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Female Armor request
 
corthew
post Feb 27 2012, 12:09 PM
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Is there any way someone could make the Romeo_2 armor wearable by the female puppet?

Right now there is no female armor at all even though there were some very notable female historical and fantasy figures who wore armor.

I need it for a character in the big project I'm working on.



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Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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corthew
post Feb 27 2012, 11:46 PM
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I see Writerly is secretly working on one.

He's fast.smile.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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writerly
post Feb 28 2012, 3:22 AM
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QUOTE (corthew @ Feb 27 2012, 11:46 PM) *
I see Writerly is secretly working on one.

He's fast.smile.gif

http://www.moviestorm.co.uk/community/inde...p;vid_id=108050

It is coming. Right now it is too large and the hands, stick into the skirt. I'll fix that in the next couple of days. And yes, it doesn't look much like the Romeo armour. I don't have access to the MS files I'm afraid.

Regards,
C
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corthew
post Feb 28 2012, 7:39 AM
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QUOTE (writerly @ Feb 27 2012, 11:22 PM) *
http://www.moviestorm.co.uk/community/inde...p;vid_id=108050

It is coming. Right now it is too large and the hands, stick into the skirt. I'll fix that in the next couple of days. And yes, it doesn't look much like the Romeo armour. I don't have access to the MS files I'm afraid.

Regards,
C


If I could make a suggestion, for the skirt, to not have that blocky stretch between the top vertices when she walks, try either attaching the group to a single bone or if possible, (better option), leave the vertices between the top and bottom row unassigned to a bone.

Have them part of the group of course, just don't give them any bone assignments.

In other words, for the preferred method, assign the row of vertices along the top edge to one bone and those along the bottom edge to another and leave the rest of the vertices unassigned.

It should then stretch and contort more naturally.



--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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primaveranz
post Feb 28 2012, 7:59 AM
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QUOTE (corthew @ Feb 28 2012, 07:39 PM) *
.. leave the vertices between the top and bottom row unassigned to a bone.


How do you get that to work? Any unassigned vertices usually screw up the model.


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"I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.
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corthew
post Feb 28 2012, 8:19 AM
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QUOTE (primaveranz @ Feb 28 2012, 03:59 AM) *
How do you get that to work? Any unassigned vertices usually screw up the model.


They have to be part of a group/mesh but I don't believe they need to be assigned to a bone. I'm pretty sure I've tested this.
Checking now.


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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corthew
post Feb 28 2012, 8:37 AM
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Nope, you're right. Writerly, ignore me at 3am.smile.gif

In that case Prima, do you have any ideas?

That bulging was part of the reason I thought hot pants might work better.

Maybe if he didn't have the inbetween vertices?

The skirt could actually be two rows of vertices going around her. Just stretch them apart to where you want them.

If you apply the image after the vertices are where you want it won't look stretched.

Then attaching just the top and bottom would solve the blocky issue.


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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corthew
post Feb 28 2012, 8:39 AM
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And with that I'm going to try to get another couple of hours sleep. smile.gif

I don't see a sleepy emoticon. angry.gif

smile.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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writerly
post Feb 28 2012, 7:17 PM
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Latest version.

http://www.moviestorm.co.uk/community/inde...p;vid_id=108061

Skirt is tighter. Still not thrilled with the way it moves...but getting there...
C
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corthew
post Feb 28 2012, 8:26 PM
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QUOTE (writerly @ Feb 28 2012, 03:17 PM) *
Latest version.

http://www.moviestorm.co.uk/community/inde...p;vid_id=108061

Skirt is tighter. Still not thrilled with the way it moves...but getting there...
C


I'm looking forward to it.smile.gif


--------------------
Sango: "If it was really a miracle everyone would have been saved."

Vargas: "But if everyone was saved how would anyone know it was a miracle."

Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season.
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