Sets and Props
You can use the "jump to" command from a held prop's menu to jump straight to any activity, bypassing the usual required sequence.
You can apply floor and ceiling textures to walls if you really want to. Just use the selection drop-down box, and choose "All".
Leave the floor of the set as a grid until the last moment. You can then use the grid for positioning actors and set objects.
You don't need to build complete sets. You can often build three walls of a room, as the fourth wall may not be seen.
It's often easier to dress your set after you've done the bulk of the scene. That way, you only have to dress the bits that get seen, and you can set things up so they look good in your shots.
When you build a set, put in a simple prop somewhere where it won't be seen to check lighting and shadows.
You can make a street seem to be longer by angling the buildings slightly towards each other; this will accentuate the perspective effect.
If you rescale props, characters won't always be able to interact with them properly.
Uncheck "Use shaders" in the Graphics tab of the Moviestorm Settings screen when building sets and making the movie. This will free up valuable memory for actual production and will speed up the process. Turn shadows back on prior to rendering and make your lighting adjustments then.
You can paint a wall as many times as you like - just apply your new texture over the old one.
Hold down Alt when moving an object in the Set Workshop View to change the way it stacks on other objects - you can create interesting effects this way!
If you need an object to snap to a wall's alignment, but the final position of the object is too far away to snap to the wall, place the object so it's touching the wall. Moviestorm will rotate the object to match the wall's alignment. You can now move the object back into place, and it will keep the new alignment.
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