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Flowing hair???
 
corthew
post Jan 25 2012, 1:04 AM
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I know the way MS currently handles hair its not possible but check this video out:

http://download.gna.org/cal3d/skeleton-high.avi

from the Cal3d website:

http://home.gna.org/cal3d/

Is Cal3d back in development?

Anyway, will that be possible in the future?

Am I wrong about it not being possible now?

Flowing hair would be very useful on a windy day. wink.gif


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rampa
post Jan 25 2012, 5:32 AM
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The CAL3D spec allows for non-rigged vertices to be "ribbons" that will flutter about. MS does not support this CAL3D option, as far as I know.
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Armanus
post Jan 25 2012, 8:47 PM
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I would think in order for them to flutter about in a realistic way, you would need some sort of physics engine and collision detection, which unfortunately are both lacking from MS.


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corthew
post Jan 26 2012, 12:38 AM
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QUOTE (Armanus @ Jan 25 2012, 04:47 PM) *
I would think in order for them to flutter about in a realistic way, you would need some sort of physics engine and collision detection, which unfortunately are both lacking from MS.


I'm wondering if having three or four layers of the same basic hair style each attached to a multi-jointed single strand skeleton and behaving in slightly different ways or timing on a single hair mod might achieve sufficient realism.

I'm not ready for that yet. I'm just now starting to try to learn IK in CharacterFX but if we treated hair as a held prop it would increase the possibilities.
Bring them onto the set bald. smile.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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rampa
post Jan 26 2012, 5:23 AM
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Held props would certainly give us the flexibility to have accessories with skeletons and thus animations. I think its good to inquire with MS about this once-in-a-while.
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