Flowing hair??? |
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Flowing hair??? |
Jan 25 2012, 1:04 AM
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#1
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
I know the way MS currently handles hair its not possible but check this video out:
http://download.gna.org/cal3d/skeleton-high.avi from the Cal3d website: http://home.gna.org/cal3d/ Is Cal3d back in development? Anyway, will that be possible in the future? Am I wrong about it not being possible now? Flowing hair would be very useful on a windy day. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Jan 25 2012, 5:32 AM
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#2
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![]() Master Director Group: Pioneers Posts: 1,078 Joined: 12-February 09 Member No.: 4,235 |
The CAL3D spec allows for non-rigged vertices to be "ribbons" that will flutter about. MS does not support this CAL3D option, as far as I know.
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Jan 25 2012, 8:47 PM
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#3
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![]() Master Director Group: Pioneers Posts: 1,532 Joined: 20-September 08 Member No.: 2,721 |
I would think in order for them to flutter about in a realistic way, you would need some sort of physics engine and collision detection, which unfortunately are both lacking from MS.
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Jan 26 2012, 12:38 AM
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#4
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
I would think in order for them to flutter about in a realistic way, you would need some sort of physics engine and collision detection, which unfortunately are both lacking from MS. I'm wondering if having three or four layers of the same basic hair style each attached to a multi-jointed single strand skeleton and behaving in slightly different ways or timing on a single hair mod might achieve sufficient realism. I'm not ready for that yet. I'm just now starting to try to learn IK in CharacterFX but if we treated hair as a held prop it would increase the possibilities. Bring them onto the set bald. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Jan 26 2012, 5:23 AM
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#5
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![]() Master Director Group: Pioneers Posts: 1,078 Joined: 12-February 09 Member No.: 4,235 |
Held props would certainly give us the flexibility to have accessories with skeletons and thus animations. I think its good to inquire with MS about this once-in-a-while.
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