New body types in the future? |
New body types in the future? |
Nov 29 2011, 2:47 PM
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#1
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![]() Upcoming director Group: Members Posts: 84 Joined: 13-September 10 Member No.: 10,956 |
I know children are asked alot, but will there ever be body types other than male and female? Like a Giant/Monster type and a Child/Gnome/Dwarf type? Or one type that's resizable?
I assume the code to interact with the objects are built into the objects- but they don't have to sit on sofas. Walking, running, postures, gestures, being shot at, etc., would be fine. If I had a bigfoot (and a dog and raccoon), I could film one of my short stories. |
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Dec 1 2011, 12:47 AM
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#2
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![]() Master Director Group: Pioneers Posts: 8,455 Joined: 22-April 07 Member No.: 341 |
I wonder if any of the modders who have had time to work with the Moviestorm Skeletons they released to us have tried resizing them. That might work but then you would also have to make new wardrobes for them.
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Dec 1 2011, 2:27 AM
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#3
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![]() Master Director Group: Pioneers Posts: 700 Joined: 13-December 08 Member No.: 3,540 |
I wonder if any of the modders who have had time to work with the Moviestorm Skeletons they released to us have tried resizing them. SHUDDER Not good...not good at all... I think the only way to do it would be to build an entirely new skeleton using the same names as the original skeletons. Even then, I'm dubious about the results. In all likelyhood an slight arm animation when scaled to the smaller skeleton would still be massive. It's a big job that only MS or a group of us with their help MIGHT MIGHT be able to pull off... C |
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Dec 1 2011, 2:44 AM
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#4
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![]() Master Director Group: Pioneers Posts: 8,455 Joined: 22-April 07 Member No.: 341 |
SHUDDER Not good...not good at all... I think the only way to do it would be to build an entirely new skeleton using the same names as the original skeletons. Even then, I'm dubious about the results. In all likelyhood an slight arm animation when scaled to the smaller skeleton would still be massive. It's a big job that only MS or a group of us with their help MIGHT MIGHT be able to pull off... C I know what you mean about it being a lot of work Each of the children I created took a couple of days to do and they only have about 10 animations each and no change of clothes, except you can change the texture image to make the clothes look different. -------------------- |
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Dec 1 2011, 7:47 AM
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#5
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![]() Master Director Group: Pioneers Posts: 3,950 Joined: 28-August 08 Member No.: 2,534 |
There are only two skeletons. One male and one female. I'm sure you could change the size of them, but then, apart from breaking all the animations and probably a lot of the props, you would still have everyone the same size again. So why would you even try?
-------------------- "I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.
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jimthehermit New body types in the future? Nov 29 2011, 2:47 PM
jimthehermit I'm sorry I started this thread, I know it... Nov 30 2011, 3:14 PM
Armanus After reading all the numerous threads about this,... Nov 30 2011, 4:24 PM
lucindamc123 Yes but we can now make our own animated character... Nov 30 2011, 4:30 PM
primaveranz QUOTE (lucindamc123 @ Dec 1 2011, 04:30 A... Nov 30 2011, 6:23 PM
lucindamc123 QUOTE (primaveranz @ Nov 30 2011, 12:23 P... Nov 30 2011, 9:00 PM
corthew If they could even just make the male and female a... Nov 30 2011, 11:20 PM
Harb40 I know it was mentioned in the past the main reaso... Dec 1 2011, 9:03 AM
Ben_S We do plan to have children sized characters at so... Dec 1 2011, 10:43 AM
corthew QUOTE (Ben_S @ Dec 1 2011, 06:43 AM) We d... Dec 1 2011, 11:49 AM
primaveranz This is excellent news Ben. However am I right in ... Dec 1 2011, 8:44 PM
lucindamc123 Thank, Ben. I know what a lot of work it is but ha... Dec 1 2011, 2:15 PM
Armanus I don't think skeleton has much to do with bod... Dec 1 2011, 10:35 PM
corthew QUOTE (Armanus @ Dec 1 2011, 06:35 PM) Th... Dec 2 2011, 12:05 AM
primaveranz QUOTE (Armanus @ Dec 2 2011, 10:35 AM) I ... Dec 2 2011, 5:11 AM
lucindamc123 I had intersection mesh problems at first with my ... Dec 2 2011, 1:47 AM
Armanus You're right corthew, and I have seen the same... Dec 2 2011, 1:56 AM
GuitarHag Different body types such as Fat and skinny.
All p... Dec 8 2011, 11:20 PM
jimthehermit Just had an idea
How about a male the size of fem... Dec 18 2011, 3:11 PM
corthew QUOTE (jimthehermit @ Dec 18 2011, 11:11 ... Dec 18 2011, 3:27 PM
willshetterly QUOTE (jimthehermit @ Dec 18 2011, 03:11 ... Dec 18 2011, 4:47 PM
Chris Ollis QUOTE (willshetterly @ Dec 18 2011, 04:47... Dec 18 2011, 7:34 PM
corthew QUOTE (Chris Ollis @ Dec 18 2011, 03:34 P... Dec 18 2011, 7:55 PM
Chris Ollis QUOTE (corthew @ Dec 18 2011, 07:55 PM) W... Dec 18 2011, 10:01 PM
corthew QUOTE (Chris Ollis @ Dec 18 2011, 06:01 P... Dec 18 2011, 10:18 PM
Chris Ollis QUOTE (corthew @ Dec 18 2011, 10:18 PM) B... Dec 19 2011, 7:43 AM
corthew QUOTE (Chris Ollis @ Dec 19 2011, 03:43 A... Dec 19 2011, 9:12 AM
corthew I'm guessing that simply applying existing mal... Dec 19 2011, 10:46 AM
Harb40 Here is a thought that might fit into this discuss... Dec 20 2011, 6:02 PM![]() ![]() |