Two puppet animation help (interaction)
 
kv
post May 10 2011, 1:03 PM
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I have been trying to work out how moviestorm makes two puppets interact, it`s handy in moviestorms two puppet animations that the puppets get into position themselves to perform the animation, I would like this for my two puppet animations.

The one I am currently working on is the strangle hold one , I need for the killer to automatically stand in the right place as created in MAX when I made it to perform the animation so that the end user does not have to do endless fiddling to make it look right.

Is there a tutorial for this? Can we have one please?


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Ben_S
post May 23 2011, 10:45 AM
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The important thing about this is that you have to do the states for the different characters separatly.

So, supposing that the A character is the one with his arm up in the air, and the B character is just standing there not doing anything much:

The the start anim for the A character would go from IDLE to HAND_ON_SHOULDER (or whatever you call that state.
The start anim for the B character would go from IDLE to IDLE.

Then, in the finish animation for the A character would go from HAND_ON_SHOULDER to IDLE, and the finish animation for the B character would go from IDLE to IDLE again.

It will also require the positions to be the same for the two animations, so that the start animation finishes in the position the finish animation starts in. And that includes the relative positions of the two characters to each other.

You could send me a copy of the addon with the VERBS and Statemachine files you are working on, and the animations, if that isnt sufficient explanation, and I can try to see where you are going wrong.


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