Moviestorm stopped allowing puppets to place or move, Problem solved |
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Moviestorm stopped allowing puppets to place or move, Problem solved |
Aug 3 2012, 10:50 PM
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#1
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![]() Master Director Group: Pioneers Posts: 8,455 Joined: 22-April 07 Member No.: 341 |
Suddenly, Moviestorm won't allow a puppet to be placed or move anywhere. I don't know why. It also won't let me delete a prop. I don't know what is wrong. It might be the staircase I created that I made a nav mesh so the puppet could walk up it.
It was evidently the staircase that is a nav mesh that was causing the problem. So I guess I am just going to have to do without having a walkable staircase in this particular movie. -------------------- |
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Aug 4 2012, 9:11 AM
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#2
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![]() Master Director Group: Pioneers Posts: 2,289 Joined: 6-November 10 Member No.: 11,729 |
Suddenly, Moviestorm won't allow a puppet to be placed or move anywhere. I don't know why. It also won't let me delete a prop. I don't know what is wrong. It might be the staircase I created that I made a nav mesh so the puppet could walk up it. It was evidently the staircase that is a nav mesh that was causing the problem. So I guess I am just going to have to do without having a walkable staircase in this particular movie. It could be that MS still thinks the character is onset. Did you try to place him in one spot after removing him from another? I've had instances where I had to place him a bit farther after the leave set command to get it to take. -------------------- Sango: "If it was really a miracle everyone would have been saved."
Vargas: "But if everyone was saved how would anyone know it was a miracle." Sango and Vargas arguing over the implications of one person surviving an unexpectedly active tidal season. |
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Aug 4 2012, 1:05 PM
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#3
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![]() Master Director Group: Pioneers Posts: 8,455 Joined: 22-April 07 Member No.: 341 |
It could be that MS still thinks the character is onset. Did you try to place him in one spot after removing him from another? I've had instances where I had to place him a bit farther after the leave set command to get it to take. It was the staircase I created as a nav mesh that caused the problem. Luckily I was able to remove the staircase by going into the Modders Workshop and removing the nav mesh feature for it and republishing the addon. -------------------- |
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