New body types in the future? |
New body types in the future? |
Nov 29 2011, 2:47 PM
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#1
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![]() Upcoming director Group: Members Posts: 85 Joined: 13-September 10 Member No.: 10,956 |
I know children are asked alot, but will there ever be body types other than male and female? Like a Giant/Monster type and a Child/Gnome/Dwarf type? Or one type that's resizable?
I assume the code to interact with the objects are built into the objects- but they don't have to sit on sofas. Walking, running, postures, gestures, being shot at, etc., would be fine. If I had a bigfoot (and a dog and raccoon), I could film one of my short stories. |
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Dec 18 2011, 3:11 PM
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#2
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![]() Upcoming director Group: Members Posts: 85 Joined: 13-September 10 Member No.: 10,956 |
Just had an idea
How about a male the size of females and a female the size of males? That way all the animations would still work and we have some variety. |
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Dec 18 2011, 4:47 PM
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#3
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![]() Master Director Group: Pioneers Posts: 1,349 Joined: 31-July 08 Member No.: 2,351 |
How about a male the size of females and a female the size of males? That way all the animations would still work and we have some variety. The objection was that the walk for the sexes is different. But I think that would be tolerable with different body types. |
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Dec 18 2011, 7:34 PM
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#4
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![]() Master Director Group: Pioneers Posts: 1,562 Joined: 30-June 06 Member No.: 5 |
The objection was that the walk for the sexes is different. But I think that would be tolerable with different body types. Aside from the sexy or blokey walk being applied to the opposite sex, the bigger problem is having the time to convert every single character we've made to the other skeleton which would involve a lot of careful resizing and vertex adjustment as well as the mind numbingly slow process of duplicating neck seams that work. -------------------- Chris Ollis
Caretaker of www.moddingstorm.co.uk, the one stop shop for all your extra addon needs Plus Minor Web Celebrity, Viral Guru, Toy designer and BBC comedy writer :D |
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Dec 18 2011, 7:55 PM
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#5
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Aside from the sexy or blokey walk being applied to the opposite sex, the bigger problem is having the time to convert every single character we've made to the other skeleton which would involve a lot of careful resizing and vertex adjustment as well as the mind numbingly slow process of duplicating neck seams that work. What he's suggesting is making male skins for the female skeleton and female skins for the male. It wouldn't require anything more than new skins. The animations are already there. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Dec 18 2011, 10:01 PM
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#6
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![]() Master Director Group: Pioneers Posts: 1,562 Joined: 30-June 06 Member No.: 5 |
What he's suggesting is making male skins for the female skeleton and female skins for the male. It wouldn't require anything more than new skins. The animations are already there. That's what I described. On average each costume would take half a day without other interruptions to resize and reskin. I can't remember how many costume variants we have, its either 100 total or 100 each I think, so that's possibly 100 days non stop working on creating costumes resized to the other skeleton. I think its safe to assume that Amos has a little too much on his plate to consider such a massive undertaking. -------------------- Chris Ollis
Caretaker of www.moddingstorm.co.uk, the one stop shop for all your extra addon needs Plus Minor Web Celebrity, Viral Guru, Toy designer and BBC comedy writer :D |
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jimthehermit New body types in the future? Nov 29 2011, 2:47 PM
jimthehermit I'm sorry I started this thread, I know it... Nov 30 2011, 3:14 PM
Armanus After reading all the numerous threads about this,... Nov 30 2011, 4:24 PM
lucindamc123 Yes but we can now make our own animated character... Nov 30 2011, 4:30 PM
primaveranz QUOTE (lucindamc123 @ Dec 1 2011, 04:30 A... Nov 30 2011, 6:23 PM
lucindamc123 QUOTE (primaveranz @ Nov 30 2011, 12:23 P... Nov 30 2011, 9:00 PM
corthew If they could even just make the male and female a... Nov 30 2011, 11:20 PM
lucindamc123 I wonder if any of the modders who have had time t... Dec 1 2011, 12:47 AM
writerly QUOTE (lucindamc123 @ Dec 1 2011, 12:47 A... Dec 1 2011, 2:27 AM
lucindamc123 QUOTE (writerly @ Nov 30 2011, 08:27 PM) ... Dec 1 2011, 2:44 AM
primaveranz There are only two skeletons. One male and one fem... Dec 1 2011, 7:47 AM
Harb40 I know it was mentioned in the past the main reaso... Dec 1 2011, 9:03 AM
Ben_S We do plan to have children sized characters at so... Dec 1 2011, 10:43 AM
corthew QUOTE (Ben_S @ Dec 1 2011, 06:43 AM) We d... Dec 1 2011, 11:49 AM
primaveranz This is excellent news Ben. However am I right in ... Dec 1 2011, 8:44 PM
lucindamc123 Thank, Ben. I know what a lot of work it is but ha... Dec 1 2011, 2:15 PM
Armanus I don't think skeleton has much to do with bod... Dec 1 2011, 10:35 PM
corthew QUOTE (Armanus @ Dec 1 2011, 06:35 PM) Th... Dec 2 2011, 12:05 AM
primaveranz QUOTE (Armanus @ Dec 2 2011, 10:35 AM) I ... Dec 2 2011, 5:11 AM
lucindamc123 I had intersection mesh problems at first with my ... Dec 2 2011, 1:47 AM
Armanus You're right corthew, and I have seen the same... Dec 2 2011, 1:56 AM
GuitarHag Different body types such as Fat and skinny.
All p... Dec 8 2011, 11:20 PM
corthew QUOTE (jimthehermit @ Dec 18 2011, 11:11 ... Dec 18 2011, 3:27 PM
corthew QUOTE (Chris Ollis @ Dec 18 2011, 06:01 P... Dec 18 2011, 10:18 PM
Chris Ollis QUOTE (corthew @ Dec 18 2011, 10:18 PM) B... Dec 19 2011, 7:43 AM
corthew QUOTE (Chris Ollis @ Dec 19 2011, 03:43 A... Dec 19 2011, 9:12 AM
corthew I'm guessing that simply applying existing mal... Dec 19 2011, 10:46 AM
Harb40 Here is a thought that might fit into this discuss... Dec 20 2011, 6:02 PM![]() ![]() |