New body types in the future?
 
jimthehermit
post Nov 29 2011, 2:47 PM
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I know children are asked alot, but will there ever be body types other than male and female? Like a Giant/Monster type and a Child/Gnome/Dwarf type? Or one type that's resizable?

I assume the code to interact with the objects are built into the objects- but they don't have to sit on sofas. Walking, running, postures, gestures, being shot at, etc., would be fine.

If I had a bigfoot (and a dog and raccoon), I could film one of my short stories.
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Harb40
post Dec 20 2011, 6:02 PM
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Here is a thought that might fit into this discussion. Since the talk has been for different sizes of characters, what about the interaction menu options being updated for more precise interactions? What I mean by this is, let's start with the 'look at' command. What if a second menu were to pop up asking where to look when used on another puppet? Say they were 4 options: look at head/face, at chest, at groin and at feet. This would give us a bit more control on where the characters eyes point. Right now, if you want one character to look at the feet of another, you have to put a prop next to the feet and make it invisible and then tell the puppet to look at the prop.

By giving the additional commands, it would open up a myriad of options for us to play with and could provide for some comedy scenes or 'leacherous' thoughts. By adding something to the skeletal code, it wouldn't matter if the character was the size of a child, an adult or a giant, the head/eyes of the character using the 'look at' command would automatically be able to readjust it's angle to that spot.


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- jimthehermit   New body types in the future?   Nov 29 2011, 2:47 PM
- - jimthehermit   I'm sorry I started this thread, I know it...   Nov 30 2011, 3:14 PM
- - Armanus   After reading all the numerous threads about this,...   Nov 30 2011, 4:24 PM
- - lucindamc123   Yes but we can now make our own animated character...   Nov 30 2011, 4:30 PM
|- - primaveranz   QUOTE (lucindamc123 @ Dec 1 2011, 04:30 A...   Nov 30 2011, 6:23 PM
|- - lucindamc123   QUOTE (primaveranz @ Nov 30 2011, 12:23 P...   Nov 30 2011, 9:00 PM
- - corthew   If they could even just make the male and female a...   Nov 30 2011, 11:20 PM
- - lucindamc123   I wonder if any of the modders who have had time t...   Dec 1 2011, 12:47 AM
|- - writerly   QUOTE (lucindamc123 @ Dec 1 2011, 12:47 A...   Dec 1 2011, 2:27 AM
|- - lucindamc123   QUOTE (writerly @ Nov 30 2011, 08:27 PM) ...   Dec 1 2011, 2:44 AM
|- - primaveranz   There are only two skeletons. One male and one fem...   Dec 1 2011, 7:47 AM
- - Harb40   I know it was mentioned in the past the main reaso...   Dec 1 2011, 9:03 AM
- - Ben_S   We do plan to have children sized characters at so...   Dec 1 2011, 10:43 AM
|- - corthew   QUOTE (Ben_S @ Dec 1 2011, 06:43 AM) We d...   Dec 1 2011, 11:49 AM
|- - primaveranz   This is excellent news Ben. However am I right in ...   Dec 1 2011, 8:44 PM
- - lucindamc123   Thank, Ben. I know what a lot of work it is but ha...   Dec 1 2011, 2:15 PM
- - Armanus   I don't think skeleton has much to do with bod...   Dec 1 2011, 10:35 PM
|- - corthew   QUOTE (Armanus @ Dec 1 2011, 06:35 PM) Th...   Dec 2 2011, 12:05 AM
|- - primaveranz   QUOTE (Armanus @ Dec 2 2011, 10:35 AM) I ...   Dec 2 2011, 5:11 AM
- - lucindamc123   I had intersection mesh problems at first with my ...   Dec 2 2011, 1:47 AM
- - Armanus   You're right corthew, and I have seen the same...   Dec 2 2011, 1:56 AM
- - GuitarHag   Different body types such as Fat and skinny. All p...   Dec 8 2011, 11:20 PM
- - jimthehermit   Just had an idea How about a male the size of fem...   Dec 18 2011, 3:11 PM
|- - corthew   QUOTE (jimthehermit @ Dec 18 2011, 11:11 ...   Dec 18 2011, 3:27 PM
|- - willshetterly   QUOTE (jimthehermit @ Dec 18 2011, 03:11 ...   Dec 18 2011, 4:47 PM
|- - Chris Ollis   QUOTE (willshetterly @ Dec 18 2011, 04:47...   Dec 18 2011, 7:34 PM
|- - corthew   QUOTE (Chris Ollis @ Dec 18 2011, 03:34 P...   Dec 18 2011, 7:55 PM
|- - Chris Ollis   QUOTE (corthew @ Dec 18 2011, 07:55 PM) W...   Dec 18 2011, 10:01 PM
|- - corthew   QUOTE (Chris Ollis @ Dec 18 2011, 06:01 P...   Dec 18 2011, 10:18 PM
|- - Chris Ollis   QUOTE (corthew @ Dec 18 2011, 10:18 PM) B...   Dec 19 2011, 7:43 AM
|- - corthew   QUOTE (Chris Ollis @ Dec 19 2011, 03:43 A...   Dec 19 2011, 9:12 AM
- - corthew   I'm guessing that simply applying existing mal...   Dec 19 2011, 10:46 AM


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