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Invisible floor
 
corthew
post Feb 14 2012, 2:16 AM
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If you, like me, have replaced the default terrain with your own for a set, you may have noticed how difficult it is to blend the floor grid to match the surrounding terrain.

http://dl.dropbox.com/u/51344100/HoC_Invisi_Floor.addon

This is a very simple little mod but when applied like any other floor texture it will make the grid invisible to the camera.

Don't worry about finding it in the floor textures once its installed. Its extremely visible there. smile.gif



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Attached File  invisifloor.png ( 1.08MB ) Number of downloads: 60
 


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Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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lucindamc123
post Feb 14 2012, 3:35 AM
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Fantastic, thanks so much for doing this. I use a lot of my own floor cloths, terrains, streets, sidewalks to cover the grid and I usually have to raise them a bit to make them cover the grid but with this it will make the grid invisible.


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corthew
post Feb 14 2012, 9:22 AM
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QUOTE (lucindamc123 @ Feb 13 2012, 11:35 PM) *
Fantastic, thanks so much for doing this. I use a lot of my own floor cloths, terrains, streets, sidewalks to cover the grid and I usually have to raise them a bit to make them cover the grid but with this it will make the grid invisible.


I imagine that will free up alot of memory as well.


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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rampa
post Feb 14 2012, 3:45 PM
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Looks great Corthew!

That little bit of floating always drives me nuts. To bad we cannot raise the terrain under the grid up a bit. Or can we? I found I could not.
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Ben_S
post Feb 14 2012, 4:26 PM
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It is possible to raise up the terrain under the floor very slightly, by editing the movie.mscope

Open the movie.mscope for your movie (maybe backup first?) in a text editor, and search for <constraints> which will be within a <terrain> section.
Either you can delete everything from <constraints> to </constraints>, and you will be able to raise and lower the terrain under the floor (to over the floor, if you choose).
Or you can change the height from -0.1 (10cm under the floor) to something else; if I put it to -0.01 then the terrain z-fights with the floor if I move the camera fairly high. This wouldnt be a problem if one was making the floor invisible.


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corthew
post Feb 14 2012, 8:46 PM
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QUOTE (Ben_S @ Feb 14 2012, 12:26 PM) *
Either you can delete everything from <constraints> to </constraints>, and you will be able to raise and lower the terrain under the floor (to over the floor, if you choose).
Or you can change the height from -0.1 (10cm under the floor) to something else; if I put it to -0.01 then the terrain z-fights with the floor if I move the camera fairly high. This wouldnt be a problem if one was making the floor invisible.


Cool. I hadn't done enough with it to notice how big the gap between the ground and the feet was but its good to know there's a way to solve that.smile.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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lucindamc123
post Feb 23 2012, 3:23 AM
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I just used the invisible floor for the first time and this is fantastic. It is truly a work of genius. thank you so much for doing this. It works especially nice for me because I make all these street grids, some with the telephone poles and streetlights attached as a time saver and now I can use the street grids I make with no problems.


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corthew
post Feb 23 2012, 12:01 PM
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QUOTE (lucindamc123 @ Feb 22 2012, 11:23 PM) *
I just used the invisible floor for the first time and this is fantastic.


Thanks. Glad someone other than me is getting some use out of it.

QUOTE (lucindamc123 @ Feb 22 2012, 11:23 PM) *
It is truly a work of genius.


You must have a very low assessment of Geniuses then. wink.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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lucindamc123
post Feb 23 2012, 1:10 PM
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Well it is very useful and I live with a genius, my husband so I know what being really smart is like. I wouldn't know how to make an invisible object in Moviestorm. How did you do it?


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corthew
post Feb 23 2012, 3:24 PM
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QUOTE (lucindamc123 @ Feb 23 2012, 09:10 AM) *
Well it is very useful and I live with a genius, my husband so I know what being really smart is like. I wouldn't know how to make an invisible object in Moviestorm. How did you do it?


By checking the "not visible to the camera" check box when setting up the material.

The ModShop has so many options that I'm still learning. smile.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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kkffoo
post Feb 23 2012, 3:37 PM
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I'm glad it isn't just me who looks at those tick boxes over and over but only actually sees them properly later!


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lucindamc123
post Feb 23 2012, 3:41 PM
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Thanks, I thought maybe that might be it but I didn't know if you had a prop as a paint it would work. Do you need to do anything else to make it work like a paint? Or is it just a regular mod?


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corthew
post Feb 23 2012, 10:06 PM
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QUOTE (kkffoo @ Feb 23 2012, 11:37 AM) *
I'm glad it isn't just me who looks at those tick boxes over and over but only actually sees them properly later!


Sadly, as many times as I've seen it there, Ben had to tell me I could use it for this.


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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corthew
post Feb 23 2012, 10:08 PM
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QUOTE (lucindamc123 @ Feb 23 2012, 11:41 AM) *
Thanks, I thought maybe that might be it but I didn't know if you had a prop as a paint it would work. Do you need to do anything else to make it work like a paint? Or is it just a regular mod?


I'm going to say its a regular mod except for that, although I've never done this kind of mod before and haven't a clue what "regular" means with regards to it.


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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