Build Number: 29038
Release Version: Moviestorm 1.5.2
- In the Set Workshop or Director's view, there is an option on the triangle menu beside the big button for the view, that resets your view to the centre of your set.
- It is now possible to move the movement path for an animated object (eg the flying saucer) along the timeline past the animations the object.
- Say activities can have their duration changed using the drag handles on the Say on the timeline. This can be used to only use a portion of the audio clip for the dialogue.
- Higher quality shadow option: The size of the shadow map can now be selected on the graphics settings tab. The 2048 option requires 16Mb of graphics card memory, and the 4096 one requires 64Mb of graphics card memory.
- Selecting a character in the directors view brings all their say activities to the top of the dialogue timeline track so you can select them.
- The Dressing Room now uses T Shirt and Jeans instead of Base Shorts as the default male costume, and Educational Scene Girl instead of the Nude as the default female costume.
- Rendering a movie that uses depth of field in one of the coloured 3D modes (red/cyan, green/magenta, amber/blue) no longer displays the UI underneath the render.
- When using the 'Extra large set', it is now possible to tint floor and ceiling textures; previously the selection code was not working with the larger set to find the correct section of the floor.
- Clicking both mouse buttons while drawing out a wall no longer breaks the tool.
- Audio playing while the timeline is playing will now stop when the timeline is stopped.
- Multi-select now works within the gesturizer. Just control-click several gestures to be able to move them together.
- Disabling shaders now correctly disables the depth of field interface, which requires shaders to display anything.
- Moving your mouse over an activity on the timeline brings the activity to the top (instead of the bottom), so you can click or move it.
- Point activities on the timeline are now always selectable even when there is an activity with a duration in the same section of the timeline.
- The sketchup importer now works for the Mac Leopard operating system, in addition to Snow Leopard and Lion.
- Performance has been improved when adding or changing things on the timeline when your scene has characters walking over floors that make footstep sounds.
- Performance has been improved when adding or changing things on the timeline when your scene has props that use Hide and Show.
- Performance has been improved when adding or changing things on the timeline when your scene has particle effects such as fire or smoke.
- Performance has been improved in the prop browser, which now tries to load thumbnail images based on how long they take to load, rather than just a fixed number per frame.
- Performance when loading the Cutting Room is slightly improved.
- Memory leaks previously caused Moviestorm to gradually slow down and sometimes crash. A number of memory leaks have been fixed:
- A memory leak with changing sets was fixed. All the thumbnails for the different sets were previously being kept in memory.
- A memory leak with loading movies was fixed. All the thumbnails for the different saved movies were previously being kept in memory.
- A memory leak caused by a filename cache that was not working correctly has been fixed. This used up memory whenever you moved your mouse over something in the Director's View, and was worst for people with lots of addons installed.
- A memory leak with the Dressing Room has been fixed. Whenever you left the Dressing Room, all the characters and user interface for the Dressing Room were kept in memory, and going to the Dressing Room again made a new copy, leaving the old versions still in memory.
- A memory leak when adding or changing things on the timeline has been fixed. This was caused by keeping old solutions to how characters walk even when they were no longer needed.
- A memory leak involving deleting scenes was fixed.
- A memory leak with displaying the timeline was fixed. Old versions of the images that make up the timeline were being kept.
- A memory leak with the user interface was fixed. An image cache that was supposed to only keep a limited number of images was keeping them all.