New body types in the future?
 
jimthehermit
post Nov 29 2011, 2:47 PM
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I know children are asked alot, but will there ever be body types other than male and female? Like a Giant/Monster type and a Child/Gnome/Dwarf type? Or one type that's resizable?

I assume the code to interact with the objects are built into the objects- but they don't have to sit on sofas. Walking, running, postures, gestures, being shot at, etc., would be fine.

If I had a bigfoot (and a dog and raccoon), I could film one of my short stories.
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jimthehermit
post Dec 18 2011, 3:11 PM
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Just had an idea

How about a male the size of females and a female the size of males? That way all the animations would still work and we have some variety.
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willshetterly
post Dec 18 2011, 4:47 PM
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QUOTE (jimthehermit @ Dec 18 2011, 03:11 PM) *
How about a male the size of females and a female the size of males? That way all the animations would still work and we have some variety.


The objection was that the walk for the sexes is different. But I think that would be tolerable with different body types.
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Chris Ollis
post Dec 18 2011, 7:34 PM
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QUOTE (willshetterly @ Dec 18 2011, 04:47 PM) *
The objection was that the walk for the sexes is different. But I think that would be tolerable with different body types.


Aside from the sexy or blokey walk being applied to the opposite sex, the bigger problem is having the time to convert every single character we've made to the other skeleton which would involve a lot of careful resizing and vertex adjustment as well as the mind numbingly slow process of duplicating neck seams that work.


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corthew
post Dec 18 2011, 7:55 PM
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QUOTE (Chris Ollis @ Dec 18 2011, 03:34 PM) *
Aside from the sexy or blokey walk being applied to the opposite sex, the bigger problem is having the time to convert every single character we've made to the other skeleton which would involve a lot of careful resizing and vertex adjustment as well as the mind numbingly slow process of duplicating neck seams that work.



What he's suggesting is making male skins for the female skeleton and female skins for the male.

It wouldn't require anything more than new skins.

The animations are already there.smile.gif


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Chris Ollis
post Dec 18 2011, 10:01 PM
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QUOTE (corthew @ Dec 18 2011, 07:55 PM) *
What he's suggesting is making male skins for the female skeleton and female skins for the male.

It wouldn't require anything more than new skins.

The animations are already there.smile.gif



That's what I described. On average each costume would take half a day without other interruptions to resize and reskin. I can't remember how many costume variants we have, its either 100 total or 100 each I think, so that's possibly 100 days non stop working on creating costumes resized to the other skeleton.
I think its safe to assume that Amos has a little too much on his plate to consider such a massive undertaking.


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Posts in this topic
- jimthehermit   New body types in the future?   Nov 29 2011, 2:47 PM
- - jimthehermit   I'm sorry I started this thread, I know it...   Nov 30 2011, 3:14 PM
- - Armanus   After reading all the numerous threads about this,...   Nov 30 2011, 4:24 PM
- - lucindamc123   Yes but we can now make our own animated character...   Nov 30 2011, 4:30 PM
|- - primaveranz   QUOTE (lucindamc123 @ Dec 1 2011, 04:30 A...   Nov 30 2011, 6:23 PM
|- - lucindamc123   QUOTE (primaveranz @ Nov 30 2011, 12:23 P...   Nov 30 2011, 9:00 PM
- - corthew   If they could even just make the male and female a...   Nov 30 2011, 11:20 PM
- - lucindamc123   I wonder if any of the modders who have had time t...   Dec 1 2011, 12:47 AM
|- - writerly   QUOTE (lucindamc123 @ Dec 1 2011, 12:47 A...   Dec 1 2011, 2:27 AM
|- - lucindamc123   QUOTE (writerly @ Nov 30 2011, 08:27 PM) ...   Dec 1 2011, 2:44 AM
|- - primaveranz   There are only two skeletons. One male and one fem...   Dec 1 2011, 7:47 AM
- - Harb40   I know it was mentioned in the past the main reaso...   Dec 1 2011, 9:03 AM
- - Ben_S   We do plan to have children sized characters at so...   Dec 1 2011, 10:43 AM
|- - corthew   QUOTE (Ben_S @ Dec 1 2011, 06:43 AM) We d...   Dec 1 2011, 11:49 AM
|- - primaveranz   This is excellent news Ben. However am I right in ...   Dec 1 2011, 8:44 PM
- - lucindamc123   Thank, Ben. I know what a lot of work it is but ha...   Dec 1 2011, 2:15 PM
- - Armanus   I don't think skeleton has much to do with bod...   Dec 1 2011, 10:35 PM
|- - corthew   QUOTE (Armanus @ Dec 1 2011, 06:35 PM) Th...   Dec 2 2011, 12:05 AM
|- - primaveranz   QUOTE (Armanus @ Dec 2 2011, 10:35 AM) I ...   Dec 2 2011, 5:11 AM
- - lucindamc123   I had intersection mesh problems at first with my ...   Dec 2 2011, 1:47 AM
- - Armanus   You're right corthew, and I have seen the same...   Dec 2 2011, 1:56 AM
- - GuitarHag   Different body types such as Fat and skinny. All p...   Dec 8 2011, 11:20 PM
|- - corthew   QUOTE (jimthehermit @ Dec 18 2011, 11:11 ...   Dec 18 2011, 3:27 PM
|- - corthew   QUOTE (Chris Ollis @ Dec 18 2011, 06:01 P...   Dec 18 2011, 10:18 PM
|- - Chris Ollis   QUOTE (corthew @ Dec 18 2011, 10:18 PM) B...   Dec 19 2011, 7:43 AM
|- - corthew   QUOTE (Chris Ollis @ Dec 19 2011, 03:43 A...   Dec 19 2011, 9:12 AM
- - corthew   I'm guessing that simply applying existing mal...   Dec 19 2011, 10:46 AM
- - Harb40   Here is a thought that might fit into this discuss...   Dec 20 2011, 6:02 PM


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