Tutorial for creating new held props available, With screenshots for Misfit Model and MilkShape |
Tutorial for creating new held props available, With screenshots for Misfit Model and MilkShape |
Mar 1 2011, 1:08 AM
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#1
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![]() Master Director Group: Pioneers Posts: 296 Joined: 16-November 08 Member No.: 3,170 |
The tutorial is available for download MovieStorm_Held_Props.zip.
Extract the three files from the zip and open MovieStorm_Held_Props.htm in your browser. After the first 5 seconds the tutorial is entirely interactive, click the green buttons to navigate the path you want. I suggest 'Start at the beginning' and following it through the first time, after that you can just skip to the section you need to reference. Depending on your Flash settings, the links may present a problem while running locally, so I have included them here: Misfit/MilkShape MovieStorm Skeletons Amos' Tutorial Link Happy Modding -- Reacher |
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Jun 12 2011, 9:16 AM
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#2
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Master Director Group: Pioneers Posts: 767 Joined: 29-December 08 Member No.: 3,720 |
After some success getting some basic test anmation into Moviesotrm, including a character to character interaction, and a character to prop interaction, I a now experimenting with held props, anyway thought I'd put this Misfit question here as you have had success crating held props.
I can create a held prop animation ok and bring it into MS, but currently to do this in Misfit I am animating the puppet skeleton, and then manually adjusting the prop position for every frame to keep it correctly positioned within the hand. Now, even with a simple anim involving the actor just raising their arm while holding the prop keeping the prop exactly positioned in the hand it quite tricky, even if adjusting it for every frame, and on a complex animation this more be extremely dificult and time consuming. So my question is this, is there any way in Misfit to have it so a props bone it say attached to the puppets wrist bone, so when creating the animation and moving the puppets arm the prop will move with it in sync and stay in the hand? or is this something only available on more complex programs such as Blender and Max, or maybe its not even available on those and the only way to do it manually adjusting each frame? |
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Reacher Tutorial for creating new held props available Mar 1 2011, 1:08 AM
lucindamc123 Wonderful, thanks for doing this. If I ever get th... Mar 1 2011, 1:56 AM
Armanus In the words of Kung Fu Panda, you are a man of pu... Mar 1 2011, 2:18 AM
daleh Really nice tutorial, I dont have much in the way ... Mar 1 2011, 10:50 AM
ms_amos Great work Reacher!
I'll have a play with ... Mar 1 2011, 3:55 PM
daleh Although I am not part of the beta test I was mess... Mar 2 2011, 11:03 AM
Ben_S QUOTE (daleh @ Mar 2 2011, 11:03 AM) For ... Mar 2 2011, 1:42 PM
daleh Ahh thanks for the reply, at least now i know its ... Mar 2 2011, 1:49 PM
Reacher Yes, there are a number of things yet to learn by ... Mar 2 2011, 3:25 PM
daleh Yeah its an odd one, I am still not sure I underst... Mar 2 2011, 4:36 PM
Mneros QUOTE (daleh @ Mar 2 2011, 04:36 PM) comp... Mar 6 2011, 8:53 AM
kv I still have not had a play with this yet, but I h... Mar 12 2011, 2:24 PM
Ben_S I'm aware that our artists who use max get to ... Jun 13 2011, 9:29 AM
daleh QUOTE (Ben_S @ Jun 13 2011, 09:29 AM) I... Jun 13 2011, 11:13 AM
primaveranz QUOTE (daleh @ Jun 13 2011, 10:13 PM) Sad... Jun 13 2011, 11:33 AM
daleh QUOTE (primaveranz @ Jun 13 2011, 11:33 A... Jun 13 2011, 1:24 PM
primaveranz QUOTE (daleh @ Jun 14 2011, 12:24 AM) as ... Jun 13 2011, 9:50 PM
daleh QUOTE (primaveranz @ Jun 13 2011, 09:50 P... Jun 14 2011, 9:23 AM
primaveranz QUOTE (daleh @ Jun 14 2011, 08:23 PM) Oh ... Jun 14 2011, 10:21 AM
corthew I guess I know what I'm going to be studying t... Jan 4 2012, 9:48 AM
corthew QUOTE (Reacher @ Feb 28 2011, 09:08 PM) A... Jan 8 2012, 10:31 AM
Reacher QUOTE (corthew @ Jan 8 2012, 05:31 AM) Co... Jan 8 2012, 3:46 PM![]() ![]() |