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Star Trek Chronicles


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#21 lucindamc123

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Posted 12 June 2011 - 08:55 PM

That face looks fantastic. He looks exactly like Leonard Nimoy. How did you do it? Oh and I didn't know you know how to do costumes too as I can use you for more costumes for Vautrin. Just PM me and I will let you know what I want.

#22 andy_price

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Posted 12 June 2011 - 09:03 PM

QUOTE (writerly @ Jun 12 2011, 08:54 PM) <{POST_SNAPBACK}>
It has already been done. One of the guys made it in a recent pack.
C


who? can you link me?


QUOTE (lucindamc123 @ Jun 12 2011, 08:55 PM) <{POST_SNAPBACK}>
That face looks fantastic. He looks exactly like Leonard Nimoy.


Thats because the picture is lenord Nimoy


QUOTE (lucindamc123 @ Jun 12 2011, 08:55 PM) <{POST_SNAPBACK}>
I didn't know you know how to do costumes


my costume modding is very basic. Just re texturing existing costumes

#23 writerly

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Posted 13 June 2011 - 01:30 AM

QUOTE (andy_price @ Jun 12 2011, 09:03 PM) <{POST_SNAPBACK}>
who? can you link me?

http://www.moviestor...p;vid_id=106938
To see the demo.


KVGesturespackV2
http://www.machinimo....aspx?artist=KV
To download it.

C

#24 andy_price

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Posted 13 June 2011 - 06:32 AM

thanks, don`t know how I missed that

#25 andy_price

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Posted 13 June 2011 - 12:32 PM

I have started to dabble in modding the universal head, I decided to start small, the bajoran nose:



this is using a flat png texture and would proberley look a lot better if it were bump mapped, but I have not got a clue on how to create bump maps, speculars etc. can anyone tell me how to make these?



#26 writerly

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Posted 13 June 2011 - 12:37 PM

QUOTE (andy_price @ Jun 13 2011, 12:32 PM) <{POST_SNAPBACK}>
I have not got a clue on how to create bump maps, speculars etc. can anyone tell me how to make these?


Get GIMP (I believe they are on GIMP 2 now). Under FILTERS-MAP-NORMAL MAP. There are several options. Play around until you find a normal map which gives you the right amount of appearance of texture without going over the top.
Then have it selected in the normal textures slot.
GIMP is also good for making speculars too.

C


#27 andy_price

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Posted 13 June 2011 - 04:32 PM

thanks writerly for the tip. with a little more tinkering I have come up with this:



Still not perfect but looking a lot more natural


#28 andy_price

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Posted 14 June 2011 - 04:25 PM

Klingon Head:

this is my first attempt at a klingon head:






#29 corthew

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Posted 15 June 2011 - 12:10 AM

QUOTE (andy_price @ Jun 13 2011, 12:32 PM) <{POST_SNAPBACK}>
thanks writerly for the tip. with a little more tinkering I have come up with this:



Still not perfect but looking a lot more natural


Needs more definition but its getting there.smile.gif

Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#30 andy_price

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Posted 16 June 2011 - 01:32 PM

I have redone the klingon head, using normal and specular maps, and I think it looks a lot better:



#31 primaveranz

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Posted 16 June 2011 - 09:30 PM

QUOTE (andy_price @ Jun 17 2011, 12:32 AM) <{POST_SNAPBACK}>
I have redone the klingon head, using normal and specular maps, and I think it looks a lot better:


Yup that is looking good Andy.
"I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.

#32 corthew

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Posted 17 June 2011 - 12:28 AM

QUOTE (andy_price @ Jun 16 2011, 09:32 AM) <{POST_SNAPBACK}>
I have redone the klingon head, using normal and specular maps, and I think it looks a lot better:



Looks Klingony. smile.gif
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#33 andy_price

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Posted 18 June 2011 - 06:54 PM

I have started working on the bridge of a Klingon Bird of Prey. This is my first wall panel, still in sketchup:



Does anyone know how I can make the console displays appear to be glowing?

#34 corthew

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Posted 18 June 2011 - 07:48 PM

QUOTE (andy_price @ Jun 18 2011, 02:54 PM) <{POST_SNAPBACK}>
I have started working on the bridge of a Klingon Bird of Prey. This is my first wall panel, still in sketchup:



Does anyone know how I can make the console displays appear to be glowing?


PapaG's cigarette has a glowing end. He should know.
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#35 primaveranz

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Posted 18 June 2011 - 10:44 PM

QUOTE (andy_price @ Jun 19 2011, 05:54 AM) <{POST_SNAPBACK}>
Does anyone know how I can make the console displays appear to be glowing?


You could just make it green and use chroma keying in post or you could give it an emissive colour.

"I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.

#36 corthew

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Posted 19 June 2011 - 12:53 AM

You could have an invisible light close to it?
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#37 andy_price

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Posted 19 June 2011 - 12:22 PM

klingon bridge wall components know in MS:



I have used an emersive textures for the computer displays, but I need to tweak them to make them glow brighter.

So far I have only done 2 wall units, I will be making a few more to make the bridge look less repetitive.

#38 rampa

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Posted 19 June 2011 - 05:16 PM

QUOTE (andy_price @ Jun 19 2011, 04:22 AM) <{POST_SNAPBACK}>
klingon bridge wall components know in MS:



I have used an emersive textures for the computer displays, but I need to tweak them to make them glow brighter.

So far I have only done 2 wall units, I will be making a few more to make the bridge look less repetitive.


I'm fully emersed(sic)!

These look amazing Andy! Looks like your putting in some serious hours here.

laugh.gif

#39 corthew

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Posted 19 June 2011 - 05:31 PM

I'm looking forward to them.smile.gif

Andy, any idea how many episodes you'll do?
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.

#40 andy_price

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Posted 19 June 2011 - 07:24 PM

QUOTE (corthew @ Jun 19 2011, 05:31 PM) <{POST_SNAPBACK}>
any idea how many episodes you'll do?


I have the storylines for 3 episodes at the moment and the script for the first. I would like this to be ongoing, perhaps an episode every other month.


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