Any chance we can have this as a sticky somewhere? Feb 7 2011, 3:28 PM
Moviestorm QUOTE (kkffoo @ Feb 7 2011, 03:28 PM) Any... Feb 8 2011, 4:40 PM
Moviestorm I posted a long piece about credits on the Moviest... Feb 8 2011, 6:25 PM
lucindamc123 Your blog would not allow me to comment so I will ... Feb 9 2011, 1:55 PM
Harb40 As a general rule, in my Passion Competitions, I r... Feb 8 2011, 6:40 PM
kkffoo How much do people earn for commercial Machinima.
... Feb 10 2011, 9:22 AM
luxaeternam I'd better hang on to my day job, then! Feb 10 2011, 10:42 AM
iceaxe At the risk of dragging this thread down a non-rel... Feb 10 2011, 10:50 AM
lucindamc123 You are not going to make much with using computer... Feb 10 2011, 1:38 PM
kkffoo The commercial machinimators that I know tend to w... Feb 10 2011, 3:02 PM
lucindamc123 QUOTE (kkffoo @ Feb 10 2011, 09:02 AM) Th... Feb 10 2011, 3:10 PM
iceaxe Aww come on Lucinda. I'm all for encouraging p... Feb 10 2011, 5:04 PM
lucindamc123 I still don't want you to give up on your drea... Feb 10 2011, 6:21 PM
primaveranz QUOTE (lucindamc123 @ Feb 11 2011, 05:21 ... Feb 10 2011, 8:15 PM
lucindamc123 QUOTE (primaveranz @ Feb 10 2011, 02:15 P... Feb 10 2011, 8:16 PM
andy_price I have just released my first commercial mods, and... Feb 10 2011, 6:08 PM
kkffoo This is getting seriously off-topic!
When i as... Feb 11 2011, 8:53 AM
iceaxe No. But history will show that I was right when I... Feb 11 2011, 9:05 AM
lucindamc123 I started a new forum topic about this since someo... Feb 11 2011, 2:28 PM
primaveranz QUOTE (iceaxe @ Feb 11 2011, 08:05 PM) Of... Feb 11 2011, 11:14 PM
kkffoo Corthew, I'm not sure what you think is silly?... Feb 13 2011, 9:06 AM
corthew QUOTE (kkffoo @ Feb 13 2011, 04:06 AM) Co... Feb 13 2011, 12:03 PM
kkffoo Are you a modder, or a film maker, or a bit of bot... Feb 13 2011, 12:27 PM
corthew QUOTE (kkffoo @ Feb 13 2011, 07:27 AM) Ar... Feb 13 2011, 12:45 PM
kkffoo I think it is a balancing act for sure. Feb 13 2011, 1:44 PM
PapaG Go a head and use any of my mods the way you see ... Feb 24 2011, 10:14 PM
decorgal I know this is an older thread but just wanted to ... May 25 2011, 4:02 PM
willshetterly I'm with the folks who think credit for a mod ... May 25 2011, 5:57 PM
andy_price I do believe that there are already some horror an... Sep 11 2011, 1:52 PM![]() ![]() |