Are user created walk cycles possible? |
Are user created walk cycles possible? |
Feb 23 2012, 12:07 AM
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#1
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Initially I would like to be able to create a sideways walk cycle but I may want to do others later.
I've not seen a tutorial on that though. Is it something we can import into MS? I need some dance sequences for the show tune scene and having a sideways walk option will simplify alot of the moves. If its not something I'd be able to import could MS add that? Left foot moves in front and over right foot then right foot moves in back and around left foot for left to right walking, then right foot moves in front and over left foot and left foot moves in back and around right foot for for left walking. Pretty much everything is upper body and walking. The walking is the hardest part if I need to key it for every single upper body animation. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Feb 27 2012, 2:21 PM
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#2
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![]() Master Director Group: Administrators Posts: 4,245 Joined: 18-January 07 Member No.: 116 |
The problem is happening because one of the animation tracks doesnt have any keyframes after the guy puts his left foot down so that it contacts the floor (at about 1.5 seconds into the anim).
I've not sure which track this is, but I do note that you have very little (posibly none at all) animation on the upper body and arms. It might be worth trying having some animation for each arm, and for the head. It probably doesnt have to be anything much, but nothing at all might be breaking it. Edit: Think I found a code fix to stop this from breaking things, but I'm afraid it isnt going to make todays patch, so you will need to actually animate the upper body a bit so that the keyframes dont all get discarded because they are identical, causing the animation reordering to fail. -------------------- Ben Sanders
Moviestorm Ltd |
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Feb 28 2012, 3:17 AM
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#3
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
I've not sure which track this is, but I do note that you have very little (posibly none at all) animation on the upper body and arms. It might be worth trying having some animation for each arm, and for the head. It probably doesnt have to be anything much, but nothing at all might be breaking it. Ok, I tried keyframing a small upper torso bend to a left and right walk animation. One translated forward a bit. The other backward. Neither one worked. Then I created a very simple left and right walk, both with upper body twists and arms swinging lightly. I tried that with neither root translating forward then I tried with both of them translating forward. Didn't work. I've replaced the addon file linked in an earlier post with my latest attempt. Here it is also: http://dl.dropbox.com/u/51344100/HoC_Walks.addon I think I'm going to try doing a straight forward walk tomorrow night. Unless you have any ideas. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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corthew Are user created walk cycles possible? Feb 23 2012, 12:07 AM
Ben_S They might well be possible, but they might be a b... Feb 23 2012, 11:49 AM
corthew QUOTE (Ben_S @ Feb 23 2012, 07:49 AM) It ... Feb 23 2012, 11:53 AM
corthew QUOTE (Ben_S @ Feb 23 2012, 07:49 AM) the... Feb 23 2012, 11:57 AM
Ben_S I've attached an example addon that adds a new... Feb 23 2012, 12:05 PM
corthew QUOTE (Ben_S @ Feb 23 2012, 08:05 AM) I... Feb 23 2012, 12:07 PM
corthew QUOTE (Ben_S @ Feb 23 2012, 08:05 AM) I... Feb 23 2012, 10:48 PM
Ben_S I think there is special code for the walk backwar... Feb 23 2012, 12:09 PM
corthew QUOTE (Ben_S @ Feb 23 2012, 08:09 AM) It ... Feb 23 2012, 12:28 PM
Ben_S You might try creating a walk cycle where the char... Feb 23 2012, 1:37 PM
corthew QUOTE (Ben_S @ Feb 23 2012, 09:37 AM) You... Feb 29 2012, 9:58 AM
rampa A possible trick you could use Corthew is a multit... Feb 23 2012, 5:40 PM
corthew QUOTE (rampa @ Feb 23 2012, 01:40 PM) A p... Feb 23 2012, 10:04 PM
rampa QUOTE (corthew @ Feb 23 2012, 02:04 PM) I... Feb 23 2012, 11:29 PM
rampa Here is a quick picture in MS. Feb 23 2012, 6:06 PM
corthew It works.
Here is the proof:
http://www.moviesto... Feb 24 2012, 2:03 AM
corthew Hey, Ben,
What is the purpose of the "sounds... Feb 24 2012, 7:56 AM
Ben_S When a character walks over a surface, we have thr... Feb 24 2012, 10:37 AM
corthew QUOTE (Ben_S @ Feb 24 2012, 06:37 AM) Whe... Feb 24 2012, 10:51 AM
Ben_S If you wanted to have a 'taps' sound, star... Feb 24 2012, 11:59 AM
corthew QUOTE (Ben_S @ Feb 24 2012, 07:59 AM) If ... Feb 24 2012, 12:01 PM
corthew Well, I'm having a small problem.
I've cr... Feb 25 2012, 8:07 PM
corthew Nope...That wasn't it.
The one that works is ... Feb 25 2012, 8:11 PM
corthew Well, I may be closer to an answer. I just edited ... Feb 25 2012, 9:46 PM
corthew Nope, I'm stumped. I'll have to do somethi... Feb 25 2012, 10:10 PM
corthew Ok, I'm impatient.
I redid a crappy animation... Feb 26 2012, 12:17 PM
corthew Nope. I can actually create two visually identical... Feb 26 2012, 4:29 PM
corthew Just a bump so this one isn't missed. Feb 27 2012, 11:02 AM
Ben_S It is throwing exceptions while trying to build th... Feb 27 2012, 12:09 PM
corthew QUOTE (Ben_S @ Feb 27 2012, 08:09 AM) It ... Feb 27 2012, 12:16 PM
corthew QUOTE (Ben_S @ Feb 27 2012, 10:21 AM) The... Feb 27 2012, 11:03 PM
corthew Probably what confuses me most is that the rotatio... Feb 28 2012, 8:17 AM
corthew I just added a copy of the addon to my dropbox whe... Feb 28 2012, 9:28 AM
Ben_S The issue with the keyframes is that Moviestorm cu... Feb 28 2012, 10:26 AM
Ben_S The anims in the addon in post 34 have a different... Feb 28 2012, 10:52 AM
corthew QUOTE (Ben_S @ Feb 28 2012, 06:52 AM) Thi... Feb 28 2012, 11:35 AM
corthew QUOTE (Ben_S @ Feb 28 2012, 06:52 AM) // ... Feb 28 2012, 11:45 AM
Ben_S QUOTE (corthew @ Feb 28 2012, 11:35 AM) I... Feb 28 2012, 4:57 PM
corthew QUOTE (Ben_S @ Feb 28 2012, 12:57 PM) Bas... Feb 28 2012, 8:32 PM
corthew Ok I'm going to try going back to basics on th... Feb 28 2012, 10:32 PM
corthew Ok, I went back to basics. Created a detailed side... Feb 29 2012, 12:51 AM
Ben_S The animation in post 42 doesnt appear to be anima... Feb 29 2012, 11:26 AM
corthew QUOTE (Ben_S @ Feb 29 2012, 07:26 AM) The... Feb 29 2012, 12:13 PM
corthew I couldn't wait but it didn't work.
I ma... Feb 29 2012, 12:44 PM
Ben_S QUOTE (corthew @ Feb 29 2012, 12:44 PM) I... Feb 29 2012, 1:31 PM
corthew QUOTE (Ben_S @ Feb 29 2012, 09:31 AM) Whi... Mar 1 2012, 12:15 AM
Ben_S The StrafeLeft animation in post 45 is insufficent... Feb 29 2012, 1:57 PM
corthew QUOTE (Ben_S @ Feb 29 2012, 09:57 AM) The... Feb 29 2012, 10:27 PM
corthew QUOTE (Ben_S @ Feb 29 2012, 09:57 AM) Edi... Mar 1 2012, 12:25 AM
rampa Its been a while since I did any Misfit animation,... Mar 1 2012, 1:56 AM
corthew Here are some things I've tried to break a wor... Mar 1 2012, 4:50 AM
Ben_S It is possible that just having all the bones keyf... Mar 1 2012, 10:13 AM
corthew QUOTE (Ben_S @ Mar 1 2012, 06:13 AM) It i... Mar 1 2012, 10:27 AM
corthew Hey Ben,
How does MS determine the stationary fo... Mar 1 2012, 11:28 AM
corthew So far its consistently breaking whenever I transl... Mar 1 2012, 12:09 PM
corthew It is very consistently the translation. Still not... Mar 1 2012, 1:10 PM
Ben_S With regards to the keyframes - for each bone, hav... Mar 1 2012, 1:42 PM
corthew This is interesting.
I'm working on fixing a... Mar 1 2012, 3:24 PM
corthew So the final answer on this seems to be that even ... Mar 1 2012, 3:38 PM
Ben_S I believe the pre-walks are chosen based on how mu... Mar 1 2012, 3:53 PM
corthew Well, walk cycles may just not be something misfit... Mar 1 2012, 11:38 PM
primaveranz QUOTE (corthew @ Mar 2 2012, 11:38 AM) It... Mar 1 2012, 11:45 PM
corthew QUOTE (primaveranz @ Mar 1 2012, 07:45 PM... Mar 2 2012, 12:26 AM
corthew And why does Milkshape keep stretching the toe? I ... Mar 2 2012, 12:53 AM
urbanlamb I just am about to *cough* work on a set of animat... Mar 2 2012, 1:00 AM
corthew QUOTE (urbanlamb @ Mar 1 2012, 09:00 PM) ... Mar 2 2012, 1:09 AM
corthew Looks like its only the right toe. The bone stretc... Mar 2 2012, 1:19 AM
corthew And now its working perfectly fine.
Must be a ... Mar 2 2012, 1:52 AM
urbanlamb QUOTE (corthew @ Mar 2 2012, 01:52 AM) An... Mar 2 2012, 2:06 AM
corthew Well, Milkshape was also unsuccessful at creating ... Mar 2 2012, 2:41 AM
primaveranz BTW I think you have set a record for the number o... Mar 2 2012, 5:38 AM
urbanlamb QUOTE (primaveranz @ Mar 2 2012, 05:38 AM... Mar 2 2012, 6:21 AM

corthew QUOTE (urbanlamb @ Mar 2 2012, 02:21 AM) ... Mar 2 2012, 7:28 AM
corthew QUOTE (primaveranz @ Mar 2 2012, 01:38 AM... Mar 2 2012, 7:30 AM
Ben_S QUOTE Ben,
Could it be a version issue?
There... Mar 2 2012, 10:54 AM
corthew QUOTE (Ben_S @ Mar 2 2012, 06:54 AM) the ... Mar 2 2012, 11:18 AM
primaveranz QUOTE (corthew @ Mar 2 2012, 11:18 PM) I... Mar 2 2012, 12:07 PM
corthew QUOTE (primaveranz @ Mar 2 2012, 08:07 AM... Mar 2 2012, 1:24 PM
corthew QUOTE (primaveranz @ Mar 2 2012, 08:07 AM... Mar 2 2012, 11:24 PM
primaveranz QUOTE (corthew @ Mar 3 2012, 11:24 AM) No... Mar 3 2012, 12:59 AM
corthew QUOTE (primaveranz @ Mar 2 2012, 08:59 PM... Mar 4 2012, 8:28 PM
Ben_S I'm afraid I've lost track of where Corthe... Mar 5 2012, 10:46 AM
corthew QUOTE (Ben_S @ Mar 5 2012, 06:46 AM) Cort... Mar 5 2012, 11:08 AM
corthew To clarify a bit, by "don't even show up ... Mar 5 2012, 11:15 AM
Ben_S In the log.txt (in your moviestorm user folder), a... Mar 5 2012, 11:34 AM
corthew QUOTE (Ben_S @ Mar 5 2012, 07:34 AM) PS: ... Mar 5 2012, 11:37 AM
Ben_S Also, the first addon basically worked, other than... Mar 5 2012, 12:07 PM
corthew QUOTE (Ben_S @ Mar 5 2012, 08:07 AM) Also... Mar 5 2012, 12:08 PM
corthew Things got crazy with the "alleged" Win ... Mar 8 2012, 10:10 AM![]() ![]() |