Blender Pose
post Apr 9 2011, 4:51 PM
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Here I am again this time I am looking at Blender, I like how the skeleton looks, not as nice as in Max but still way better than milkshape or misfit, now I haven`t even begun to understand how animation works in Blender but I am going to look into it.

Anyway to my question, I notice the skeleton is not loaded into the correct pose, it is more in like the T pose, this of course makes making fluid transition animations a bit difficult.

Why is the pose wrong? Can it be fixed?

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