Stumped again I think ...character movement around prop, ? |
Stumped again I think ...character movement around prop, ? |
Feb 22 2012, 12:03 AM
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#1
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Master Director Group: Members Posts: 445 Joined: 25-October 11 Member No.: 22,284 |
Hi so I managed to get my brain around the menus and am almost comfortable with the file system
So now my next issue is this ..clearly I am not an animator I only ever learned the basics but anyhow.... I think this is a moviestorm issue not an animating issue my character is moving when I dont want him to and I am not sure why. err perhaps its those check boxes but not positive.. I have solved the rotation issues around milkshape and have figured how to do this back to front but.. why is my character after moving past the object doing the final animation set starting by returning to what is basically the start position without me telling him too? lol here is the video the first part opening the door is correct the second part I tell him to close the door after moving through the entrance, but for some reason he wont stay put and walks back through the doorway to close the door.. http://www.youtube.com/watch?v=bYsPOCJWoAo *scratches head* so he kicks the door .. but not from where I want him too .. Is moviestorm doing something by default I am not aware of? lol |
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Feb 23 2012, 6:21 PM
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#2
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![]() Master Director Group: Pioneers Posts: 696 Joined: 13-December 08 Member No.: 3,540 |
I build in Sketchup and then port it over to Milkshape for export to Moviestorm. It isn't the world's smoothest workflow, but it does work and is reliable. And yes, Milkshape has quirks, and the exporter puts UVs out which need to be flipped vertically, but that's pretty simple to accomplish.
A one button solution would be nice, but there are many other things I would rather the MS people worked on than that. My two cents... C |
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Feb 25 2012, 5:40 AM
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#3
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![]() Master Director Group: Pioneers Posts: 3,945 Joined: 28-August 08 Member No.: 2,534 |
It isn't the world's smoothest workflow, but it does work and is reliable. It works to a degree. Moviestorm staff use 3D Max to animate, because it is an excellent animation tool. Blender is just as good as 3d Max and infinitely cheaper i.e. free. Milkshape and Misfit are not in the same ballpark. Urbanlamb and I are talking about being able to produce animations as good as the MS ones not just "near enough for Flamenco" ones. However I accept the fact that the Cal3d exporter is never going to happen so I will investigate Reacher's approach. I decided Reacher is like Arne Saknussemm in "Journey to the Centre of the Earth". It doesn't matter where you go exploring, you find his initials carved on the wall somewhere because he's already been there and done it. If only we could catch up with him and tie him down for a while! Hopefully he is secretly working on the MS version of Sintel -------------------- "I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.
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Feb 25 2012, 7:42 AM
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#4
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Master Director Group: Members Posts: 445 Joined: 25-October 11 Member No.: 22,284 |
It works to a degree. Moviestorm staff use 3D Max to animate, because it is an excellent animation tool. Blender is just as good as 3d Max and infinitely cheaper i.e. free. Milkshape and Misfit are not in the same ballpark. Urbanlamb and I are talking about being able to produce animations as good as the MS ones not just "near enough for Flamenco" ones. However I accept the fact that the Cal3d exporter is never going to happen so I will investigate Reacher's approach. I decided Reacher is like Arne Saknussemm in "Journey to the Centre of the Earth". It doesn't matter where you go exploring, you find his initials carved on the wall somewhere because he's already been there and done it. If only we could catch up with him and tie him down for a while! Hopefully he is secretly working on the MS version of Sintel I am trying it with my chicken if i can make my chicken look like a chicken (animation wise lol it looks like a chicken model wise) and make the accompanying avatar animation . I haven't given up yet but its upsetting to have to work so hard for a work around is all. Anyhow in the end it boils down to the most powerful tool available in the same ballpark as 3dsmax not being supported . Its an elegant tool and extremely powerful and I just find it a shame that its not supported as it would open up so many doors of posibilities lol. Anyhow I am busy trying to make my chicken texture the way it is in my head for the chicken and then I will animate him and see if it imports using the method reacher explained |
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urbanlamb Stumped again I think ...character movement around prop Feb 22 2012, 12:03 AM
urbanlamb err I got it.. it was another milkshape bass ackwa... Feb 22 2012, 3:09 AM
corthew QUOTE (urbanlamb @ Feb 21 2012, 08:03 PM)... Feb 22 2012, 11:43 AM
urbanlamb well to be honest I think that moviestorm should l... Feb 22 2012, 5:10 PM
lucindamc123 The problem isn't with Moviestorm. It is becau... Feb 22 2012, 5:22 PM
urbanlamb QUOTE (lucindamc123 @ Feb 22 2012, 05:22 ... Feb 22 2012, 5:54 PM

primaveranz QUOTE (urbanlamb @ Feb 23 2012, 05:54 AM)... Feb 22 2012, 11:32 PM

corthew QUOTE (primaveranz @ Feb 22 2012, 07:32 P... Feb 23 2012, 12:17 AM

primaveranz Yeah the one about making more movies -not exact... Feb 23 2012, 7:07 AM

Chris Ollis QUOTE (primaveranz @ Feb 23 2012, 07:07 A... Feb 23 2012, 8:47 AM

primaveranz I have no knowledge of the Java developer program ... Feb 23 2012, 10:04 AM
primaveranz QUOTE (lucindamc123 @ Feb 23 2012, 05:22 ... Feb 22 2012, 11:23 PM
urbanlamb QUOTE (primaveranz @ Feb 22 2012, 11:23 P... Feb 23 2012, 5:32 PM
primaveranz QUOTE (urbanlamb @ Feb 24 2012, 05:32 AM)... Feb 23 2012, 11:54 PM
corthew Part of the problem is that MS uses the .cal syst... Feb 22 2012, 10:25 PM
kkffoo If we are exchanging theories about why Chris does... Feb 23 2012, 11:00 AM
urbanlamb QUOTE (kkffoo @ Feb 23 2012, 11:00 AM) Is... Feb 23 2012, 5:34 PM
Ben_S Time constraints are a very significant restrictio... Feb 23 2012, 5:41 PM
urbanlamb QUOTE (Ben_S @ Feb 23 2012, 05:41 PM) Tim... Feb 23 2012, 6:07 PM
corthew QUOTE (writerly @ Feb 23 2012, 02:21 PM) ... Feb 23 2012, 10:15 PM
corthew QUOTE (urbanlamb @ Feb 25 2012, 03:42 AM)... Feb 25 2012, 2:55 PM
urbanlamb QUOTE (corthew @ Feb 25 2012, 02:55 PM) I... Feb 25 2012, 7:59 PM
urbanlamb QUOTE (corthew @ Feb 23 2012, 10:15 PM) 1... Feb 23 2012, 11:26 PM
corthew QUOTE (urbanlamb @ Feb 23 2012, 07:26 PM)... Feb 24 2012, 2:16 AM
primaveranz QUOTE (corthew @ Feb 24 2012, 02:16 PM) H... Feb 24 2012, 6:09 AM
corthew QUOTE (primaveranz @ Feb 24 2012, 02:09 A... Feb 24 2012, 7:39 AM
primaveranz QUOTE (corthew @ Feb 24 2012, 07:39 PM) T... Feb 24 2012, 12:56 PM
luxaeternam QUOTE (primaveranz @ Feb 24 2012, 01:56 P... Feb 24 2012, 4:02 PM
rampa QUOTE (primaveranz @ Feb 24 2012, 04:56 A... Feb 24 2012, 5:58 PM
corthew QUOTE (primaveranz @ Feb 24 2012, 08:56 A... Feb 24 2012, 10:39 PM
rampa QUOTE (corthew @ Feb 24 2012, 02:39 PM) W... Feb 24 2012, 11:44 PM
corthew QUOTE (rampa @ Feb 24 2012, 07:44 PM) Mis... Feb 25 2012, 12:11 AM
primaveranz QUOTE (rampa @ Feb 25 2012, 11:44 AM) Mis... Feb 25 2012, 12:30 AM
urbanlamb http://www.moviestorm.co.uk/community/inde...p;vid... Feb 24 2012, 2:28 AM
corthew QUOTE (urbanlamb @ Feb 23 2012, 10:28 PM)... Feb 24 2012, 7:40 AM
urbanlamb QUOTE (corthew @ Feb 24 2012, 07:40 AM) L... Feb 24 2012, 9:18 AM
corthew QUOTE (urbanlamb @ Feb 24 2012, 05:18 AM)... Feb 24 2012, 11:42 AM
Reacher For Blender -> Moviestorm pipeline, try the fol... Feb 24 2012, 3:04 PM
urbanlamb QUOTE (Reacher @ Feb 24 2012, 03:04 PM) F... Feb 24 2012, 7:25 PM![]() ![]() |