Why does Reducing the Memory allocation work better?
 
procureagent
post May 4 2012, 2:22 PM
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I thought some of you might be interested in this...

With memory allocation at default a film file was freezing at Frame 146 / 1115 every time.
Won't allow me to close the application.
Forced to start Task Manager and End the javaw.exe *32 process
Tried changing -Xmx512M to -Xmx800M and MS didn't run (stuck on initial loading screen)
Again forced to start Task Manager and End the javaw.exe *32 process
Tried changing to -Xmx300M... MS Worked flawlessly! (even when loaded with loads of AddOns)

Any thoughts on this strangeness? Why does Reducing the Memory allocation work better?
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Ben_S
post May 4 2012, 2:49 PM
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Because you have too many addons that are using up your non-heap memory, or your address space.
This means that reducing the amount of heap memory frees up some space for other things (such as the extra addons you have installed)

Or you could use fewer addons. Removing ones with excessively large meshes probably helps most. Look at the filesize of the file meshData.data in the addon folder for each addon to get an idea of how much space it is using.


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Ben Sanders
Moviestorm Ltd
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procureagent
post May 4 2012, 3:21 PM
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Thank you for explaining Ben. I was bemused at this seemingly illogical improvement in performance with reduced memory allocation. Now I have a clearer understanding why laugh.gif
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