Sketchup users please read, Tips and resources for Sketchup modelling |
Sketchup users please read, Tips and resources for Sketchup modelling |
Apr 27 2010, 11:12 AM
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#1
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![]() Master Director Group: Pioneers Posts: 1,562 Joined: 30-June 06 Member No.: 5 |
Hi there, I'm a little concerned about some of the models being made for Moviestorm with Sketchup and the tendency for them to have excessive poly counts. I'm not a Sketchup user so am unsure of the facts, but I've gathered a few tutorials and bits of info to help keep these numbers down. First of all what looks like a useful and logical tutorial on polygon reduction http://members.home.nl/r.mussen/sketchup_tut00.html Secondly Google offering official tips on the same problem http://sketchup.google.com/support/bin/ans...mp;answer=41100 and another one for luck http://www.ataricommunity.com/forums/showt....php?p=11340037 I'm hoping to get a polygon counter put in to Modders Workshop so that when you import a Sketchup mesh you can see how many polys are imported and then compare that to our in house assets. Feel free to add to this thread with more Sketchup tutorials and tips -------------------- Chris Ollis
Caretaker of www.moddingstorm.co.uk, the one stop shop for all your extra addon needs Plus Minor Web Celebrity, Viral Guru, Toy designer and BBC comedy writer :D |
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May 17 2010, 10:02 PM
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#2
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![]() Master Director Group: Pioneers Posts: 1,874 Joined: 10-August 09 Member No.: 5,849 |
After several failed attempts, I decided to load the model back into MovieStorm and sure enough there was no warning about using a version 6 model Mike Actually it does say "Import Sketchup 6 model" But yeah it would be nice to see an error warning if you accidentally import the wrong version, even better if modshop could start accepting later than sketchup 6 models without worrying about setting them that way on exporting -------------------- |
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May 17 2010, 10:21 PM
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#3
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![]() Upcoming director Group: Members Posts: 87 Joined: 15-March 09 Member No.: 4,565 |
Actually it does say "Import Sketchup 6 model" But yeah it would be nice to see an error warning if you accidentally import the wrong version, even better if modshop could start accepting later than sketchup 6 models without worrying about setting them that way on exporting Exactly the point. I had thought I had saved my Sketchup model as a version 6 model... I am in the habit of developing my models using the default version 7 format and then when I am ready to bring them into MS I save a copy of the model, selecting Sketchup 6 as the Save As option, and add v6 to the file name, as in: DigitalRecorder.skp <-- original v7 version DigitalRecorder v6.skp <-- for MovieStorm Mike |
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May 17 2010, 10:26 PM
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#4
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![]() Master Director Group: Pioneers Posts: 4,052 Joined: 28-August 08 Member No.: 2,534 |
Exactly the point. I had thought I had saved my Sketchup model as a version 6 model... I am in the habit of developing my models using the default version 7 format and then when I am ready to bring them into MS I save a copy of the model, selecting Sketchup 6 as the Save As option, and add v6 to the file name, as in: DigitalRecorder.skp <-- original v7 version DigitalRecorder v6.skp <-- for MovieStorm Mike That's the same as I do, however I often get caught out as I do the "Save As" into V6 then make a tiny (perhaps inadvertent) change and when I close the file I get asked "do you want to save changes" and automatically click "Yes" but of course SketchUp does a Save into V7, so I have a file with a V6 suffix but actually it is V7. It is one of those "Bummer" moments when your MW blows up and you realise you just did it again -------------------- "I have had the same problem with getting the wheels to rotate properly with animated cars. They have to be all the same size and round and that helps a bit." America's Top Modder.
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Chris Ollis Sketchup users please read Apr 27 2010, 11:12 AM
lucindamc123 I just found a geat tutorial on Sketchup about how... Apr 27 2010, 12:15 PM
Moviestorm QUOTE (lucindamc123 @ Apr 27 2010, 12:15 ... Apr 27 2010, 12:44 PM
lucindamc123 I can make an entire city in Moviestorm with lots ... Apr 27 2010, 5:30 PM
lucindamc123 I can make an entire city in Moviestorm with lots ... Apr 27 2010, 5:30 PM
primaveranz Thanks Chris, those links, (especially the first o... Apr 27 2010, 5:44 PM
celestina Thanks so much for this Chris. I have been making ... Apr 27 2010, 7:37 PM
DCTatner iClone will actually handle models with up to 30,0... Apr 27 2010, 10:32 PM
MikeLyons Here's something I would like to request of th... May 17 2010, 9:34 PM
roguevirus QUOTE (Chris Ollis @ Apr 27 2010, 11:12 A... May 18 2010, 1:36 AM
Chris Ollis QUOTE (roguevirus @ May 18 2010, 01:36 AM... May 18 2010, 8:46 AM
roguevirus QUOTE (Chris Ollis @ May 18 2010, 08:46 A... May 18 2010, 10:51 PM
Chris Ollis Sketchup UVs
It would seem that Sketchup has some... May 19 2010, 8:12 AM
lucindamc123 Well I have Sketchup 7 pro and your pictures of th... May 19 2010, 7:13 PM
Chris Ollis QUOTE (lucindamc123 @ May 19 2010, 07:13 ... May 19 2010, 9:02 PM
lucindamc123 QUOTE (Chris Ollis @ May 19 2010, 09:02 P... May 19 2010, 10:44 PM
Ben_S When 1.3.1 arrives, the vertex and face counts wil... May 19 2010, 9:40 AM
primaveranz QUOTE (Ben_S @ May 19 2010, 08:40 PM) Whe... Jun 14 2010, 11:03 AM
Chris Ollis QUOTE (primaveranz @ Jun 14 2010, 11:03 A... Jun 14 2010, 11:06 AM
kv hmmm, makes me wonder if there is any plugins for ... Jun 14 2010, 12:45 PM
ed QUOTE (kv @ Jun 14 2010, 12:45 PM) hmmm, ... Jun 14 2010, 8:28 PM
lucindamc123 QUOTE (kv @ Jun 14 2010, 12:45 PM) hmmm, ... Jun 14 2010, 9:28 PM
kkffoo Would be glad to hear about anything useful KV Jun 14 2010, 3:50 PM
kv Yeah I have been looking through them, very useful... Jun 14 2010, 9:21 PM
Armanus QUOTE (Chris Ollis @ May 18 2010, 02:46 A... Jun 14 2010, 9:52 PM
primaveranz What Chris omitted in his description of SketchUp ... Jun 14 2010, 10:42 PM
ed QUOTE (Armanus @ Jun 14 2010, 09:52 PM) S... Jun 14 2010, 11:09 PM

lucindamc123 QUOTE (ed @ Jun 14 2010, 11:09 PM) People... Jun 15 2010, 12:39 AM
Chris Ollis QUOTE (Armanus @ Jun 14 2010, 09:52 PM) S... Jun 15 2010, 6:35 AM
lucindamc123 I knew the lower price version of 3ds Max had a re... Jun 15 2010, 3:16 PM
Chris Ollis QUOTE (lucindamc123 @ Jun 15 2010, 03:16 ... Jun 15 2010, 3:46 PM
lucindamc123 QUOTE (Chris Ollis @ Jun 15 2010, 03:46 P... Jun 15 2010, 5:50 PM
ed QUOTE (lucindamc123 @ Jun 15 2010, 05:50 ... Jun 16 2010, 9:48 AM
lucindamc123 I know when I get the time I should learn 3ds Max.... Jun 17 2010, 1:21 AM
primaveranz Its a shame as well that the SketchUp "View/H... Jun 14 2010, 10:53 PM
Armanus What are the differences between 3DS Max and gMax? Jun 15 2010, 12:25 AM
EugeneE QUOTE (Armanus @ Jun 14 2010, 07:25 PM) W... Jun 15 2010, 4:53 AM
Armanus QUOTE (Chris Ollis @ Jun 15 2010, 12:35 A... Jun 15 2010, 8:33 PM![]() ![]() |