Terrain Editor Demo. |
Terrain Editor Demo. |
Jul 29 2011, 1:53 PM
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#1
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![]() Master Director Group: Staff Posts: 570 Joined: 11-November 09 Member No.: 6,395 |
Our intern, Ivan, has been taking a look through some of the new features that the next version of Moviestorm will offer, and has created a short video showcasing some terrain created with the new Terrain Editor tool. You can take a look at this video over on the dev blog, and please feel free to post any comments you may have.
-------------------- Amos Willbond
Creative Producer Moviestorm Ltd. |
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Jul 29 2011, 2:48 PM
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#2
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![]() Master Director Group: Staff Posts: 570 Joined: 11-November 09 Member No.: 6,395 |
Thanks guys, let me try to answer some of your questions ...
1) Yes, the default mountains are now editable with the new tools so you can keep them if you want or edit them to produce a new landscape. 2) We have been experimenting with a larger grid, and have plans to include it in the next version of Moviestorm. It's worth noting that nav meshes can be used in conjunction with the terrain to make navigable areas outside of the grid if you like. 3) Characters are still only able to navigate flat areas, I'm afraid. But having said that, characters are able to traverse stairs with nav meshes, so you could place a nav mesh under the terrain to make it look like that character was climbing a hill. 4) The terrain editor can only be used on the existing terrain mesh. 5) Difficult question. The terrain tools include a raise brush, a lower brush and tools to flatten, smooth and paint textures. I hope that this gives you an idea of the functionality, and some ideas for how it can be used. 6) The terrain will ultimately be saved in stock sets, I would imagine that we'll be providing some examples with the next release, so you can see what's possible with the new tools. Hope this helps, Amos -------------------- Amos Willbond
Creative Producer Moviestorm Ltd. |
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Jul 29 2011, 2:58 PM
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#3
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![]() Master Director Group: Members Posts: 330 Joined: 17-July 08 Member No.: 2,285 |
Thanks guys, let me try to answer some of your questions ... 1) Yes, the default mountains are now editable with the new tools so you can keep them if you want or edit them to produce a new landscape. 2) We have been experimenting with a larger grid, and have plans to include it in the next version of Moviestorm. It's worth noting that nav meshes can be used in conjunction with the terrain to make navigable areas outside of the grid if you like. 3) Characters are still only able to navigate flat areas, I'm afraid. But having said that, characters are able to traverse stairs with nav meshes, so you could place a nav mesh under the terrain to make it look like that character was climbing a hill. 4) The terrain editor can only be used on the existing terrain mesh. 5) Difficult question. The terrain tools include a raise brush, a lower brush and tools to flatten, smooth and paint textures. I hope that this gives you an idea of the functionality, and some ideas for how it can be used. 6) The terrain will ultimately be saved in stock sets, I would imagine that we'll be providing some examples with the next release, so you can see what's possible with the new tools. Hope this helps, Amos 1.) THAT sounds good, I'm sure those who filed for the "Remove the Mountains" Campaign will be equally joyed. 2.) News of a plausibility in a larger grid is welcomed and well needed indeed. 3.) That's unfortunate, but beggers can't be choosers. 4.) Ah ok, thats good. 5.) Oh that's even better! And yes it does give me a rough idea. 6.) Oh that's also good. All in all, the Terrain Editor sounds and looks to be a nice addition. Will be waiting... Until then, STORM ON! -------------------- |
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ms_amos Terrain Editor Demo. Jul 29 2011, 1:53 PM
keithlawrence Hurray!!! Jul 29 2011, 2:21 PM
alonzo11208 Please tell Intern Ivan, that was a marvelous vide... Jul 29 2011, 2:27 PM
warmanivan QUOTE (alonzo11208 @ Jul 29 2011, 02:27 P... Jul 29 2011, 2:37 PM
warmanivan alright, before anyone starts thinking anything:
T... Jul 29 2011, 3:14 PM
rampa Looking great MS team! Now if we could just cr... Jul 29 2011, 3:55 PM
boxrocks Sounds good. You resparked my interest in moviesto... Aug 1 2011, 7:08 PM
warmanivan QUOTE (boxrocks @ Aug 1 2011, 07:08 PM) S... Aug 2 2011, 10:05 AM
primaveranz QUOTE (warmanivan @ Aug 2 2011, 09:05 PM)... Aug 2 2011, 12:59 PM
boxrocks QUOTE (warmanivan @ Aug 2 2011, 10:05 AM)... Aug 5 2011, 4:08 AM
boxrocks Fixed double post. Aug 5 2011, 4:08 AM
iceaxe QUOTE (warmanivan @ Aug 2 2011, 10:05 AM)... Oct 24 2011, 9:05 PM
boxrocks QUOTE (iceaxe @ Oct 24 2011, 09:05 PM) Th... Oct 27 2011, 11:04 PM
EugeneE Just watched the video and I have to say that have... Aug 5 2011, 2:07 AM
Walvince Do you already know if the sets we are building no... Sep 15 2011, 7:05 PM
Armanus I believe it was mentioned that this only affects ... Sep 15 2011, 7:24 PM
ms_amos That is correct, content that you create in 1.4 wi... Sep 16 2011, 9:06 AM
MefuneAkira Looks great. I enjoyed the demo as well. Sep 16 2011, 8:59 PM
Walvince Cool ! I didn't understood that we only co... Sep 16 2011, 9:05 PM
corthew QUOTE (Walvince @ Sep 16 2011, 05:05 PM) ... Sep 17 2011, 2:10 PM
Walvince Is there any (even tiny) news about the futur upda... Oct 24 2011, 8:56 PM
corthew QUOTE (Walvince @ Oct 24 2011, 04:56 PM) ... Oct 25 2011, 12:22 AM
Captaintank27 I shall give him a nudge this afternoon and see wh... Oct 26 2011, 10:14 AM
corthew QUOTE (Captaintank27 @ Oct 26 2011, 06:14... Nov 1 2011, 10:40 AM
luongdavid QUOTE (ms_amos @ Jul 29 2011, 01:53 PM) O... Nov 1 2011, 11:20 AM
daveek Sticking my neck out here... is there any teeny ti... Nov 1 2011, 3:26 PM
corthew I'm going to throw a wild guess out that they ... Nov 2 2011, 2:16 AM
luongdavid QUOTE (corthew @ Nov 2 2011, 02:16 AM) I... Nov 2 2011, 11:28 AM
keithlawrence QUOTE (luongdavid @ Nov 2 2011, 01:28 PM)... Nov 2 2011, 12:23 PM
ms_amos Hi folks. You know if you keep pushing for details... Nov 2 2011, 12:24 PM
luongdavid QUOTE (ms_amos @ Nov 2 2011, 12:24 PM) Hi... Nov 2 2011, 1:27 PM
boxrocks QUOTE (ms_amos @ Nov 2 2011, 12:24 PM) Hi... Nov 2 2011, 10:35 PM
corthew QUOTE (ms_amos @ Nov 2 2011, 08:24 AM) He... Nov 2 2011, 10:42 PM
lucindamc123 It sounds fantastic. Can't wait for it to be r... Nov 2 2011, 12:34 PM
andy_price cool.! Video on props with sound.... That wil... Nov 2 2011, 12:40 PM
keithlawrence From the development blog:
QUOTE .....without the ... Nov 2 2011, 12:40 PM
luongdavid QUOTE (keithlawrence @ Nov 2 2011, 12:40 ... Nov 2 2011, 1:41 PM
corthew QUOTE (keithlawrence @ Nov 2 2011, 08:40 ... Nov 3 2011, 12:20 AM
boxrocks Any chance we could see this before 11/17? It woul... Nov 5 2011, 1:45 AM
kv The wait is unbearable, whip those monkeys harder... Nov 2 2011, 1:53 PM
daleh So all the imporved cutting room stuff sounds grea... Nov 2 2011, 3:53 PM
ms_amos Hi Daleh,
WebM should load into most external edit... Nov 2 2011, 3:56 PM
warmanivan oh no, The MS team have rumbled my secret spying p... Dec 7 2011, 11:56 AM![]() ![]() |