Star Trek Chronicles, Coming Summer 2011 |
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Star Trek Chronicles, Coming Summer 2011 |
Oct 26 2011, 2:50 PM
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#101
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
With the help of Writley who made the antenna accessory for me I now have an andorian character for my project. The Imperial Guard uniform was made by retexturing the overalls mesh from wardrobe 2:
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Nov 1 2011, 9:15 PM
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#102
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
Two new characters/puppets ferengi and morg again thanks to writely`s fantastic help:
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Nov 2 2011, 2:33 AM
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#103
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![]() Master Director Group: Pioneers Posts: 731 Joined: 13-December 08 Member No.: 3,540 |
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Nov 5 2011, 3:47 PM
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#104
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
I have done a test shot of the exterior of starfleet HQ, also in this test you will be able to see my new shuttle mod:
you can watch this test video on my Star Trek Chronicle Facebook Production page HERE -------------------- |
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Nov 27 2011, 9:35 PM
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#105
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
the script for ep2 is now written, and as soon as it comes back from my co-writer who is checking over it, I will send it out to the actors
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Nov 29 2011, 10:51 PM
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#106
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
the script for episode 2 has been sent to all the actors
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Jan 10 2012, 5:38 PM
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#107
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
I am still waiting for a few of the VO`s to send in their lines and then filming can start
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Feb 1 2012, 1:10 AM
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#108
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Hey Andy,
I'm working on throwing a spear right now. I'm kicking it old school since I've so far been unsuccessful in my quest for inverse kinetics that do what I tell it to. (I yell and yell at it and still it won't behave like I want). I am a bit better at working with the tools now though so I'm more confident of the results than when you mentioned it initially. So if you've got a beast hunt planned or a tribal war, the spear chucking will commence probably by this weekend. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Feb 1 2012, 11:56 PM
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#109
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
a spear throwing animation, will be very useful in future episodes, especially if you could make different designs of spear, I am thinking of a Gin'tak:
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Feb 2 2012, 2:43 AM
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#110
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
a spear throwing animation, will be very useful in future episodes, especially if you could make different designs of spear, I am thinking of a Gin'tak No guarantees on additional spears but I'll do what I can. I'm not sure how to do multiple props for the same animation yet. Learning is a work in progress. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Feb 2 2012, 9:50 AM
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#111
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Hey Andy,
I was looking at images of the Gin'tak and it doesn't look like a throwing or stabbing weapon. It looks to be specifically for close combat with slashing and hooking as its primary attacks. That's a different set of animations entirely. It would almost require a two character animation and I'm definitely not ready for that yet. The defend animation in the spear set isn't anywhere near as aggressive looking as would be needed for a Klingon attack anyway. Neither is the jab. It would dishonor his family for him to attack in so weak a manner. Right now because I can't get the feet to stay still I'm having to keyframe almost every frame of each animation. If I get the foot issue resolved though I'll certainly work on a melee combat mod. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Feb 24 2012, 12:23 PM
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#112
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Hey Andy,
I'm doing sideways walks right now. When those are done fight scenes will be more realistic. You could have two people circling each other back and forth. And since it will be accessed through the MS gaits engine it should be fairly easy to add jabbing, taunting and swinging as gestures separate from foot work. Its keyframing the footwork that is the major drawback to any action sequence. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Apr 2 2012, 7:46 PM
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#113
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
I have decided to wait till the end of april for the outstanding VO`s for ep2, and if I have not recieved them by then, then I will be forced to re-cast
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Apr 8 2012, 5:47 PM
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#114
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![]() Master Director Group: Pioneers Posts: 964 Joined: 24-March 10 Member No.: 8,442 |
corthew is working on the incidental music for STC, and from what I have heard so far I an very impressed
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