Scifi/Industrial Dirty Corridor Mod, VERSION 2 COMING SOON! |
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Scifi/Industrial Dirty Corridor Mod, VERSION 2 COMING SOON! |
Mar 26 2010, 7:13 AM
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#21
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![]() Master Director Group: Members Posts: 441 Joined: 11-December 09 Member No.: 6,772 |
Thanks for the link.
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Mar 26 2010, 7:41 AM
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#22
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![]() Director Group: Members Posts: 108 Joined: 20-December 09 Member No.: 6,888 |
will there be any animations with this? ie having a door you can open and close or one that auto opens?
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Mar 26 2010, 8:53 AM
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#23
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![]() Master Director Group: Pioneers Posts: 546 Joined: 13-April 09 Member No.: 4,822 |
will there be any animations with this? ie having a door you can open and close or one that auto opens? Unfortunately not. Being that I don't have any technical information on how to do this, there wont be any animations included with this. (Obviously, it means attaching bones to the meshes that are named with a special ID that ping MS to open and close) For the time being, you can do a trick which I implemented for the demo video. While in director mode, click on the door, and choose "Hide". then when you want the door to close, choose "Unhide". Makes it look like the doors hydraulics's are so powerful it opens and closes the door in the blink of an eye. -------------------- |
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Mar 26 2010, 9:00 AM
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#24
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![]() Director Group: Members Posts: 108 Joined: 20-December 09 Member No.: 6,888 |
What about simply making it move in director mode? I can dod it with my hanger doors i had made so im guessing I can do the same sort of thing with yours right?
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Mar 26 2010, 9:01 AM
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#25
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![]() Master Director Group: Pioneers Posts: 546 Joined: 13-April 09 Member No.: 4,822 |
I've done some texturing this evening. I've decided to do away with the high poly floor and just use texturing, looks better and saves memory.
This will be the "dirty" version. Ill do another version tomorrow which will be the "clean" version. Once I get the texturing done, its just a matter of creating the intersection piece, which is just applying a bend modifier to four walls until finally creating the door. Well, I'm off to bed, all the UK'ers have a great day and for my US friends, see ya tomorrow. ![]() P.S. Looking at it, I may model up some vertical pipes or tubing or something...what do you guys think? -------------------- |
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Mar 26 2010, 11:55 AM
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#26
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![]() Master Director Group: Pioneers Posts: 1,019 Joined: 25-September 08 Member No.: 2,759 |
P.S. Looking at it, I may model up some vertical pipes or tubing or something...what do you guys think? A corridor variant with a few uppy-downy tubes would certainly add something, methinks PN -------------------- "Come back Black Chicken! Leave us an egg or something..." Love at First Bite
![]() Bat avatar used by kind permission of Jon Huckeby. Check out his blog! |
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Mar 26 2010, 8:35 PM
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#27
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![]() Master Director Group: Pioneers Posts: 1,532 Joined: 20-September 08 Member No.: 2,721 |
Looks great DL!
Squadron, yes you could make a door that way. You could make the door as a separate object and then make it movable in MW. It would be a bit more tedious to do this then it would an animated door, of course, but it can be done. -------------------- |
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Mar 29 2010, 5:35 AM
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#28
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![]() Master Director Group: Pioneers Posts: 546 Joined: 13-April 09 Member No.: 4,822 |
So I'm working on the corridor tonight after a weekend of off - topic stuff which has distracted me from this small project. I was hoping to have it finished by today or tomorrow.
I might be able to catch up before bed. We shall see. Okay...so here is the beginning of the intersection piece. ![]() click to see full size I've got to do some backend stuff at TMUTheater for some premieres tomorrow, and then I hope to work some more on this. -------------------- |
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Mar 29 2010, 6:10 PM
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#29
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![]() Master Director Group: Members Posts: 325 Joined: 17-July 08 Member No.: 2,285 |
Im soooooooo jealous...yup I said it
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Mar 31 2010, 9:42 AM
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#30
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![]() Master Director Group: Pioneers Posts: 546 Joined: 13-April 09 Member No.: 4,822 |
Okay, well, I've pretty much have gotten all the assets put together and ready to go. There is a few things I'm going to fix texture wise.
The question I have for people who might use this set is this: Would you prefer to have self-illuminated "control panels" like seen in the images below? Or would you rather forsake the self illumination and have the option to have your own image input? Unfortunately at this time, MS doesn't not allow both. I'm looking forward to your response. Just remember, this set works the best with both the ambient and direction light near off. Your user selected image for the control panels may not be seen. Okay, here are some images. I'm off to bed. ![]() The current assets. ![]() A perspective view of the corridor -------------------- |
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Mar 31 2010, 9:49 AM
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#31
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![]() Master Director Group: Pioneers Posts: 857 Joined: 30-November 08 Member No.: 3,302 |
The text gets cut off for me because of the wide images, can you shrink the images? Can't see what your question is
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Mar 31 2010, 11:51 AM
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#32
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![]() Master Director Group: Pioneers Posts: 730 Joined: 4-October 07 Member No.: 963 |
Okay, well, I've pretty much have gotten all the assets put together and ready to go. There is a few things I'm going to fix texture wise. The question I have for people who might use this set is this: Would you prefer to have self-illuminated "control panels" like seen in the images below? Or would you rather forsake the self illumination and have the option to have your own image input? Unfortunately at this time, MS doesn't not allow both. I'm looking forward to your response. Just remember, this set works the best with both the ambient and direction light near off. Your user selected image for the control panels may not be seen. Okay, here are some images. I'm off to bed. ![]() The current assets. ![]() A perspective view of the corridor Inspired work :-) As to your question: I'd prefer to have self-illuminated "control panels". It would be easy to overlay new control panels props for green-screen or 2 separate video inputs. Using the MS parts system would come in handy with this kind of prop. You could easily make alternative mesh/texture combination. The text gets cut off for me because of the wide images, can you shrink the images? Can't see what your question is Act3, i Hope you can get DL's question now :-) You must be one of the people who's pictures in posts aren't scaling down. -------------------- 3DTree Addons: Click for details: *Free # Battlestar Colonial fleet || $7 Rural001 Addon: click here for details~_ --:Free Japanese style school building block~_ _~- -:*Free DoJo with Animation~__~- NEW:*Free LivingRoomExtras~__~ *Free # MS-Car Delorean ~__~ *Free # 3DTreeTrek01 addon ~__~ *Free # Panda01addon ~__~ *Free # Explode02 |
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Mar 31 2010, 11:52 AM
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#33
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![]() Director Group: Members Posts: 108 Joined: 20-December 09 Member No.: 6,888 |
Why not have both?
Crossroad_userimage Crossroad_default How much extra work would that be? Are you still going to do a clean one aswell? -------------------- |
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Mar 31 2010, 6:54 PM
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#34
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![]() Moviegoer Group: Members Posts: 9 Joined: 18-October 09 Member No.: 6,233 |
Looking good, I can't wait to try it in my SCI-FI project titled Avon, I'm working on at the moment (Using Vue Studio Pro 6, Carrara 7 Pro, Poser 8, Daz Advanced Studio, Bryce and Moviestorm).
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The story of life is hello and goodbye until we meet again |
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Mar 31 2010, 8:41 PM
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#35
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![]() Master Director Group: Pioneers Posts: 1,532 Joined: 20-September 08 Member No.: 2,721 |
If you wanted, you could always bundle it as two packs, one for the self-illuminated and one for user image. Myself, I prefer the self-illuminated one, and could always put my own image in there with the workshop if I needed to.
Excellent work btw! -------------------- |
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Mar 31 2010, 8:42 PM
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#36
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![]() Master Director Group: Pioneers Posts: 546 Joined: 13-April 09 Member No.: 4,822 |
Act3, i Hope you can get DL's question now :-) You must be one of the people who's pictures in posts aren't scaling down. Thanks for help poor Jorge out. They should have automatically resized. They do for me. Why not have both? Crossroad_userimage Crossroad_default How much extra work would that be? Are you still going to do a clean one aswell? Yes, there will definitely be a clean version as well. Working on that today. Looking good, I can't wait to try it in my SCI-FI project titled Avon, I'm working on at the moment (Using Vue Studio Pro 6, Carrara 7 Pro, Poser 8, Daz Advanced Studio, Bryce and Moviestorm). Great! I'm hoping to have it finished by the end of the week. -------------------- |
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Apr 2 2010, 2:56 AM
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#37
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![]() Master Director Group: Pioneers Posts: 546 Joined: 13-April 09 Member No.: 4,822 |
A look at the "Clean" version of the Scifi Industrial Corridor. I wonder if these two guys know what happens when they wear red shirts.
Anyways, changing between the two versions is as easy as click on the mesh and choose your version. No need to rebuild an entire set. The addon will also include a bunch of floors textures of different kinds eroded steel. Very cool beans. I'm working on the tutorials for the addon and all should be ready for testing sometime by the end of the week. Ill keep ya all posted.
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Apr 2 2010, 3:24 AM
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#38
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![]() Master Director Group: Pioneers Posts: 298 Joined: 10-January 08 Member No.: 1,378 |
Very cool. Great look.
Can't wait to try this out. |
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Apr 2 2010, 11:43 AM
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#39
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![]() Master Director Group: Pioneers Posts: 1,299 Joined: 5-May 07 Member No.: 399 |
Look'n sharp, D.L!
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Apr 2 2010, 6:52 PM
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#40
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![]() Director Group: Members Posts: 108 Joined: 20-December 09 Member No.: 6,888 |
poor guys, they will never see it coming
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