Exporting from Blender to Moviestorm
The Moviestorm Blender export script is based on the export_cal3d.py script by Jean-Baptiste Lamy, Campbell Barton and Matthias Braun.
The export_moviestorm.py script should be placed in your Blender scripts folder (e.g. C:\Program Files\Blender Foundation\Blender\.blender\scripts, for PC). It will add a new option to your File -> Export… Menu: ‘0:Moviestorm Export…’. It is named with a zero, putting it at the top of the export choices. In order for the export script to work, your Blender file must contain:
A For bodyparts
One or more meshes, weighted to appropriately named vertex groups and selected when exporting.
B For props
One or more meshes and an armature, with a root bone with at least one child - all selected when exporting
C For animated props - coming later.
Note: You may need to install Python 2.5 for the script to work properly, only do this if you get errors about Blender not finding Python.
1 You should be in Object mode.
2 The meshes (and armature for props) you wish to export must all be selected when you run the script - usually you can just select all (AKEY)
3 From the ‘File’ menu, select Export -> 0:Moviestorm Export
4 Enter the primary mesh file name, if you have multiple meshes, the file names will be distinguished by the Blender mesh name.
5 Click the Moviestorm Export button.
6 In the pop-up that appears, choose your type of export (Bodypart or Prop), see above for what the choice means.
7 Copy the exported files to your Moviestorm addon folder.
- For props, copy the .cmfs, .crfs and .csf to Moviestorm Release\Addon\<Your Addon Name>\Data\Props\<your folder structure>\
- For bodyparts, copy the cmfs and crfs to Moviestorm Release\Addon\<Your Addon Name>\Data\Puppets\<Male01 or Female01>\<Bodypart Type>\<your folder structure>
Don’t forget to copy textures to the ‘Textures’ directory in the folder where you copied the other files.
8 Set up your new assets in the Modder’s Workshop.
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