Blender Pose |
Blender Pose |
Apr 9 2011, 4:51 PM
Post
#1
|
|
![]() Master Director Group: Pioneers Posts: 1,868 Joined: 10-August 09 Member No.: 5,849 |
Here I am again this time I am looking at Blender, I like how the skeleton looks, not as nice as in Max but still way better than milkshape or misfit, now I haven`t even begun to understand how animation works in Blender but I am going to look into it.
Anyway to my question, I notice the skeleton is not loaded into the correct pose, it is more in like the T pose, this of course makes making fluid transition animations a bit difficult. Why is the pose wrong? Can it be fixed? -------------------- |
|
|
|
kv Blender Pose Apr 9 2011, 4:51 PM
Reacher No puppet animations available from Blender, creat... Apr 9 2011, 5:57 PM
kv Ah I see, thanks for the heads up, I was wondering... Apr 9 2011, 7:46 PM
Mneros would it not be better to inform Blender about the... Apr 20 2011, 5:48 AM
Stormscape While this problem exists, are there alternatives?... May 27 2011, 5:28 AM
daleh Is it not possible then to create the animations i... Jun 8 2011, 2:56 PM
primaveranz QUOTE (daleh @ Jun 9 2011, 01:56 AM) Is i... Jun 8 2011, 10:18 PM
neut Any news on the importer yet? I've just downlo... Aug 16 2011, 11:04 AM
primaveranz QUOTE (neut @ Aug 16 2011, 10:04 PM) I ha... Aug 16 2011, 1:30 PM![]() ![]() |